#37
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Re: The Book of Cosmic Invasion Scenario
Again made some tone changes. To keep the story and dialogue the same, some of the persons saying certain lines changed, but relatively the same.
Quote:
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
Last edited by IAmBatman; January 24th, 2011 at 09:05 PM. |
#38
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Re: The Book of Cosmic Invasion Scenario
done
My Maps: Classic; Marvel My Customs: Dr Who; Terrain; Star Wars Card Template; Repaint & Mods Playing Card sized Cards C3G Super Hero Draft cards / Heroscape Dice Roller |
#39
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Re: The Book of Cosmic Invasion Scenario
Required Sets: 1 Rise of the Valkyrie Master Set, 2 Fortress of the Archkyrie Expansion Sets, 1 Marvel: The Conflict Begins Master Set
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#40
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Re: The Book of Cosmic Invasion Scenario
I built this last night and it looks great!
I broke a ladder rung though! A correction: The 20-ladder and the 11-ladder in the instructions should be switched. |
#41
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Re: The Book of Cosmic Invasion Scenario
This is really a great map guys, bravo! After playing through the scenario, we made up a new scenario. I wanted to share because it was a lot of fun too.
Agent Minivann was over a few weeks ago and Statue of Liberty was set up, so we came up with the following scenario. It needs some tweaking, and we didn't have a very clear victory condition, but it was fun nonetheless. Place the Glyph of Time Bomb on the torch at the top of the Statue of Liberty. Team A activates the Time Bomb by stepping on it and activating it instead of attacking. Immediately roll the d20. A roll of 2 or less activates the bomb. At the beginning of each subsequent turn by Team A, first roll the d20. For each additional turn after the bomb is activated, add one to the number required for the bomb to activate. Team B can deactivate the bomb by stepping on it and attempting to disarm instead of attacking. Roll the d20. Add four to the roll if the figure is a scientist. The bomb is deactivated on a roll of 16 or higher. A roll below the bomb activation number (ie- 2 or less, 3 or less, x or less depending on how many turns have transpired) by a figure from Team B attempting to disarm the bomb activates it. If the bomb activates, a six die attack is leveled at all figures standing anywhere on the Statue. (We considered having the bomb exploding being the victory condition for Team A, but decided to try this instead). A deactivated bomb may be reactivated by Team A. A deactivated bomb may be permanently destroyed when a figure with super strength tosses it into the water. The game went like this (quick summary version): Team A: Doom, Namor, 4x Doombots Team B: Fantastic Four Doom won initiative and immediately flew up and activated the bomb. Torch attacks Doom to try to get him off the bomb. Doom and Namor kill off Torch and Sue as quickly as possible to remove the fliers. Namor then engages Thing. Mr. Fantastic begins rubber stretching up the ladder, but is reset once by Elaborate Pit Trap. At this point Doom gets the H out of Dodge, leaving the bomb unguarded. Mr. F. scales the Statue anew, while taking fire from Doom. He makes an attempt to deactivate, fails. Makes another attempt to deactivate, and this time he trips the bomb. ![]() He survives the explosion, but is later destroyed by Doom/Namor. Anyway, the game was a bit one sided, but it was great fun to have this bomb ticking away. Trying to figure out when to abandon it and run was a great addition to the game. Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#44
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Re: The Book of Cosmic Invasion Scenario
Hmm ... if it's a time bomb in the statue of liberty scenario, it seems like throwing some terrorists (HYDRA and Red Skull?) in there would be more fitting!
![]() C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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