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  #217  
Old October 8th, 2015, 12:53 PM
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Re: The New York City Gang Of Four

The four of us had a full day of gaming yesterday:

1. Taeblewalker Classic/Custom Scape Dungeon Crawl

Its been years since we played this format, which was big around the time of D&D Heroscape. My Siege did well, invoking his Crag of Steel to hold off swarms of evil doers. Kelda performed major healing on many figures, and came back almost whole on each Second Wind. Agent Carr was generally unlucky however, going down fast and coming back half alive. In the final game Kelda actually got back to heal him only as a gesture at the end--then she rolled a 1 and finished him off instead! Meanwhile the Undead Queen Sudema rolled Stare of Stone 2-3 times and killed off some of our best heroes after all of her zombies had been defeated. So I advanced Seige to take her down with one attack. Yes!

2. Sherman Davies Scape: Supers With Cars

Using SDs new Rom Space Knight card, Vision, and the standard Captain America, we playtested SDs new destructible objects rules. The game went back and forth, but evil won with only one character left! We fought mostly on a central height, with SDs knockback sending some figures literally over the edge. A fun game for sure, with SD performing his usual extemporaneous role playing of his evil minions.

3. Smash Up

I had just picked this up as an impulse buy when at the local Barnes and Noble. Our first two games of this were exciting. I played Zombie Wizards, a fairly complicated team for a first game, but figured them out eventually. I combo'd Robo Pirates to actually win game two (three player), by focusing on the timing and techniques of scoring the bases. Most of the expansions seem to be out of print around here right now, but I'm off to get the first one today!

Next up will be Kolakoski Scape on November 4.
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  #218  
Old October 8th, 2015, 01:23 PM
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Re: The New York City Gang Of Four


Well met!

Thanks, 'Gee, but


Bahadur the Magnificent!

He's never lost
In battle or game;
He's simply the best by far.
When blades are crossed
'Tis always the same:
One blow and au revoir!
'Tis he! 'Tis he! So adm'rably fit!
A true Prometheus unbound.
And here he stands, with valour untold,
Exeption'ly brave, amazingly bold,
To serve me and win the Round!



was actually my most blatently plagarizin' rip off of Ce Moi! (from the musical, Camelot.)





Next Generation

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  #219  
Old October 9th, 2015, 01:59 PM
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Re: The New York City Gang Of Four

Well met!

Below is a Draft Scenario for 11/4/15. I think we're good to go - and can begin the draft. I suggest we post our choices here. The draft order is . . . [Host going last, rolling for the others] . . .
Sherman, chas, Taeblewalker, kolakoski.







After their triumph
over the Undead Queen,
Bahadur and Prince al Kahora
continue their adventures with



A Prince's Desert Mystery!*

"Remember your training. And that you are only Human. You may not really die in Valhalla, but it sure feels like it when you do." Kaemon continued. "You're not Saint George. Leave the Dragons and Giants to the rest of us." The Prince saw Bahadur nod, however grudgingly. "This fight is about more than proving your courage and individual competence in battle. It's about displaying your character, your fitness to lead. Remember . . ."

"Leave him be, mother! Bahadur roared. "He's killed and been killed already! The Undead Queen is . . . was by now . . . Blast! You've got me doing it now. Let's go. We've got Beasties to kill!"





The Armies. Snake draft from Classic and C3V/SoV Unique Heroes only, 750 points per player. No healers or units with auras with ranges over 1, or units that allow turns with more than one unit allowed. A partial list of banned units: Ana, Sonlen, Rhogar, Kelda, both Raelins, Kyntela, Master Woo, Kantono Daishi, Tomoe Gozen.







Note.
Bahadur and Prince al Kahora are only available to the Host (kolakoski) in the draft, who will be done drafting after 550 points (750 - 200 (120 (Bahadur) + 80 (the Prince)).


After the draft, players will divided into 2 teams of 2 for each game. The first pairing will be determined by 20-sider rolls. The teammates in the second and third games will be the Players with the highest and lowest cumulative scores versus the players with the second and third highest cumulative scores.

The Map. Open desert (Sand, with a few Palms and Bushes) with a Cave (with doors) at one end, containing a 7-hex Pool of Kelda, with a Rock hex at the center. At the beginning of the second game, a Giant Spider is placed on the Rock hex, at the beginning of the third, a Brandar's Chest.
The Doors are closed and impenetrable, and the Cave is out of play, during the first game. They are open for the second and third games.

The Setup. Three games will be played.
The first and third will last 5 Rounds. The second will last until the end of the Round in which the Giant Spider is killed. Teams will be formed before each game, with the teammates changing for each game. Each team will set up on its edge of the Map at the beginning of each game. Second Wind will occur after each of the first and second games.

Initiative. All players roll. The highest roll goes first and his teammate goes third. The highest roll on the other team goes second and his teammate goes fourth. This is instead of the usual team initiative rolls (teams deciding for themselves which teammate goes first) - reflecting the relative autonomy of the individual players.

The Pool of Kelda. Each time a unit ends its turn in a Pool of Kelda Water hex, it may elect to be healed as though by Kelda (20-sided die roll).

The Giant Spider. It is placed on the Rock hex at the center of the Pool of Kelda before the second game. An Order Marker may be placed on its card by each player once per Round.






The Brandar's Chest.
It is placed
(Power side down, normally Trapped) on the Rock hex at the center of the Pool of Kelda before the third game.





Note.
A unit possessing the Brandar's Chest may be attacked by any unit, including a teammate's.

The Victory Conditions. Victory Points (VPs) will be awarded to each player as follows:

Each hero's VPs for inflicting Wounds, equal to the cost of the opponent's hero divided by its Life number, will be kept track of separately for each game. For example, a Wound inflicted on a 140 point, 4 Life hero would be worth 35 VPs, and be assigned to the hero that inflicted it. Wounds inflicted by the Spider are scored for the player controlling it.

A player with a unit in possession of the Brandar's Chest at the end of the third game receives an additional 30% of its total VPs, but only if it is outside the Cave.


*
An homage to:










Next Generation


Last edited by kolakoski; October 22nd, 2015 at 01:04 PM.
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  #220  
Old October 9th, 2015, 02:03 PM
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Re: The New York City Gang Of Four

I expect you'll be wanting to use those custom 25 space sand hexers I have, if you are free building--there are 16 of them.

Victory Conditions?

Teams or Free For All?

Drafting Order?

(Edit) Now that the previous post is complete, and further questions have been asked offline:

Does a player get wound points for attacking a team ally who is carrying the glyph?

Last edited by chas; October 9th, 2015 at 06:52 PM.
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  #221  
Old October 9th, 2015, 06:55 PM
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Re: The New York City Gang Of Four

NOTE FROM THE HOME OFFICE

Kolakoski Sweetie Baby,

We've heard from Siege's and Kelda's agent, and he is not happy. They have a contract too, you know!

1. Please Edit Promo as follows:


***
"After their triumph over the Undead Queen, Bahadur, Prince Al Kahora

and Siege, who bravely defied her deadly magic which defeated many others and actually finished off the evil villainess,

continue their adventures near the pool named after their beloved sweetheart, who did so much to aid them on their adventure, with

A PRINCE'S DESERT MYSTERY"

***

We have to live in this town, you know.

Thanks, Champ!

From The Desk Of:

A. J. Kissbutt
Head of Studio Relations

Last edited by chas; October 9th, 2015 at 07:23 PM.
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  #222  
Old October 9th, 2015, 07:39 PM
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Re: The New York City Gang Of Four

Well met!

Sorry, Kissbutt, but all previous individual contracts are superseded by the Kolakoski Productions Contracts all potential participants were required to sign prior to casting A Prince's Desert Mystery!






Next Generation


Last edited by kolakoski; October 9th, 2015 at 07:55 PM.
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  #223  
Old October 10th, 2015, 12:54 PM
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Re: The New York City Gang Of Four



Well met!

OK! We're good to go, awaiting Sherman's pick . . .






Next Generation

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  #224  
Old October 11th, 2015, 12:06 AM
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Re: The New York City Gang Of Four

Well met!

Shall we give the Giant Spider Second Wind?



Next Generation

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  #225  
Old October 11th, 2015, 10:42 AM
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Sherman Davies Sherman Davies is offline
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Re: The New York City Gang Of Four

Quote:
Originally Posted by kolakoski View Post
OK! We're good to go, awaiting Sherman's pick . . .
I think I'll wait until you have all the kinks worked out of the scenario.

Quote:
Originally Posted by kolakoski View Post
Wounds inflicted by the Spider are scored for the player controlling it.
How does a player control the spider? You haven't said.

Quote:
Originally Posted by kolakoski View Post
Shall we give the Giant Spider Second Wind?
Where would it start in the third game?
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  #226  
Old October 11th, 2015, 11:07 AM
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kolakoski kolakoski is offline
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Re: The New York City Gang Of Four

Well met!

Quote:
Originally Posted by Sherman Davies View Post
Quote:
Originally Posted by kolakoski View Post
OK! We're good to go, awaiting Sherman's pick . . .
I think I'll wait until you have all the kinks worked out of the scenario.

Quote:
Originally Posted by kolakoski View Post
Wounds inflicted by the Spider are scored for the player controlling it.
How does a player control the spider? You haven't said.

Quote:
Originally Posted by kolakoski View Post
Shall we give the Giant Spider Second Wind?
Where would it start in the third game?
Oops! Had it in Notes. 1 OM per Round per player. [Fixed.] The Spider would start on top of the Chest.





Next Generation

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  #227  
Old October 11th, 2015, 11:55 AM
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Sherman Davies Sherman Davies is offline
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Re: The New York City Gang Of Four

Quote:
Originally Posted by kolakoski View Post
Victory Conditions. Victory Points (VPs) will be awarded to each player as follows:

1 VP for the value of each Wound inflicted (Total Life of target divided by number of Wounds inflicted = number of VPs awarded, scored at the time inflicted) upon any enemy unit, and/or upon the Giant Spider, over all 3 games. Wounds inflicted by the Spider are scored for the player controlling it.
Just to be clear, if Sgt. Drake attacks Cyprien, rolls six skulls, and Cyprien rolls no shields, Drake scores (6/6 = 1) 1 VP? That seems... odd.
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  #228  
Old October 11th, 2015, 01:16 PM
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Re: The New York City Gang Of Four

Well met!

Double oops! It's supposed to normal partial card scoring. I'll find the right language in another scenario.

As for the Spider, forget Second Wind. Let's keep the separate flavor of each game. I am thinking of the second game lasting until the end of the Round in which the Spider is killed, rather than the arbitrary 5 Rounds.



Next Generation

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