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#50
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I am in favor of using the PD system despite it's inherent flaws. |
#51
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#52
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#53
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I've just read thru this thread and many people still seemed to be hung up on PD. I really don't think about PD when I play - if I need to engage or sacrifice a figure to help me win the game - that is what I do. I don't let PD stop me -or in other words - it doesn't change my strategy or play. Just play to win and everything else will fall in place. |
#54
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Doesn't sound like a tough question to me. Keep shooting the rats and you lose on VP. Take a chance on a risky move because time is running out and at least give yourself a chance at winning. Same situation and I have 15 minutes more left in the game....I know I have time to finish off the rats and then get a Gladiatron adjacent to the KRAV and take care of them later. My point is this: If time is running out and you are losing in the VP in a single elimination game, you HAVE to do something to give yourself a chance to win. Even if it is something that is risky or otherwise a bad play. |
#55
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It is a Catch-22 either way. Fair for all or available for all. Again, I would like to reiterate to GBob the feelings of the whole community that your support of the Heroscape game knows no boundries and we are thankful for it. UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) |
#56
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actually something similar happened to me and happyjosiah at our last tournament. I had krug left, and he had a roman on the range glyph and one AE figure on extreme height. Krug couldn't reach the AE (I hated that map). I ended up finding a place where the AE couldn't see me. I had more points left on the board thanks to krug, so happyjosiah could have either stayed on height and lost since I had more points, or jump down and try to come get me. He decided to come down and died in the attempt. That map was very annoying because there were 4 spaces on towers in the middle of the map. All 4 spaces were unreachable unless you could fly, and you couldn't be adjacent to any of the figures cause they were too high. It was a standpoint and if I couldn't find a place to hide it would have been impossible for me to win the game. It sucked.
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#57
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#58
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I agree that we are not talking about the same point! I think I am using PD interchangeably with VP and that is causing confusion. Substitute VP for PD in all of my previous posts!!!! |
#59
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swiss works just fine; we didn't play swiss in the Big Tourney ( for obvious reasons) and the big tourney is where most of the "stalling" complaints are coming from.
We used PD for that tourney, yet we are championing it as a way to speed things up when it clearly did not. I don’t get it. |
#60
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If a player plays at the same pace whether they are winning or losing then they aren't stalling. Stalling is getting ahead and then slowing up with the intent of winning by letting time run out. I guess we just disagree on what stalling is. I also think there is a lot of exaggeration being written here. I don't think anyone got 40 vs 20 min of playing time nor took twice as long per turn as opponents. Nor does any of this matter when each person gets the same number of order markers. I understand the PD is used to break same-record ties, but there are a lot of same records in our events and hence PD is very important all day long. Rewarding players who obliterate their opponents by points is not about rewarding people for beating quality players. +500 point obliteration only occurs when a strong player plays a very weak player, not when 2 very good players face off, as my original post here explains better. I feel that the 4-1 player who wins over another 4-1 should be the one who beat the next best player there, not the one who beat a newbie and got +500 points. PD favors the 4-1 who got the easy win against the newb. I certainly don't want longer games, but 1 hour for 500 pts vs 400 is the most obvious reason for games not going over time limit so much last year. I do agree we need 5-10 min breaks regardless of all other decisions on format, points, and time. |