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  #121  
Old February 25th, 2011, 03:31 PM
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Re: Project Pokemon Trainer Cards: Engineer

I like the Engineer as well.

And I was under the assumption that Elite Four and the like were going to provide more powerful bonuses.

If pro is the opposite of con, is progress the opposite of congress?
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  #122  
Old February 25th, 2011, 03:36 PM
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Re: Project Pokemon Trainer Cards: Engineer

Quote:
Originally Posted by NightSwipe View Post
I like the Engineer as well.

And I was under the assumption that Elite Four and the like were going to provide more powerful bonuses.

In some cases, they probably should provide more powerful bonuses for certain types as the normal trainers do(i.e: Lt. Surge being a Super Engineer-type, and Sabrina being a super Psychic).

I do like how you guys are handling trainers! Keep it up!


~Gorthan, waiting for a Psychic trainer card so he can run a Team Psychic vs. Team Channeler battle(Abra line versus Ghastly line)....


Your curiosity will be the death of you....
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  #123  
Old February 25th, 2011, 04:10 PM
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Re: Project Pokemon Trainer Cards: Engineer

Yeah the Gym Leaders will give more powerful bonuses and will be more complex, but we have to try and keep cost down, as this is basically a figure you don't have in your army.

Also, Engineer looks solid.

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  #124  
Old February 25th, 2011, 06:13 PM
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Re: Project Pokemon Trainer Cards: Engineer

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Originally Posted by fiddlerjones View Post
Also, Engineer looks solid.
Good! I'll post Engineer to the first page while I get a better picture and we can move on to the next trainer...
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  #125  
Old March 2nd, 2011, 11:19 AM
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Re: Project Pokemon Trainer Cards: Engineer

Anyone have any ideas for a Trainer? I've got some ideas for our Juggler if no one else has anything to present.

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  #126  
Old March 2nd, 2011, 03:38 PM
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Re: Project Pokemon Trainer Cards: Engineer

Go ahead and post the Juggler... It's been a while since we've had a new Trainer.

If pro is the opposite of con, is progress the opposite of congress?
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  #127  
Old March 2nd, 2011, 08:23 PM
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Re: Project Pokemon Trainer Cards: Engineer

I've been swamped at work, so I haven't been posting much the last two weeks. I should have more time on and off starting next week.

I have some ideas for Juggler as well. Go ahead and post yours, and I'll try to post mine in the morning or tomorrow evening.
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  #128  
Old March 5th, 2011, 09:17 AM
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Re: Project Pokemon Trainer Cards: Engineer

My ideas for Juggler:

Preferred pokemon: None

SWITCH
Once per Round during your turn you may move one or more unrevealed Order Markers from one army card you control to another army card you control.

During one-on-one battles, you may switch out Pokemon during your turn without using an Order Marker. Transfer all Order Markers to the new active Pokemon.

Points: 40?
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  #129  
Old March 5th, 2011, 10:03 AM
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Re: Project Pokemon Trainer Cards: Engineer

That's a good Juggler. I think 40 Points sounds about right.

Let's see what ideas Minimoose has.

If pro is the opposite of con, is progress the opposite of congress?
America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance.
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  #130  
Old March 5th, 2011, 10:41 AM
fiddlerjones fiddlerjones is offline
 
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Re: Project Pokemon Trainer Cards: Engineer

I really like that ability. I had been trying to think of something like that for awhile but never thought to connect it to juggler. Looks great.

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  #131  
Old March 6th, 2011, 01:40 AM
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Re: Project Pokemon Trainer Cards: Juggler

A Quick Switch power is what I was thinking of as well. I like the idea of switch order markers. Mine was a bit different and involved switching the positions of two of your pokemon on the field without disengagement strikes. I guess it depends which one fits the power level that we want the juggler to be at. I would see mine being more than 40 points, I think.

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  #132  
Old March 8th, 2011, 02:21 PM
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Re: Project Pokemon Trainer Cards: Juggler

Two new Channeler cards (updated with the picture from my friend):





I'm working on the Juggler card.
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