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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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Old November 21st, 2020, 04:24 PM
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Re: The Book of Knockback Optional Rules

No, I'm sorry, I'll try to do better. Thanks for bearing with me.
Basically, when asked what would happen if Thing attacked Silver Surfer who is held on the opposite side by Mr. Fantastic, Griffin reasoned that "special powers are simply rules that break game mechanics, and that implies that the mechanics [are factored] first."

He determined:

"So, IMO, SS's knockback movement is stopped by the existing game mechanic that prevents him from moving through an enemy figure. That stopping of movement triggers knockback damage, and so SS and Mr F both roll for it.



Which makes me think, with that line of reasoning, it's possible for there to be no Knockback Damage in my Rubber Wrapped-opposite-Edge of Map question, because the Knockback Movement was already resolved by:
"If a Knockback would cause a figure to move off of the map, place the figure on the last available move space on the edge of the map and do not roll for KD."
Thus, Rubber Wrap would not be preventing any movement anyway, and wouldn't cause Knockback Damage after already resolving that first part of Knockback movement.



But when you said
Quote:
The inability to move due to Stuck, etc. would factor in first, so it would apply, IMO.
that makes me reconsider the Thing-SS-MrF scenario, because if what you're saying is more accurate, then I think Mr. F would not roll for Damage in that T-SS-MF scenario.

Is it simply that before any movement takes place, Knockback movement and Special Abilities preventing movement would both need to be factored, so in the T-SS-MF scenario, only SS is rolled for, and in the Edge scenario, SS is still rolling for damage?




Here's a more full contex for the Thing-SS-MrF question, if you're curious:
Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by SirGalahad View Post

Now the better question is what if Thing, SS and Mr F, were on 3 consecutive hexes in a straight line in that order and Thing punched SS "into" Mr F, should Mr F roll for Knockback damage, or does Rubber Wrap prevent SS from even running into him?
Cool question.

SS can't move with knockback for two reasons: Mr F's Rubber Wrap special power, and the game mechanic of there being a figure there.

So we need to decide which is factored first.

Well, IMO, the game mechanic of not moving into a figure's space is factored first. Why? Because special powers are simply rules that break game mechanics, and that implies that the mechanics come first. Before you read a card and its special powers, you have to read and understand the rules first.

So, IMO, SS's knockback movement is stopped by the existing game mechanic that prevents him from moving through an enemy figure. That stopping of movement triggers knockback damage, and so SS and Mr F both roll for it.
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