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Other Customization & HS Additions Everything from new ways to play to modded figures


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  #1  
Old July 10th, 2006, 08:35 PM
aielman aielman is offline
 
Join Date: May 18, 2006
Location: MO - Kansas City
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2 v 1 Rules

I fiddled with the math on the combat calculator and I came up with the correct values to play a 2v1 game with.


Drum Roll.....





1 to 3!!!

That is if each player on the 2 man team has 300 points, the player playing by him/her self should have 900 points. If you want to check my math, goto the math calculator, create a group with random stats and give them 1 per group and 6 figures. With the other side give them the SAME stats but give them 2 per group and only 4 figures. (IE player one has 6 groups and can move 1 each turn, player 2 and 3 can each move a guy but only have 4 figures between them or 2 figures each) The results should come up about 50/50 every time! Enjoy!!
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  #2  
Old July 10th, 2006, 08:56 PM
Widigo Widigo is offline
 
Join Date: June 28, 2006
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cool.

Sorry If I Spell like a Horgle, or Smell like one.
- Slimbo the Silly Shamin
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  #3  
Old August 22nd, 2006, 05:07 PM
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Bixby Bixby is offline
 
Join Date: May 13, 2006
Location: * Canada - Regina, Saskatchewan
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Bixby knows what's in an order marker Bixby knows what's in an order marker
The ratio of 1:3 could be reduced by giving the odd player extra order markers. The true imbalancer in these games tends not to be the army size but the number of activations.
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Old August 22nd, 2006, 05:20 PM
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Aranas Aranas is offline
 
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Funny. I also have a thread going about how to balance 2 on 1 games:
http://heroscapers.com/community/sho...t=2018&start=0

Things you might have missed in the rulebook:
Figures can't pass through friendly engaged figures.
Figures can't attack themselves.

SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI
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