Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Other Customization & HS Additions
Other Customization & HS Additions Everything from new ways to play to modded figures


Reply
 
Thread Tools Search this Thread Display Modes
  #25  
Old September 23rd, 2018, 02:38 PM
kolakoski's Avatar
kolakoski kolakoski is offline
worthless thread clother
 
Join Date: July 15, 2008
Location: USA - NY - NYC
Posts: 4,614
Images: 3679
Blog Entries: 312
kolakoski is inducted into the Halls of Valhalla kolakoski is inducted into the Halls of Valhalla kolakoski is inducted into the Halls of Valhalla kolakoski is inducted into the Halls of Valhalla kolakoski is inducted into the Halls of Valhalla kolakoski is inducted into the Halls of Valhalla kolakoski is inducted into the Halls of Valhalla kolakoski is inducted into the Halls of Valhalla kolakoski is inducted into the Halls of Valhalla
Re: Heroscape Skirmish Assault with PDF Rulebook: 1-13-17



Well met!

Intriguing idea. For the Gang, I'd suggest doing the following, as opposed to using stickers:

After the OM turns have been taken, but before the first Exhaustion turn, insert a common squad consolidation phase. Units may be redistributed on common cards for efficiency. Example: 7 Knights of Weston are on 3 cards, 2/3/2. During this phase, they are consolidated onto 2 cards, 4/3. Markers (small, colored pebbles) would be used to indicate which units have moved during Exhaustion of a particular common card.

P.S.: Or even better, reduce to one card per common, add a marker for each squad it represents.




Last edited by kolakoski; September 23rd, 2018 at 07:18 PM.
Reply With Quote
  #26  
Old September 23rd, 2018, 09:01 PM
TREX's Avatar
TREX TREX is offline
"like" happy
 
Join Date: February 24, 2010
Location: USA- ID- PRESTON
Posts: 6,063
TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun
Re: Heroscape Skirmish Assault with PDF Rulebook: 1-13-17

@kolakoski , commons are still pretty flexible with the order marker phase, Using whatever you want to tell them apart is fun. This game version just allows every figure to be activated once per round, with a couple getting an extra boost with the order markers at the front of the round. This is a great format to run for all those players that don't have tons of common figures and want to get all of the heroes into the action. Have fun with it, I have.
Reply With Quote
  #27  
Old September 23rd, 2018, 11:28 PM
chas's Avatar
chas chas is offline
 
Join Date: June 23, 2008
Location: USA- NY - New York City
Posts: 4,649
Blog Entries: 64
chas is a penguin with a machine gun chas is a penguin with a machine gun chas is a penguin with a machine gun chas is a penguin with a machine gun chas is a penguin with a machine gun chas is a penguin with a machine gun chas is a penguin with a machine gun chas is a penguin with a machine gun chas is a penguin with a machine gun chas is a penguin with a machine gun chas is a penguin with a machine gun chas is a penguin with a machine gun
Re: Heroscape Skirmish Assault with PDF Rulebook: 1-13-17

Well now, since Kolakoski just saw this thread and asked me what I thought about it, here's my response:

Back not too long after after Heroscape first came out, I used this system without the Order Markers--except for the Passing Rule for the side with fewer cards, which is great--so as an old wargamer I could solitaire a giant game using my whole collection (much smaller back then) of Evil--Utgar, who had almost as many cards as everyone else--vs Good. I put poker chips on each card as it was used each turn rather than rotating them, so I could still read the cards easily.

The Good side had more staying power the one time I tried it out, because Saylind would Summon wounded heroes back to the safe rear area 'hospital' on the giant board, where Kelda would heal them! If I was doing it again, I'd use my own custom Evil Healer (Adele the Pain Giver, see my customs thread) to help counter that tactic, if the other two were in play!

Its lots of fun. I already use the sticker system shown here, just because... And as TRex mentions, since it goes much faster, you can use more cards on each side if you like big games, or just play a larger battle with only two players!

Nice work on developing the idea!
Reply With Quote
  #28  
Old September 24th, 2018, 12:27 AM
TREX's Avatar
TREX TREX is offline
"like" happy
 
Join Date: February 24, 2010
Location: USA- ID- PRESTON
Posts: 6,063
TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun
Re: Heroscape Skirmish Assault with PDF Rulebook: 1-13-17

Quote:
Originally Posted by chas View Post
Well now, since Kolakoski just saw this thread and asked me what I thought about it, here's my response:

Back not too long after after Heroscape first came out, I used this system without the Order Markers--except for the Passing Rule for the side with fewer cards, which is great--so as an old wargamer I could solitaire a giant game using my whole collection (much smaller back then) of Evil--Utgar, who had almost as many cards as everyone else--vs Good. I put poker chips on each card as it was used each turn rather than rotating them, so I could still read the cards easily.

The Good side had more staying power the one time I tried it out, because Saylind would Summon wounded heroes back to the safe rear area 'hospital' on the giant board, where Kelda would heal them! If I was doing it again, I'd use my own custom Evil Healer (Adele the Pain Giver, see my customs thread) to help counter that tactic, if the other two were in play!

Its lots of fun. I already use the sticker system shown here, just because... And as TRex mentions, since it goes much faster, you can use more cards on each side if you like big games, or just play a larger battle with only two players!

Nice work on developing the idea!
Thanks Chas. One great thing about this game is there are so many fun ways to play it. I like to add fun little bits of other games I play to spice it up.
Reply With Quote
  #29  
Old September 25th, 2018, 07:36 PM
TREX's Avatar
TREX TREX is offline
"like" happy
 
Join Date: February 24, 2010
Location: USA- ID- PRESTON
Posts: 6,063
TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun
Re: Heroscape Skirmish Assault with PDF Rulebook: 1-13-17

Since the sudden interest here again. I will finish up my Heroscape Assault version 2.0 pdf. This has got about 3 things to add to the older pdf that simplify the common cards issue and also fix a couple things that make it oh so much more fun.
Reply With Quote
  #30  
Old September 27th, 2018, 02:09 AM
TREX's Avatar
TREX TREX is offline
"like" happy
 
Join Date: February 24, 2010
Location: USA- ID- PRESTON
Posts: 6,063
TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun
Re: Heroscape Skirmish Assault with PDF Rulebook:Update:9/26

I finished adding the latest tweaks along with the new Common Army Card Attachment all in New PDF documents in the OP along with new images of all the PDF's. These latest changes for Heroscape Skirmish Assault make it even more fun. Hope you all enjoy this as much as I do.
Reply With Quote
  #31  
Old October 22nd, 2018, 02:47 PM
Yodaking's Avatar
Yodaking Yodaking is offline
C3G Landlord
 
Join Date: March 7, 2008
Posts: 22,575
Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth
Re: Heroscape Skirmish Assault with PDF Rulebook:Update:9/26

This seems like it could be pretty fun.

As much as I love how the Heroscape rules work it has always bothered me just a little bit the idea that a few figures do all the moving and attacking in a round while the others just seemingly stand around and watch. I'm a player that will put all 3 OM's on one hero for a round. I've just conceptualized the idea that everyone who is just standing around is actually also fighting the whole time, they just are not having any interesting results and the only potentially interesting results for the round are taking place where the OM's are revealed. So when the KMA don't have an OM revealed during a round, they are ducking and hiding and shooting at something, they just aren't doing any damage. Then when they do reveal and OM, whether or not they do any damage is determined by the dice rolls. That helps me some with the theme of the limited activations, but not the mechanics of some units not getting to roll any dice because the odds are not as good for them as another unit. So having a system where everyone gets to take a turn no matter how good they are is certainly appealing. Tracking the common squad figures also means they balance better with the unique squads now.

One thing I didn't pick up on right away after reading through the rules was that all the (#ed?) OM must be revealed in the first 3 (or 4 if the X can be used for a turn here) of the round's turns, then you start with the exhaustion turns, but based on comments in the thread I now believe that is the case. Did you try it in testing that the OM reveals could take place at any time during the round instead of only at the very beginning?
Reply With Quote
  #32  
Old October 22nd, 2018, 03:42 PM
TREX's Avatar
TREX TREX is offline
"like" happy
 
Join Date: February 24, 2010
Location: USA- ID- PRESTON
Posts: 6,063
TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun TREX is a penguin with a machine gun
Re: Heroscape Skirmish Assault with PDF Rulebook:Update:9/26

Quote:
Originally Posted by Yodaking View Post
This seems like it could be pretty fun.

As much as I love how the Heroscape rules work it has always bothered me just a little bit the idea that a few figures do all the moving and attacking in a round while the others just seemingly stand around and watch. I'm a player that will put all 3 OM's on one hero for a round. I've just conceptualized the idea that everyone who is just standing around is actually also fighting the whole time, they just are not having any interesting results and the only potentially interesting results for the round are taking place where the OM's are revealed. So when the KMA don't have an OM revealed during a round, they are ducking and hiding and shooting at something, they just aren't doing any damage. Then when they do reveal and OM, whether or not they do any damage is determined by the dice rolls. That helps me some with the theme of the limited activations, but not the mechanics of some units not getting to roll any dice because the odds are not as good for them as another unit. So having a system where everyone gets to take a turn no matter how good they are is certainly appealing. Tracking the common squad figures also means they balance better with the unique squads now.

One thing I didn't pick up on right away after reading through the rules was that all the (#ed?) OM must be revealed in the first 3 (or 4 if the X can be used for a turn here) of the round's turns, then you start with the exhaustion turns, but based on comments in the thread I now believe that is the case. Did you try it in testing that the OM reveals could take place at any time during the round instead of only at the very beginning?
Its funny you mention it @Yodaking . I actually updated my ruleset to pretty much exactly what your saying. Each squad or army card of each squad gets one turn each round. Each numbered order marker also represents a turn. With my latest rendition of rules it does not matter in which order you take any of the turns. It is actually similar to how you imagine the other characters for regular heroscape. Everyone gets to fight one turn and the numbered order markers are basically your heroic units in the battle. You could still take all three om turns on jotun then his exhausted card turn, but if you did those all first he would probably get cut down by the opposing army. It just made sense to allow the flexibility. It really comes through with the updated pdf. Another thing worth not forgetting is commons are allowed their regular rules during the om turns if you have them on commons. I may be able to get @Sir Heroscape to make a video of us playing this format and I can link it to my thread to help people know how simple it is.
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Other Customization & HS Additions
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
Assault on the Ice Tower Xotli C3V and SoV Customs 3 February 10th, 2015 07:09 AM
Online Heroscape Skirmish Matches - Scheduled Games heroscaper2010 Online Heroscape Games and Events 2 January 26th, 2013 02:25 PM
Elemental Assault Knight of Feylund Competitive Armies Discussion 10 April 24th, 2010 04:02 PM
Assault on Esenwein Bogusoid Dungeons and Dragons Scenarios 15 January 25th, 2010 07:02 PM
Trench Assault The Super Atheist Heroscape Strategy Articles 19 September 28th, 2007 05:36 PM


All times are GMT -4. The time now is 03:59 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.