|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#5305
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Thanks for the critiques, everyone. I will improve both designs and run some play tests before reposting. |
#5306
|
||||
|
||||
Re: The Pre-SoV Workshop
Outside the design but related, the Izumi repaint doesn't do it for me. It looks too similar. I would like to see some different colors other than just "it's darker now." The samurai squads have the red, blue, and bronze while the heroes' paint jobs are more complex. Perhaps a light green, teal, or even purple repaint over the red armor would make this one stand out.
|
#5307
|
||||
|
||||
Re: The Pre-SoV Workshop
Well met! After quite a bit of testing and thought: Quote:
Quote:
Last edited by kolakoski; March 15th, 2024 at 11:04 AM. |
#5308
|
||||
|
||||
Re: The Pre-SoV Workshop
Ravenwolf
When I first glanced at the stats I saw red flags. And the power didn't change that. While I appreciate a single-power card, a fairly simple and useful power even, this unit lacks interesting gameplay. The power is neat and all, but it's just gravy for a unit that kind of does it all. Range 7 with Attack 4 is mean. The weakness here is that he can only attack a single figure per turn, which makes him more dull than weak. If he was a lost-cost, weak hero that could place the markers, then the unit would be interesting as a carefully used add-in to debuff an enemy hero, but as is he just isn't interesting in gamplay. Rieka the Wolf The design is fine, but not interesting enough for VC approval these days. She's just a lone hero that fights decently, but the design lacks a role. As an early- or mid-game unit she lacks board control ability and survivability to use reliably, and the multi-attack of Go For the Throat is largely wasted in cleanup. Actually, the design would be better without the multi-attack, as it focuses it better as a cleanup unit. Alternatively, if the species was Hybrid she might have value as-is in Hybrid builds. Komura This one comes out better as it has some unique built-in synergy, but the synergy ends up coming off as forced when looking at the overall design. The design is a long-range assassin, but not especially good at it, and not in a way that's interesting to play. Get on nearby high ground, take a shot at a hero, hope to do bonus damage. Wyvern Rider can help with the first part, but he has a large threat range on his own which greatly diminishes its value. It does help to move a Wyvern into a better position too, but really, all this does is add a long-range attack to a normal Wyvern positioning turn. There isn't counterplay to a unit like this either, despite the mediocre survivability, as the threat range is so long and a user of Komura probably won't want to put more than a couple order markers on him. |
#5309
|
||||
|
||||
Re: The Pre-SoV Workshop
Well met! Scytale, thanks for the above. I seem to have "cogent" on my mind (see my last post in HeroScape is coming back! All of your points are cogent to me. I'll see what I can do (where anything can be done). |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |