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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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Re: The Book of Knockback Optional Rules
No, I'm sorry, I'll try to do better. Thanks for bearing with me.
Basically, when asked what would happen if Thing attacked Silver Surfer who is held on the opposite side by Mr. Fantastic, Griffin reasoned that "special powers are simply rules that break game mechanics, and that implies that the mechanics [are factored] first." He determined: "So, IMO, SS's knockback movement is stopped by the existing game mechanic that prevents him from moving through an enemy figure. That stopping of movement triggers knockback damage, and so SS and Mr F both roll for it. Which makes me think, with that line of reasoning, it's possible for there to be no Knockback Damage in my Rubber Wrapped-opposite-Edge of Map question, because the Knockback Movement was already resolved by: "If a Knockback would cause a figure to move off of the map, place the figure on the last available move space on the edge of the map and do not roll for KD." Thus, Rubber Wrap would not be preventing any movement anyway, and wouldn't cause Knockback Damage after already resolving that first part of Knockback movement. But when you said Quote:
Is it simply that before any movement takes place, Knockback movement and Special Abilities preventing movement would both need to be factored, so in the T-SS-MF scenario, only SS is rolled for, and in the Edge scenario, SS is still rolling for damage? Here's a more full contex for the Thing-SS-MrF question, if you're curious: Quote:
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