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Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
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#2809
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Re: Project Pokemon Design Thread: HAUNTER!
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Mean Look All figures that move within three spaces of this Haunter must stay within three spaces of this Haunter unless this Haunter moves beyond those three spaces. Man, that's a run-on sentence if I ever saw one. |
#2810
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Re: Project Pokemon Design Thread: HAUNTER!
Try "opponent's figures within 3 clear sight spaces of this Haunter may not move normally," or "opponent's figures within 3 clear sight spaces of this Haunter may not move normally unless they remain within 3 spaces of this Haunter."
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#2811
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Re: Project Pokemon Design Thread: HAUNTER!
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Re: Mean Look acting like the games, it doesn't have to. This is not the video game, so as long as it gets the same general idea across, it doesn't have to do what it does in the video game. In any case, I'm a fan of Dream Eater in some version or another. If we don't use it here, we have to use it on Gengar. FiddlerJones Customs "I ended up with forty acres; I ended up with a broken fiddle -- And a broken laugh, and a thousand memories And not a single regret." |
#2812
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Re: Project Pokemon Design Thread: HAUNTER!
Haunter V 2.2
Pokemon Uncommon Hero Gas Terrifying Medium 5 Move: 6 Range: 1 Attack: 4 Defense: 3 Points: 120 Shadow Stalk If this Haunter starts his turn on a shadow space, for this turn add 2 to his attack value and one to his move value. If this Haunter is on a shadow space, Opponent’s figures must be adjacent to this Haunter to attack it with a normal attack. Shadow Ball SA Range: 5 Attack: 3 When this haunter attacks with Shadow Ball SA, the defending figure defends with one less die. Ghost Form When counting spaces for this Haunter’s movement, ignore all elevations. This Haunter may move through all figures, objects, and terrain and is never attacked when leaving an engagement. Haunter may ignore all terrain effects. Changes: Changed attack of normal and Special attack. Now he appears to be more of a shark. @WK, yeah, when you put yours up I liked your version of Dream eater better. The other thing is that we also have to think of what we may want for Gengar in the future. Creator of Nowdays. |
#2813
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Re: Project Pokemon Design Thread: HAUNTER!
I think that Dream Eater would be a lot more fitting on Gengar anyways. Shadow Ball is definitely an attack that fits Haunter well.
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#2814
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Re: Project Pokemon Design Thread: HAUNTER!
I like Dream Eater and Hypnosis on Haunter.
I see Destiny Bond for Gengar--a power that you activate at the start of the game and then you have a good chance to take down figure with it when Gengar is destroyed. |
#2815
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Re: Project Pokemon Design Thread: HAUNTER!
I would agree with this.
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#2816
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Re: Project Pokemon Design Thread: HAUNTER!
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Creator of Nowdays. |
#2817
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Re: Project Pokemon Design Thread: HAUNTER!
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FiddlerJones Customs "I ended up with forty acres; I ended up with a broken fiddle -- And a broken laugh, and a thousand memories And not a single regret." |
#2818
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Re: Project Pokemon Design Thread: HAUNTER!
I think Haunter should have the Hypnosis/Dream Eater combo, while Gengar should have Shadow Ball/Destiny Bond. Shadow Sneak is a physical move and you wouldn't really have it on either of these two Special Attack orientated ghosts, though the ability does fit thematically. Having Dream eater affect Sleep status figures as well as Order Marker-less figures is a must though.
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#2819
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Re: Project Pokemon Design Thread: HAUNTER!
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Random note, not every pokemon we make has to be made in such a way that it reflects the "competitive" pokemon builds. Some of these pokemon will be wild pokemon in scenarios. Can Pikachu learn surf? Yes he can (in yellow version at least). But does that mean that we have to give pikachu surf because it would be a good move that a competitive pikachu trainer would have? No, it doesn't. I after looking at the powers think that Haunter, should get the Dream Eater/Hypnosis combo, and that Gengar, the last incarnation should the more offensive combo of Destiny-bond/Shadow ball/Shadow Stalk. Personally to me this makes the most sense. For a ghost pokemon army, you have Haunters and Gastlies that move out, Haunters putting pokemon to sleep and Gastlies cursing them. Then you can move out Gengar who can then put the hurt on the weakened army and if he dies, well they lose a big hero. Creator of Nowdays. |
#2820
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Re: Project Pokemon Design Thread: HAUNTER!
I agree; Haunter gets Hypnosis/Dream Eater, and Gengar gets Shadow Stalk/Shadow Ball/Destiny Bond.
If pro is the opposite of con, is progress the opposite of congress? America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance. --NightSwipe-- |
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