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Official Units Discussion of official HeroScape units |
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#1
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Which units have the most to gain from the Jungle?
We know all melee units will fare a bit better in Jungle settings, but certain units will have a significant advantage over others. Here are a few I think will very much benefit from the Jungle:
Kato Katsuro: He will be back "commanding", but he will also be a big target for your opponent. The jungle protection is just what he needs to stay on the battlefield longer. Taelord the Kyrie Warrior: The longer Taelord survives, the longer your Omni...ahem, your other figures will gain his attack bonus. The jungle could keep him alive a bit longer. Cyprien Esenwein: Chilling Touch is already a menace on the battlefield to all non-Soulborgs - giving Cyprien that extra defense die gives opponents a choice: keep popping him from afar while he has at least 5 defense, or get Touched; either one is tough. Plus his superb move will allow him to hang by the brushes and trees until he's ready to spring upon his victims. Ulginesh: Another "commander" that will do better in his "hang back" mode with that extra die. The Einar Imperium: Stealth Flying will allow them to get near jungle a bit easier than others, and when they do get close enough to their opponent (which will be less stressful with the jungle bonus), getting attacked six times is no fun for anyone. Kee-Mo-Shi: Opponents need to stay away from KMS, as from distance she's harmless. Once they decide that jungle bonus is getting annoying, KMS can be very vicious up close. Nakita Agents: With Smoke Powder and the jungle bonus, opponents may give up on attacking from afar, which will force them to move in against that Engagement Strike (if small or medium). The only problem is that Nakitas are ranged attackers themselves. Kaemon Awa: You may end up in a jungle shootout, but if your opponent does decide to close the gap, they could be risking a Counter Strike against their normal attack. Raelin the Kyrie Warrior: Keeping Raelin alive will keep other figures alive. The game's #1 cheerleader will benefit from hanging around the trees and brush. Tagawa Samurai: Their already good defense will love the extra bonus, and if they're approached, it's Counter Strike time. Moriko: The bonus gives her a defense of at least 5, or your opponent can take their chances against Saber Storm. Sentinels of Jandar: Three words: Shields. Of. Valor. Gurei-Oni: With Evil Eye and Tetsubo, Gurei-Oni will love him some jungle! Deathwalker 7000: Stealth Dodge is even more crucial with an extra defense die, and if you're using the jungle bonus, you're using Stealth Dodge. Ornak: Ornak has arguably the best aura of all the flagbearers, and he's a melee unit. Those together make him very jungle-friendly. Krav Maga Agents: Like DW7k, the jungle bonus comes hand in hand with Stealth Dodge. The Krav are ranged attackers, however. Major X17: Melee Defense 4 is great, but it only works against normal adjacent attacks. Giving X17 a bonus for ranged attacks as well is great news for him. Kozuke Samurai: A heavy attack is something most opponents want to avoid - if they can't slip through their jungle-enhanced defense, though, the opponent may just have to deal with it, not to mention Counter Strike. Crixus: One Shield Defense is absolutely not a bad ability to go along with an extra defense die. Gorillinators: Figures like the Aubrien Archers have trouble taking out even a single G'nator, and the extra defense die will make it even more difficult. They're ranged attackers with a weak attack, so this one's so-so. Gladiatrons: They already have Melee Defense 1, so adding a defense die from distance covers almost all their bases. Plus, the Blastatrons can stay on the offensive while the Glads are securing positions. 10th Regiment of Foot: Like the Glads, they have Melee Defense 1, but they also have Bayonet Attack 1. If your opponent decides to hang back instead of facing these powers, cancel out their Jungle bonus with WTF while enjoying your own Jungle bonus. Deadeye Dan: He'll love that extra protection from the jungle while he stays back and gets all Ullar Enhanced on his foes. Izumi Samurai: With an already tough defense, opponents may be forced to dodge some Counter Strikes when they decide to approach. Arkmer: With enough elves around him, your opponent will almost be forced to risk an Engagement Strike. Rechets of Bogdan: The jungle may give them enough protection to fly around and deal a couple extra Lethal Sting chances. Warriors of Ashra: They have Defensive Agility, so your opponent may be forced to pick their poison. Deathreavers: Scatter will give them more opportunities to snatch up the jungle-adjacent spaces. Otonashi: Does anyone doubt Otonashi would have cost more than 10 points with a defense of 4? Again, all melee units will be slightly better on a map filled with jungle, and all ranged attackers will slightly suffer, so keep that in mind. Last edited by Soul Shackle; June 2nd, 2008 at 12:41 PM. |
#3
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Re: Which units have the most to gain from the Jungle?
You're right, but the point is if your opponent grows tired of dealing with the extra defense die from the jungle, they may have to deal with Counter Strike of Defensive Agility instead.
Last edited by Soul Shackle; May 31st, 2008 at 06:52 PM. Reason: wording |
#4
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Re: Which units have the most to gain from the Jungle?
The monks get that crucial 4th def die and if they have Woo nearby, that's 5. I think it'll be interesting to see if that gives them the buff they need to close the gap on range enemies.
Huge thank you to these sponsors of the 2008 Arizona National Heroscape Day Cavalier Games - House Mouse Games - War Gamers Headquarters - Vixen Tor Games - Wizards of the Coast |
#5
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Re: Which units have the most to gain from the Jungle?
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#6
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Re: Which units have the most to gain from the Jungle?
I came close to putting them on the list, but without proof through playing, I'm not quite sold on them. They will, however, benefit - as all melee units will get a boost from the jungle.
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#7
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Re: Which units have the most to gain from the Jungle?
Interesting list and some nice points Soul Shackle. Now I really do love my Cyprien / AE army. Thanks posting this. But you did forget the glass-jawed DW9K . (j/k)
"Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#8
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Re: Which units have the most to gain from the Jungle?
I think the units that will benefit the most are slow-moving melee squads that have to endure several rounds of ranged attack before they get into attack range. In particular, I'm thinking of the Knights of Weston and the Zombies. With armies based on either of these units, you have to expect to lose several figures before you can start striking back - they typically start slow, but come on powerfully a couple of rounds in when they can engage the enemy. If the jungle bonus keeps a couple of them alive that might have otherwise died on the trip, then they will be even more powerful once they start fighting.
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#9
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Re: Which units have the most to gain from the Jungle?
I think you should also emphasize ranged units with a Defense of 2 or less, like the Arrow Gruts and Aubrien Archers.
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#10
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Re: Which units have the most to gain from the Jungle?
Sssssssssssssssssilly Ssssssssssssssoul Sssssssssshackle!
He forgetssssssssss who benefitssssssss mossssssst from treesssssssssssss in the jungle! Now if only we can paussssssse by treesssssssss long enough to get their bonusssssss! Sssssssssssssssssssssssssss |
#11
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Re: Which units have the most to gain from the Jungle?
Youuusss can't forgettsss about usssss Elitessss eithersss....
In a more serious note, dealing with a unit with 11 DEFENSE DICE from ranged? Yikes. The user formerly known as Bloody the Marro Stinger! |
#12
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Re: Which units have the most to gain from the Jungle?
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