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  #493  
Old September 10th, 2022, 03:54 PM
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Re: Wargrounds of Scape (WoS) - discussion thread

Booo!

Thanks for the thoughtful reviews, guys. I've enjoyed reading them. There's a lot of good stuff in them for me to consider and incorporate.

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  #494  
Old September 10th, 2022, 04:02 PM
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Re: Wargrounds of Scape (WoS) - discussion thread

Killo! Hi again!

Last edited by superfrog; September 10th, 2022 at 04:05 PM. Reason: ...and sorry!
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  #495  
Old September 10th, 2022, 05:05 PM
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Re: Wargrounds of Scape (WoS) - discussion thread

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Originally Posted by superfrog View Post
Killo! Hi again!

Last edited by superfrog; Today at 01:05 PM. Reason: ...and sorry!
Hi again back.

And no worries. IIRC during my tenure in the SoV I voted no the most, so if I can dish it I'd better be able to take it.

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  #496  
Old September 17th, 2022, 11:51 PM
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Re: Wargrounds of Scape (WoS) - discussion thread

How many judges would be interested in reviewing multiplayer maps for WoS? Three-player maps would be more used than 4, but I'd like to see both emphasized.

EDIT: I see this was asked Jan. 2015, before Wyrmwalk was approved-- would the rebooted WoS reconsider now? @dok 's the only holdover (not that there's anything wrong with that...)

We can forgive, and we can repent. Itís the gospel of repentance. Weíre told that the angels envy men their ability both to forgive and to repent because they canít do either. -- Hugh Nibley

Last edited by UtahScott; September 18th, 2022 at 07:50 PM. Reason: details, details...
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  #497  
Old September 22nd, 2022, 11:44 PM
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Re: Wargrounds of Scape (WoS) - discussion thread

I'd like to submit my map Aftermath...

Aftermath
Sets: RotV, FotA, RttFF


Used in:
Peoria Monthly - September 2022
Utah Monthly - July 2022

I've playtested this map, and really like the flow of how it plays. I believe it gives good options for both melee and range, but doesn't favor one over the other. The development is easy and balanced for both sides and the distribution of height keeps things dynamic and interesting.

Additionally, from what I've heard from those who've played on it as well, they've enjoyed their games on it.

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  #498  
Old September 23rd, 2022, 08:29 AM
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Re: Wargrounds of Scape (WoS) - discussion thread

Quote:
Originally Posted by UtahScott View Post
How many judges would be interested in reviewing multiplayer maps for WoS? Three-player maps would be more used than 4, but I'd like to see both emphasized.

EDIT: I see this was asked Jan. 2015, before Wyrmwalk was approved-- would the rebooted WoS reconsider now? @dok 's the only holdover (not that there's anything wrong with that...)
Hey! So sorry I forgot to respond to this. We had a discussion about it, and the general feeling is that we're not ready to commit to something like that right now, and honestly, might not ever be. Multiplayer maps are harder to test for multiple reasons with the simplest being that it's more difficult to find more players to simply test the map. We feel good about the pace of how maps are being reviewed and don't want to disrupt that.

We do appreciate the idea though. Thanks so much for your post.

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  #499  
Old September 23rd, 2022, 08:31 AM
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Re: Wargrounds of Scape (WoS) - discussion thread

Quote:
Originally Posted by Sir Heroscape View Post
I'd like to submit my map Aftermath...

Aftermath
Sets: RotV, FotA, RttFF


Used in:
Peoria Monthly - September 2022
Utah Monthly - July 2022

I've playtested this map, and really like the flow of how it plays. I believe it gives good options for both melee and range, but doesn't favor one over the other. The development is easy and balanced for both sides and the distribution of height keeps things dynamic and interesting.

Additionally, from what I've heard from those who've played on it as well, they've enjoyed their games on it.
Thanks so much for the submission!

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