|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
|||
|
|||
WatchmanWatcher's Customs
Hi all,
Here's the page I've set up to show you my ideas for custom HS minis. Hope you enjoy! Note: Most models don't have cards just yet because I'm currently pretty busy and I want to make sure my cards are balanced first. Note 2: I don't have the keywords down, but assume that space marines all have the keyword 'astartes' Tactical Space Marine Common Hero Life 2 Range 6 Attack 3 Defence 3 Move 6 Medium 5 LARRAMAN CELLS 16 After taking a turn with this figure, roll the 20-sided die. If you roll 16 or higher, you may remove a wound marker from this card. Astartes Bonding 2 When this squad activates, you may activate up to 2 other squads with the keyword Astartes Mass-reactive rounds When the Tactical Space marine attacks, ignore the first shield the defender rolls Assault Space Marine Common Hero Life 2 Range 3 Attack 3 Defence 3 Move 6 Medium 5 LARRAMAN CELLS 16 After taking a turn with this figure, roll the 20-sided die. If you roll 16 or higher, you may remove a wound marker from this card. Astartes Bonding 2 When this squad activates, you may activate up to 2 other squads with the keyword Astartes Jump Assault During setup or instead of moving, the Assault Space Marine may be removed from their previous space and re-deployed to another place within 12 spaces. If they attack an adjacent figure this turn, they add 1 automatic skull to their roll Space Marine Sargeant Uncommon Hero Life 2 Range 6 Attack 3 Defence 3 Move 6 Medium 5 LARRAMAN CELLS 16 After taking a turn with this figure, roll the 20-sided die. If you roll 16 or higher, you may remove a wound marker from this card. Astartes Bonding 2 When this squad activates, you may activate up to 2 other squads with the keyword Astartes Commanding presence 3 Friendly Astartes figures within 3 squares may re-roll blanks when attacking or defending Space Marine Terminator Uncommon Hero Life 2 Range 6 Attack 4 Defence 5 Move 4 Large 6 LARRAMAN CELLS 16 After taking a turn with this figure, roll the 20-sided die. If you roll 16 or higher, you may remove a wound marker from this card. Astartes Bonding 2 When this squad activates, you may activate up to 2 other squads with the keyword Astartes Teleporter assault This unit may deploy at least 8 squares away from enemies or objectives instead of being set up normally at the start of the game. Their controller may set up this unit at any time instead by taking a turn with the unit. Note that then this unit may not move on the turn it is brought into play if this rule is followed Imperial Guardsman Common Squad Life 1 Range 5 Attack 1 Defence 2 Move 6 Medium 4 Concentrated fire If several Imperial guardsmen attack the same enemy, you may roll all of their dice as one attack Guardsman bonding 6 When you activate this card, you can use up to 6 Guardsman models Last edited by WatchmanWatcher; September 24th, 2018 at 04:13 PM. |
#2
|
||||
|
||||
Re: WatchmanWatcher's Customs
Welcome to the site!
Do you have minis in mind for these customs? |
#3
|
|||
|
|||
Re: WatchmanWatcher's Customs
Quote:
And yeah, These are Warhammer units, so I'll use their normal 40k counterparts for them. |
#4
|
||||
|
||||
Re: WatchmanWatcher's Customs
Well welcome back to the site! Where would the keyword "astartes" be on the card? Where the general usually is?
|
#5
|
|||
|
|||
Re: WatchmanWatcher's Customs
Honestly I can't remember which keyword is called what, but I think you're right
|
#6
|
||||
|
||||
Re: WatchmanWatcher's Customs
Keywords aren’t really a thing in Heroscape, per se, but you could make their class (listed on the left side) or “general” (listed on the top left under their name) “Astartes” depending on what is more appropriate for their lore.
|
#7
|
|||
|
|||
Re: WatchmanWatcher's Customs
I think I'll go for class, seeing as it's easy to think of them as captain america circa 1941 only with explosive guns and Fallout power armour, and like cap they're deployed to bolster normal troops
|
#8
|
||||
|
||||
Re: WatchmanWatcher's Customs
I think you want to substitute the word "unit" for the word "squad" in the bonding power. Some of the units in question are heroes, after all, and not squads.
Thanks for sharing! |
#9
|
||||
|
||||
Re: WatchmanWatcher's Customs
I think one update that would make everything a lot easier would be to roll a single D20 for all Larraman Cells powers. That way, if you're playing with 10 Space Marines, you don't have to roll 10 times every turn. Something like this;
Quote:
Quote:
|
#10
|
|||
|
|||
Re: WatchmanWatcher's Customs
No problem! Thanks for pointing that out too... the marines were originally going to be squads, until I realised it would be too hard to track a whole squad of 2-life models!
|
#11
|
|||
|
|||
Re: WatchmanWatcher's Customs
Quote:
Last edited by WatchmanWatcher; September 28th, 2018 at 06:52 AM. |
#12
|
|||
|
|||
Re: WatchmanWatcher's Customs
Are you still working on this project?
|
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
1moreheroscaper's Customs (New Customs added--1st post) | 1moreheroscaper | Custom Units & Army Cards | 88 | December 2nd, 2017 03:10 AM |
caps' customs -Speed Customs highlighted- 11/4/13 | caps | Custom Units & Army Cards | 91 | November 18th, 2014 11:50 AM |
Novelist's customs; More New Customs on page 1! | Novelist432 | Custom Units & Army Cards | 38 | November 28th, 2012 01:00 PM |
Dictatorbilbo's Customs- Added Speed Customs. | Dictatorbilbo | Custom Units & Army Cards | 11 | October 17th, 2009 08:45 PM |
My Joke Customs and odd customs updated today :D | Mort_isha28 | Custom Units & Army Cards | 38 | November 14th, 2007 05:47 AM |