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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


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  #1  
Old September 30th, 2010, 10:15 AM
jschild jschild is offline
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Design Team Props Thread

I am making this thread because once again (with the release of Siege) we have been shown what an amazing contribution the current design team has done for Heroscape. This has been a challenging period for many Heroscape fans, with both the uncertainty on the future of Heroscape period, the shift to DnD, Heroscape disappearing from most Walmarts, and a complete uncertainty regarding any possible return to "Classic" Heroscape.

Because of all these things, there have been many contentious arguments about the game we all love. Yes, we are only getting fantasy units right now. Yes, some (but by no means all) of them are of lower quality than we are used to, yes, the reusing of DnD minis has directly affected the content of the last several waves.

These are all things that have raised the ire of many a fan and turned 'Scaper against 'Scaper. However, despite how we feel about these changes, regardless of how much we wish things might be otherwise, there is one thing I feel most if not all of us can agree on. The job the design team has done.

Since Wave 9 (forgive me if the current design team started earlier) we have had some of the most diverse, interesting, and "meta" game changing figures came out. They have had to deal with limited figure selection, vagaries of DnD rules, and they have repeatedly came out on top. I think they have not only done a good job but have gone so much above and beyond, taking something that could have easily became a disaster and turning it into a great thing. Their love for the game is plain for anyone to see and the work they have put in designing some of the most interesting units is clear. So I say to the design team - Great work and we do truly appreciate everything you have done and given to keep this game not only alive, but thriving. Thank you so much for making this game better and better and I can only say I thank from my heart and my son thanks you as well!

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  #2  
Old September 30th, 2010, 10:30 AM
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Re: Design Team Props Thread

QFT*



*Without the quote since it's not necessary to re-post it.

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Old September 30th, 2010, 10:38 AM
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Re: Design Team Props Thread

My previous experience isn't massive, but I think the never units are some of the most thematic and fun in the game.

CRC

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Old September 30th, 2010, 11:30 AM
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Re: Design Team Props Thread

Quote:
Originally Posted by CapnRedChops View Post
My previous experience isn't massive, but I think the never units are some of the most thematic and fun in the game.

CRC
Yep. I love those Dreadguls.

Seriously, thank you again Design Team.
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Old September 30th, 2010, 11:39 AM
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Re: Design Team Props Thread

Quote:
Originally Posted by ollie View Post
Quote:
Originally Posted by CapnRedChops View Post
My previous experience isn't massive, but I think the never units are some of the most thematic and fun in the game.

CRC
Yep. I love those Dreadguls.

Seriously, thank you again Design Team.
By 'never' units, I obviously meant the 'We of the never never' ones.

Dreadguls? Pshaw!

CRC

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Old September 30th, 2010, 11:58 AM
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Re: Design Team Props Thread

I absolutely agree with every word of the OP (well, maybe with the exception of "they have repeatedly came out on top," but that's just the grammar nerd in me).

It does seem like, with the release of wave 9, the powers given to the figures in each successive release are increasingly fresh and innovative. Keep up the great work, guys!

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Old September 30th, 2010, 12:27 PM
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Re: Design Team Props Thread

Yeah the figures have been really great lately. They've been pushing the boundaries in great ways. I've also noticed that the power level of the units seems to be much more consistent than it was in the past. There have been very few killer-good or really bad units and almost of them are all within the viable but not dominating range. This means that of the units we get, a larger percentage of them are regularly playable than in the past, which also means we are getting more value for our purchases. Great job!
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Old September 30th, 2010, 12:37 PM
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Re: Design Team Props Thread

Quote:
Originally Posted by nyys View Post
QFT*


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  #9  
Old September 30th, 2010, 12:43 PM
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Re: Design Team Props Thread

I thought D2 was the best single wave this game has seen. I'm excited by what we've seen from D3 so far and major kudos to the design team.

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  #10  
Old September 30th, 2010, 12:57 PM
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Re: Design Team Props Thread

I tenth that! Way to go design team!

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Old September 30th, 2010, 02:10 PM
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Re: Design Team Props Thread

Quote:
Originally Posted by CapnRedChops View Post
My previous experience isn't massive, but I think the newer units are some of the most thematic and fun in the game.

CRC


With that correction, I fully agree with CRC.


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  #12  
Old September 30th, 2010, 06:39 PM
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Re: Design Team Props Thread

It's been said elsewhere, but this seems the place to bring it up again...someone make a "Design Team is AMAZING!!!" smiley
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