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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#3733
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Re: The Pre-SoV Workshop
Shadow Shift is a cool power! The Horned Skull Brutes's Barge Into Battle is one of my favorite powers in the game. I noticed that Shadow Shift doesn't have many of the restrictions that Barge Into Battle does. Significantly, you could use Shadow Shift to pop Raelin (or some other figure) to safety. This doesn't seem like an intended use or a thematic fit.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#3734
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Re: The Pre-SoV Workshop
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If Assassinate is only going to be usable after a Drow turn, I'd change the name to Drow Assassination or something so the more generic Assassinate can be used on a more reusable power. I also agree with a lot of the cleaning up being suggested, like removing restrictions from Assassinate. I think I would mildly prefer Shadow Shift to be one or the other of before/after moving, instead of allowing the player to choose. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#3735
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Re: The Pre-SoV Workshop
I like restricting Shadow Shift to swapping with small/medium squad figures, personally.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#3736
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Re: The Pre-SoV Workshop
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Yeah, I'll probably just make it a free once per round extra turn with no restrictions. I really like the freedom from "before or after". It has made the Assassin very fun to play with. I don't want to restrict it. Quote:
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When it comes to Dalmar, I can understand, and accept that I only need to allow Squads, but with the Assassin, it is far more important to me that she be able to shift with both Common Heros, and Squads. Ideally she'd be able to shift with anyone, but Raelin exists, so every design has to deal with that existence. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#3737
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Re: The Pre-SoV Workshop
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Personally, I wouldn't be excited to do that since, if I remember correctly, it hasn't been done on any Heroscape card before (I could be wrong, but I'm pretty sure it hasn't). It would also require extra words for just a little extra benefit -- going off of previous unclear examples like Deathcommander and Dreadguls, everything would have to be spelled out, so "a small or medium common figure, or a small or medium squad figure," which I don't love. But if the reasoning is strong enough I could probably be convinced. And I'm not sure how my fellow judges feel -- they could be more or less opposed than myself. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#3738
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Re: The Pre-SoV Workshop
If you change it so that the figures do take leaving engagement attacks, it wouldn't be a "get out of jail free," and you wouldn't have to worry about limiting it.
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#3739
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Re: The Pre-SoV Workshop
See what you guys think.
Figure used Orc Savage #57 Deathknell D&D Miniatures. Long live heroscape |
#3740
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Re: The Pre-SoV Workshop
I think Olog is a mid-cost design forced to be 10 points. As a 10-point 1-defense figure he has little value outside of cheap cleanup. But as cleanup, both Orc Battle Rush and Savage Ambush play against that role. Orc Battle Rush pushes him closer to the initial battle lines, where he's likely to get picked off by a random attack. Savage Ambush requires you to have another figure still in play, in which case you're usually going to want to take a turn with that figure instead.
At a higher Life total and higher cost he would perform as a solid addition to a Durgeth Ravager army. They lack a good mid-cheap option (~50pts), and Olog would fit their playstyle very well. |
#3741
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Re: The Pre-SoV Workshop
Would an increase to life 5 be good?
Long live heroscape |
#3742
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Re: The Pre-SoV Workshop
I would pick a target point value and adjust the Life based on that.
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#3743
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Re: The Pre-SoV Workshop
50 points Life 5 Defence 2 seems about right.
Long live heroscape |
#3744
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Re: The Pre-SoV Workshop
Playtest, playtest, playtest.
Run him at various life/defense until you find the value that you believe is balanced, and have results to back it up. Let's not just toss some stats on the wall and hope it sticks Good luck. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
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