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Maps & Scenarios Battlegrounds and scenarios |
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#145
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Re: Sir Heroscape's Maps
Just a little thing, but I would edit the start zones if I were you. As it stands they're a little counterintuitive, and you could make an easy switch to a water tile in the center of the second row, so that the SZ could be all grass spaces in the back two rows.
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#146
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Re: Sir Heroscape's Maps
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 282 - 124 Online Record: 19 - 22 |
#147
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Re: Sir Heroscape's Maps
I like it, it has a cool aesthetic. My only concern without playing it it the 1 hex path down the middle. The side paths are pretty big so it might not be a problem though. Due to starzone layout, the right side looks like the better route, just because you can place more figures on that side, though the left side looks like it would have better cover as you push through the middle of the map.
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#148
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Re: Sir Heroscape's Maps
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 282 - 124 Online Record: 19 - 22 |
#149
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Re: Sir Heroscape's Maps
Starting to add OHS format maps of my favorite/best maps. They'll be posted in the OP for anyone's convenience.
Arroyo Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 282 - 124 Online Record: 19 - 22 |
#150
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Re: Sir Heroscape's Maps
Pathing seems pretty good. I thought the chokepoint in the middle would be a problem at first glance but after looking it over more thoroughly it seems that 5 move two hex figures can still navigate to high ground to the middle via the sides. Overall it looks like a pretty good use of 1 rotv set. I really like when people go this route. It gives the newbies or people without much terrain a solid map choice without having to have a ton of terrain.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#151
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Re: Sir Heroscape's Maps
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 282 - 124 Online Record: 19 - 22 |
#152
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Re: Sir Heroscape's Maps
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It's good to see you cranking out maps regularly. |
#153
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Re: Sir Heroscape's Maps
Agreed, though that’s why there’s only 2 spots like that. I didn’t want all height to have to be lava. Going a little against the norm with this one.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 282 - 124 Online Record: 19 - 22 |
#154
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Re: Sir Heroscape's Maps
I wouldn't worry too much about that since it's just a single hex. If it were a double hex then I'd be. But if you are you could always swap the adjacent molten lava hex with one of the ice hexes. That way you have 4 adjacent spots, one being safe, as oppossed to only 3 and all being hazardous. Or you could swap a snow tile in there.
Lava/Ice is a cool combo, and a rare one. I have one in the works right now. It really pops which is cool. Lava and Tundra typically pop on their own, but together they really stand out. I think what I like best about this one is the sections leading up to the middle. They're very clear cut and have safety, and I imagine when playing it it feels like you're really heading into the battle zone. Good addition, Sir Heroscape. |
#155
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Re: Sir Heroscape's Maps
Been almost a month, and got inspired after reading about this location in the Compendium.
Aaryglynn Sets: RotV, RttFF, FotA Important note: Wannock is in the castle and is a way to balance the power of the 2 glyphs opposite. The two power glyphs represent the strength of the wellspring in this region. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 282 - 124 Online Record: 19 - 22 |
#156
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Re: Sir Heroscape's Maps
Just in case you hadn't seen it, Aaryglynn is actually already an official map. It should be pretty easy to rename this and still keep the Aaryglynn inspiration, though.
Other than that, I think that it looks like an interesting map. I'm a little concerned that Wannok isn't enough to overcome certain combinations of random Glyphs (personally, I think that fixing those two to an interesting pair would be more exciting) on its own, but that might just be because I frequently play on Dignan's maps, and he uses Wannok very regularly. Proud Member of Platyfly!
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