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  #2869  
Old April 13th, 2011, 11:27 PM
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Re: Project Pokemon Design Thread: HAUNTER!

Quote:
Originally Posted by mac122 View Post
If you were able to use Dream Eater on the same turn as Hypnosis, I could see raising the roll required. As it's written, White Knight's analysis is spot on.
Ditto. I mean that's the way it is in the game too. It was so frustrating trying to keep them asleep. But it was an awesome move once you were able to pull it off.

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  #2870  
Old April 14th, 2011, 09:32 AM
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Re: Project Pokemon Design Thread: HAUNTER!

Time to Vote on Haunter.



I vote YES to Haunter at 100 points.
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  #2871  
Old April 14th, 2011, 10:54 AM
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Re: Project Pokemon Design Thread: HAUNTER!

Yes at 100.

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  #2872  
Old April 14th, 2011, 11:09 AM
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Re: Project Pokemon Design Thread: HAUNTER!

Yes at 100


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  #2873  
Old April 14th, 2011, 11:51 AM
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Re: Project Pokemon Design Thread: HAUNTER!

Why is he still weak to ground? Levitate (built into ghost form) makes him immune, should probably make that an immunity right?


Other than that looks like everything turned out pretty good.

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  #2874  
Old April 14th, 2011, 12:34 PM
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Re: Project Pokemon Design Thread: HAUNTER!

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Originally Posted by minimoose38 View Post
Why is he still weak to ground? Levitate (built into ghost form) makes him immune, should probably make that an immunity right?


Other than that looks like everything turned out pretty good.
Gastly and Magnemite (with Ghost Form and Levitate) are both weak to ground also. If we change Haunter, we should change Gastly and Magnemite as well.

Does anyone else think we should change it to No Effect?
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  #2875  
Old April 14th, 2011, 12:37 PM
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Re: Project Pokemon Design Thread: HAUNTER!

Quote:
Originally Posted by White Knight View Post
Quote:
Originally Posted by minimoose38 View Post
Why is he still weak to ground? Levitate (built into ghost form) makes him immune, should probably make that an immunity right?


Other than that looks like everything turned out pretty good.
Gastly and Magnemite (with Ghost Form and Levitate) are both weak to ground also. If we change Haunter, we should change Gastly and Magnemite as well.

Does anyone else think we should change it to No Effect?
According to Bulbapedia, Gastly and Haunter are unaffected by Ground Types. Magnemite is listed as Weak to Ground types.

Yes to changing Gastly and Haunter, but No to changing Magnemite.


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  #2876  
Old April 14th, 2011, 02:51 PM
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Re: Project Pokemon Design Thread: HAUNTER!

Quote:
Originally Posted by mac122 View Post
According to Bulbapedia, Gastly and Haunter are unaffected by Ground Types. Magnemite is listed as Weak to Ground types.
That's because their only special ability actually is Levitate, so they are always immune to ground. Magnetmite can't have levitate as a special ability, so he is weak to ground.

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Yes to changing Gastly and Haunter, but No to changing Magnemite.
In which case I agree with a No to changing Magnemite.
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  #2877  
Old April 14th, 2011, 03:06 PM
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Re: Project Pokemon Design Thread: HAUNTER!

Yes at 110 points.

No
to Magnemite, yes to Gastly and Haunter.
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  #2878  
Old April 14th, 2011, 03:10 PM
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Re: Project Pokemon Design Thread: HAUNTER!

Interestingly, serebii.net (which I've been using for W/R/I) has Ghost/Poison weak to Ground. In the early generation games, Levitate had not yet been introduced.

Link to the Serebii W/R/I website:
Serebii W/R/I
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  #2879  
Old April 14th, 2011, 03:52 PM
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Re: Project Pokemon Design Thread: HAUNTER!

Yes to 100 Points for Haunter.

Yes, immunity to Ground-Types for Haunter and Gastly, but No Immunity to Ground-Types for Magnemite.

Poison is weak to Ground, but Ghost is not. In any case, Levitate would protect against Ground-type attacks.

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  #2880  
Old April 14th, 2011, 04:35 PM
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Re: Project Pokemon Design Thread: HAUNTER!

Alright glad you guys agree. YES to Gastly/Haunter and No to Magnemite, because he is not always immune to electricity. After that, Yes to passing Haunter.

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