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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Bane (II)
The Book of Bane (II) C3G DC WAVE 47 TRINITY Comic PDF Mini PDF The figure used for this unit is a Heroclix figure from the The Joker's Wild! set. Its model number and name are #057 / Bane. _________________________________________________________________ Character Bio - Forced to serve a life sentence for the crimes of his father, Bane was born and raised in the underground prison, Peņa Duro. There, he forged himself into the pinnacle of physical and mental potential all without seeing the light of day. Seeking Gotham as his ultimate prize, the Santa Priscan crime lord Bane releases the inhabitants of Arkham Asylum, waging a slow-burning war to wear Batman down - ultimately bringing the Dark Knight to his knees before Bane breaks him. -Comic Vine _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
Last edited by japes; April 22nd, 2022 at 10:06 AM. |
#2
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Re: The Book of Bane (II) (Breathing)
NAME = BANE
SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = ANTAGONIST PERSONALITY = DRIVEN SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 5 RANGE = 1 ATTACK = 5 DEFENSE = 5 POINTS = 250 KNIGHTFALL After revealing an Order Marker on this card and instead of taking a turn with Bane, you may choose an enemy Hero. Roll the 20-sided die a number of times equal to the chosen Hero's remaining Life number, to a maximum of 4. Add 2 to your roll if the chosen Hero is Driven. For each roll of 11 or higher, you may take a turn with a Crime Lord, Criminal, Misfit, or Psychopath figure you control in which they may target only the chosen enemy Hero when attacking. You may not take a turn with the same figure more than once, or any additional turns with any other figures you control. ONE MORE HIT After an Order Marker is revealed on any Army Card, you may reveal an “X” Order Marker on this card. If you do, for the remainder of the round add 2 to Bane’s Life, Attack, and Defense numbers, and at the end of this round, Bane is destroyed. POUNDING FISTS Figures without the Super Strength special power roll 1 fewer defense die against Bane’s normal attack. If Bane inflicts one or more wounds with his normal attack, he may attack the same figure one additional time. SUPER STRENGTH Last edited by Arkham; February 9th, 2021 at 03:37 AM. |
#3
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Re: The Book of Bane (II) (Breathing)
Comic:
Spoiler Alert!
Figure:
Spoiler Alert!
Last edited by Arkham; October 22nd, 2020 at 08:17 AM. |
#4
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Re: The Book of Bane (II) (Breathing)
Modified a bit from what I last had for him. Slimmed down from 4 powers to 3, dropping Cunning Attack Plan(has enough offensive force, not needed) and swapping single figure turn bonding for something more interesting/unique(I needed something more exciting to warrant the design).
Dropping his life from 6 to 5 would be the first dial to turn if he's coming in a little strong, but the 220-250 range feels nice for him. Knightfall limiting turn takers to attacking only the chosen enemy should help keep it from feeling too good, and helps focus on the theme of Bane strategically hammering down on the same target to defeat them. If it proves too much, tweaking the roll, the maximum rolls, or limiting to once per round(which would likely need to swap MT for Contingency Plan to ensure the card is cohesive) are all options. |
#6
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Re: The Book of Bane (II) (Breathing)
Not necessarily. Was gonna go 13 or higher, but we've done some lower roll focus for the baddies recently so 6 felt nice, and allows for easy repetition with the maximum rolls allowed.
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#8
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Re: The Book of Bane (II) (Breathing)
I like the theme of the "6" as it feels pretty devilish in the way that fits the aesthetic of Knightfall.
Digging the design overall. One More Hit is a really cool effect that should lead to some fun decision making in end game. I have one thematic quibble/suggestion: Knightfall as a story is really all about Bane manipulating things from the background and letting Batman's Rogues Gallery wear him down and send him through the gauntlet. I think the mechanics largely represent that well (though I'd consider swapping out Mercenary for Misfit, personally). The one big thing, though, is right now Bane still gets to take a turn when he's using Knightfall, which seems thematically off to me. Really Bane should be chilling in the start zone while the other baddies soften up Batman and only really get involved in the combat when his target is roughed up. So I'd consider making Knightfall an "instead of taking a turn" power. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#10
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Re: The Book of Bane (II) (Breathing)
I'm fine with both of those changes.
Quote:
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#11
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Re: The Book of Bane (II) (Breathing)
Cool. Exciting one. Now I just have to figure out where to put him in Wave Planning!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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Re: The Book of Bane (II) (Breathing)
I may get to Copperhead, Phantasm, The Drowned etc. so that could help.
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