|
Other Customization & HS Additions Everything from new ways to play to modded figures |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
|||
|
|||
2 v 1 Rules
I fiddled with the math on the combat calculator and I came up with the correct values to play a 2v1 game with.
Drum Roll..... 1 to 3!!! That is if each player on the 2 man team has 300 points, the player playing by him/her self should have 900 points. If you want to check my math, goto the math calculator, create a group with random stats and give them 1 per group and 6 figures. With the other side give them the SAME stats but give them 2 per group and only 4 figures. (IE player one has 6 groups and can move 1 each turn, player 2 and 3 can each move a guy but only have 4 figures between them or 2 figures each) The results should come up about 50/50 every time! Enjoy!! |
#2
|
|||
|
|||
cool.
Sorry If I Spell like a Horgle, or Smell like one. - Slimbo the Silly Shamin |
#3
|
||||
|
||||
The ratio of 1:3 could be reduced by giving the odd player extra order markers. The true imbalancer in these games tends not to be the army size but the number of activations.
|
#4
|
||||
|
||||
Funny. I also have a thread going about how to balance 2 on 1 games:
http://heroscapers.com/community/sho...t=2018&start=0 Things you might have missed in the rulebook: Figures can't pass through friendly engaged figures. Figures can't attack themselves. SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI |