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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#85
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Re: Spider-Verse/Spider-Family Workshop
Yeah, plus DC would still have a lot of weird cases trying to nail down numbers, because they have a few different numbering systems for their different iterations of the multiverse. Plus there are Marvel/DC cases where you don't know the home reality of a character, or said reality doesn't have a number.
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#86
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Re: Spider-Verse/Spider-Family Workshop
Yeah, that's actually very fair- I think just a symbol distinguishing symbol makes more sense having thought about it
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#87
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Re: Spider-Verse/Spider-Family Workshop
Something like this:
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#88
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Re: Spider-Verse/Spider-Family Workshop
I like that! The question is how good it would look shrunk down.
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#89
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Re: Spider-Verse/Spider-Family Workshop
Since this was just brought to my attention, what about something a little simpler? Probably just add an Earth superimposed in the center if we really wanted a depiction of an Earth for alternate realities. Though just a symbol works grand IMO.
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#90
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Re: Spider-Verse/Spider-Family Workshop
NAME = SPIDER-WOMAN SECRET IDENTITY = GWEN STACY SPECIES = MUTATE UNIQUENESS = UNIQUE HERO CLASS = CRIME FIGHTER PERSONALITY = ENTHUSIASTIC (?) SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 6 RANGE = 4 ATTACK = 4 DEFENSE = 3 POINTS = ??? SPIDEY-SENSES 9 If Spider-Woman is attacked and at least 1 skull is rolled, roll the 20-sided die. Subtract 4 from the roll if the attacking figure is a Symbiote. If you roll 9 or higher, Spider-Woman takes no damage and may immediately use her Web Swing 2 special power. WEB SWING 2 Instead of hER normal move, Spider-Woman may use her Web Swing. Web Swing has a move of 2. When counting spaces for Spider-Woman's Web Swing movement, ignore elevations. Spider-Woman may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider-Woman may not Web Swing more than 40 levels up or down in a single Web Swing. If Spider-Woman is engaged when she starts to Web Swing, she will not take any leaving engagement attacks. After using Web Swing 2, you may use it two additional times. RHYTHMIC BEATDOWN If Spider-Woman rolls at least 2 skulls with her normal attack, Spider-Woman may use her Swing Line 2 special power and may then attack again with her normal attack. Spider-Woman may continue attacking with her normal attack until Spider-Woman rolls fewer than 2 skulls. Spider-Woman cannot attack more than four times in a single turn. |
#91
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Re: Spider-Verse/Spider-Family Workshop
I think a design being talked about in sanctum a while back had the idea of 'rhythmic' attacks being represented by getting to continue to attack as long as you roll the same number of skulls.
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#92
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Re: Spider-Verse/Spider-Family Workshop
NAME = SPIDER-HAM SECRET IDENTITY = PETER PORKER SPECIES = MUTATE UNIQUENESS = UNIQUE HERO CLASS = CRIME FIGHTER PERSONALITY = ABSURD SIZE/HEIGHT = SMALL 3 LIFE = 5 MOVE = 6 RANGE = 4 ATTACK = 3 DEFENSE = 3 POINTS = ??? SPIDEY-SENSE 9 If Spider-Ham is attacked and at least 1 skull is rolled, roll the 20-sided die. Subtract 4 from the roll if the attacking figure is a Symbiote. If you roll 9 or higher, Spider-Ham takes no damage and may immediately use his Web Swing 2 special power. WEB SWING 2 Instead of his normal move, Spider-Ham may use his Web Swing. Web Swing has a move of 2. When counting spaces for Spider-Ham's Web Swing movement, ignore elevations. Spider-Ham may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider-Ham may not Web Swing more than 40 levels up or down in a single Web Swing. If Spider-Ham is engaged when he starts to Web Swing, he will not take any leaving engagement attacks. After using Web Swing 2, you may use it two additional times. SURPRISE MALLET SPECIAL ATTACK Range 1 Attack 4 If Spider-Ham has not used Surprise Mallet Special Attack this round, Spider-Ham rolls one additional attack dice and the defending figure rolls 2 less defence dice. CARTOON PHYSICS If Spider-Ham would be destroyed, roll the 20-sided die. On a 15 or more, Spider-Ham is not destroyed, then remove Wound Markers from this card until there are only two Wound Markers on this card. |
#93
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Re: Spider-Verse/Spider-Family Workshop
Cartoon Physics paired with Spidey-Senses feels frustrating in the extreme and Surprise Mallet looks potentially terrifying. Between them, this guy feels like he may even be stronger than regular Peter, which feels wrong.
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#94
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Re: Spider-Verse/Spider-Family Workshop
Well, I did take his reg attack down to 3 for a reason
As it stands his melee attack does 4 dice normally and once per round is 5 dice with -2 def- Peter is able to trigger 4 Atk -2 Def attacks multiple times a round, don't forget |
#95
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Re: Spider-Verse/Spider-Family Workshop
That's fair enough, but Cartoon Physics does concern me given how unkillable regular Parker can be at times. I'd feel more comfortable with a drop to 4 Life or a higher Spidey-Senses roll.
Did you see what I put about Gwen? |
#96
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Re: Spider-Verse/Spider-Family Workshop
Hrm, I guess that could make sense, though I'm trying to capture the feel of Gwen as a trained dancer going around and doing lots of moves from one guy to the next- I don't know if having to roll the exact same number of skulls everytime seems very practical
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