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Dungeons and Dragons Scenarios This is the place to put all of our D&D adventure type scenarios. Come here when you want to browse user submitted adventures. |
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#1
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Xn F M's dungeons thread - The Isle of Eternal Despair
The Isle of Eternal Despair
In this adventure, the hero player takes five shipwrecked heros on a periouls quest to find their way home. (I've got better fluff incoming, but it needs a few more revisions still, and I'd much rather spend time playtesting than writing ) Scenario 01 - The Landing Build Instructions The hero player drafts five heros totalling 550 points, the heros with the highest and lowest point costs are set aside for later scenarios and rest are deployed on any water space. The dungeon player receives two squads of Fyorlag Spiders and one squad of Mohican River Tribe and deploys in the red start zone. The hero player must destroy the enemy forces in order to move on to scenario two, The Rescue. This scenario also features the potentially devistating Falling Coconut Trap. Scenario 02 - The Rescue Build Instructions. In this scenario the hero player must rescue a captured party member from Brave Arrow and five Mohican tribesmen. This scenario features special rules for captives. Scenario 03 - The Halls of the Restless Dead (Preview) Scenario 04 - The Mindshackled (Preview) Scenario 05 - The Chamber of Rot (Preview) I don't need no instructions to know how to rock.
Last edited by Xn F M; February 1st, 2010 at 04:04 AM. Reason: Forgot to fix my edit comment, added instructions for scenario 2 |
#2
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Re: Xn F M's dungeons thread - The Isle of Eternal Despair
o0o0o0o0o0o looks fun good work.
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#3
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Re: Xn F M's dungeons thread - The Isle of Eternal Despair
Halls of the Restless Dead sounds interesting...
Good work, and can't wait! Sup3rS0n1c = Alexander the Great (August Cave) = Siege (Floating Archipelago) |
#4
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Re: Xn F M's dungeons thread - The Isle of Eternal Despair
Thanks guys. I'm having a pretty good time working out this adventure path.
I've done a number of playtests on The Landing and I think I've got it to the point where it's challenging, but the odds of losing more than one hero aren't too high. However I think I may have just played it enough to have "solved" it from the hero side. I'd love to hear some feedback once (heck or even before) people have tried it out. Personally, I was really supprised by how good the spiders are in this scenario. I don't need no instructions to know how to rock.
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#5
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Re: Xn F M's dungeons thread - The Isle of Eternal Despair
Alright, The Rescue is going to be a little late going up, it's having major ballence issues and the enemy forces need an overhaul.
Preliminary design is done for the Halls of th Restless Dead, though I'm not happy with it. I planned on combining a ms3 and some FotA columns for a vaulted tomb feeling and it's not really working yet. Hopefully once I get my hands on a MS3 it'll work out better. I've also worked out the concept for scenario 4, The Mindshackled. I don't need no instructions to know how to rock.
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#6
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Re: Xn F M's dungeons thread - The Isle of Eternal Despair
Triple Post FTW!
Alright, I've added preview shots for scenarios 3-5 (and they're actually inside the dungeon ) and I think I've worked out an acceptable solution to the ballence issues I've been having with scenario 2. I'm planning on moving within the next two weeks though so I don't know if I'll have time to playtest unitl after that. Once I get the next two rooms figured out I think I'll have all the concept work done for the entire dungeon. I don't need no instructions to know how to rock.
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#7
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Re: Xn F M's dungeons thread - The Isle of Eternal Despair
I just love the name - the Chamber of Rot. Good stuff!
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#8
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Re: Xn F M's dungeons thread - The Isle of Eternal Despair
Thanks KC, I was on the fence about that one, but if people like it I'll leave it.
That's actually shaping up to be my favorite scenario so far. SoM + BftU look great together, and it's nice how the dungeon crawl theme makes even the Marro Drudge scary . . . . . I don't need no instructions to know how to rock.
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#9
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Re: Xn F M's dungeons thread - The Isle of Eternal Despair
This looks most excellent, keep up the good work!
"An army of principles can penetrate where an army of soldiers cannot." - Thomas Paine
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#11
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Re: Xn F M's dungeons thread - The Isle of Eternal Despair
First post update.
I've finished playtesting scenario two. (build instructions)I think it's actually a little easier than scenario one (assuming you have all your heroes), but things should get a little more challenging in the Halls of the Restless Dead. In this scenario in this scenario the heroes must rescue one of their allies who has been captured by the island natives. These are the rules I'm using for the captive hero. Quote:
I should get the Halls of the Restless Dead up in a day or two (or maybe later this evening) to give that a spin. I don't need no instructions to know how to rock.
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#12
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Re: Xn F M's dungeons thread - The Isle of Eternal Despair
This is one of the more unique campaigns out there (not just exploring a cave like mine ). I do have one question. Why does having a captive on a road space render all road spaces off limits?
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