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  #25  
Old September 23rd, 2018, 01:38 PM
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Re: Heroscape Skirmish Assault with PDF Rulebook: 1-13-17



Well met!

Intriguing idea. For the Gang, I'd suggest doing the following, as opposed to using stickers:

After the OM turns have been taken, but before the first Exhaustion turn, insert a common squad consolidation phase. Units may be redistributed on common cards for efficiency. Example: 7 Knights of Weston are on 3 cards, 2/3/2. During this phase, they are consolidated onto 2 cards, 4/3. Markers (small, colored pebbles) would be used to indicate which units have moved during Exhaustion of a particular common card.

P.S.: Or even better, reduce to one card per common, add a marker for each squad it represents.




Brax

Last edited by kolakoski; September 23rd, 2018 at 06:18 PM.
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  #26  
Old September 23rd, 2018, 08:01 PM
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Re: Heroscape Skirmish Assault with PDF Rulebook: 1-13-17

@kolakoski , commons are still pretty flexible with the order marker phase, Using whatever you want to tell them apart is fun. This game version just allows every figure to be activated once per round, with a couple getting an extra boost with the order markers at the front of the round. This is a great format to run for all those players that don't have tons of common figures and want to get all of the heroes into the action. Have fun with it, I have.
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  #27  
Old September 23rd, 2018, 10:28 PM
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Re: Heroscape Skirmish Assault with PDF Rulebook: 1-13-17

Well now, since Kolakoski just saw this thread and asked me what I thought about it, here's my response:

Back not too long after after Heroscape first came out, I used this system without the Order Markers--except for the Passing Rule for the side with fewer cards, which is great--so as an old wargamer I could solitaire a giant game using my whole collection (much smaller back then) of Evil--Utgar, who had almost as many cards as everyone else--vs Good. I put poker chips on each card as it was used each turn rather than rotating them, so I could still read the cards easily.

The Good side had more staying power the one time I tried it out, because Saylind would Summon wounded heroes back to the safe rear area 'hospital' on the giant board, where Kelda would heal them! If I was doing it again, I'd use my own custom Evil Healer (Adele the Pain Giver, see my customs thread) to help counter that tactic, if the other two were in play!

Its lots of fun. I already use the sticker system shown here, just because... And as TRex mentions, since it goes much faster, you can use more cards on each side if you like big games, or just play a larger battle with only two players!

Nice work on developing the idea!
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  #28  
Old September 23rd, 2018, 11:27 PM
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Re: Heroscape Skirmish Assault with PDF Rulebook: 1-13-17

Quote:
Originally Posted by chas View Post
Well now, since Kolakoski just saw this thread and asked me what I thought about it, here's my response:

Back not too long after after Heroscape first came out, I used this system without the Order Markers--except for the Passing Rule for the side with fewer cards, which is great--so as an old wargamer I could solitaire a giant game using my whole collection (much smaller back then) of Evil--Utgar, who had almost as many cards as everyone else--vs Good. I put poker chips on each card as it was used each turn rather than rotating them, so I could still read the cards easily.

The Good side had more staying power the one time I tried it out, because Saylind would Summon wounded heroes back to the safe rear area 'hospital' on the giant board, where Kelda would heal them! If I was doing it again, I'd use my own custom Evil Healer (Adele the Pain Giver, see my customs thread) to help counter that tactic, if the other two were in play!

Its lots of fun. I already use the sticker system shown here, just because... And as TRex mentions, since it goes much faster, you can use more cards on each side if you like big games, or just play a larger battle with only two players!

Nice work on developing the idea!
Thanks Chas. One great thing about this game is there are so many fun ways to play it. I like to add fun little bits of other games I play to spice it up.
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  #29  
Old September 25th, 2018, 06:36 PM
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Re: Heroscape Skirmish Assault with PDF Rulebook: 1-13-17

Since the sudden interest here again. I will finish up my Heroscape Assault version 2.0 pdf. This has got about 3 things to add to the older pdf that simplify the common cards issue and also fix a couple things that make it oh so much more fun.
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  #30  
Old September 27th, 2018, 01:09 AM
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Re: Heroscape Skirmish Assault with PDF Rulebook:Update:9/26

I finished adding the latest tweaks along with the new Common Army Card Attachment all in New PDF documents in the OP along with new images of all the PDF's. These latest changes for Heroscape Skirmish Assault make it even more fun. Hope you all enjoy this as much as I do.
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