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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


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  #109  
Old September 12th, 2022, 03:39 PM
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Re: Heroscape 2 Prediction Thread

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Originally Posted by Mr Migraine View Post
With these new terrain pieces not providing much solid line-of-sight coverage, I'm expecting them to use Ticalla-style defense bonuses, or (I hope) an official partial-cover rule.
I've always wanted to see a partial concert rule. Something like if you can't see their head or body, but can see arms or legs, that it takes two skulls to get one hit on a unit. Or maybe if you can't see a figure's head/body, blanks count as shields when defending. Something straightforward and not fiddly like wing damage stupid flight and etc that makes partial cover and figure placement matter a bit more.

Upset City Baby.

Last edited by brak88; September 12th, 2022 at 05:47 PM.
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  #110  
Old September 23rd, 2022, 04:20 AM
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Re: Heroscape 2 Prediction Thread

My prediction:
Modular pirate ships. For naval boarding assaults!

Evidence:
Sooo many pirates in Age of Annihilation. They can't all be sky pirates, right?

Also in Craig's Q&A thread, when user Strack9 asked Craig about offering large lexan mats (to represent large water hex maps), Craig responded, "Large lexan water mat, I like that idea." I choose to read that as . . . yeah, we already thought about that, it will be revealed soon enough. And if that is true, what could go better with enormous water maps than a couple pirate ships in the middle of them?

If you thought castle ladder rules were messy, though, I don't know how they would handle rules for ship-raiding. But it would be cool, is all I'm sayin'.
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  #111  
Old September 23rd, 2022, 06:21 PM
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Re: Heroscape 2 Prediction Thread

Quote:
Originally Posted by mee likey View Post
My prediction:
Modular pirate ships. For naval boarding assaults!

Evidence:
Sooo many pirates in Age of Annihilation. They can't all be sky pirates, right?

Also in Craig's Q&A thread, when user Strack9 asked Craig about offering large lexan mats (to represent large water hex maps), Craig responded, "Large lexan water mat, I like that idea." I choose to read that as . . . yeah, we already thought about that, it will be revealed soon enough. And if that is true, what could go better with enormous water maps than a couple pirate ships in the middle of them?

If you thought castle ladder rules were messy, though, I don't know how they would handle rules for ship-raiding. But it would be cool, is all I'm sayin'.
All very good speculation!

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  #112  
Old Today, 05:19 AM
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Re: Heroscape 2 Prediction Thread

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Originally Posted by Taeblewalker View Post
All very good speculation!

Thanks, and one more piece of evidence that was hiding in plain sight all along.
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  #113  
Old Today, 06:15 AM
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Re: Heroscape 2 Prediction Thread

As I mentioned, I think elsewhere, you can go to Kolakoski's Blog for photos and rules for our pirate games, where two giant ships faced each other for boarding actions! We had rules for shoving people overboard and swinging on lines ship to ship, otherwise it was mostly normal rules we used. This was before the C3V Pirates came out. (I think someone had the Mindflayer take someone over and have them jump overboard!) Don't think you could come back from that.
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