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Maps & Scenarios Battlegrounds and scenarios |
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#49
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These are some seriously great maps; have you considered submitting Spineback Ridge or Post Maneuvers for the Battlefields of Valhalla? I think they would fill a good niche there.
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#50
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#51
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New map: Ice Buffer. 1 SM + 1 TT
Highlights Balanced glyph placement 24-hex starting zones Glyphs 2 glyph locations I tend to struggle with map names, so finding that a chosen name has already been used is particularly frustrating. Oh well. I created this map to fill a void - maps that do not use RotV are pretty scarce at this point, and none of them (that I have seen) use the snow set. So far, I have restricted myself to glyphs from the sets in use (i.e. RotV glyphs for RotV maps, SotM glyphs for SotM maps). I'm not a big fan of the SotM glyphs, and I think this map is more receptive to random glyphs than some of my others, so I left the glyphs on this map unspecified for now. EDIT 05-30-08: The PDF file has been updated - height has been added to encourage use of the sand area. EDIT 09-23-08: The PDF file has been updated - the number of elevated hexes has been reduced from 3 to 1. Last edited by GameBear; September 23rd, 2008 at 09:00 AM. |
#53
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I'm probably going to try some of these maps out some time. Good job! they look great!
Making the world better, one post at a time. |
#54
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Ice Buffer looks great!
Please correct me if I am wrong, but I think it takes less movement for the green side to reach to the glyph on water. I am not sure about the glyph on ice because the glacier blocks the view. I think green side needs 1 less turn in average to reach the glyph on water. L...o....n......g.....H...e.....r....o.....S....c....a....p...e......r ..... Heroscape Brief Card for Beginners. How to share your maps with the world. VirtualScape 101. My map thread. |
#55
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Water Glyph Fly: 11 vs 11 Walk (water): 6+7 vs 6+7 Walk (snow): 15 vs 16 Slither: 13 vs 13 Ice Glyph Fly: 8 vs 8 Walk / Slither: 12 vs 12 Please correct me if you see something different. The only discrepancy (I think) is in crossing the snow to get to the glyph on the water, which is not the shortest path to that glyph. I suppose if the two sides are using figures with 5 move to race to the glyph, then green does have an advantage; I guess I assumed that glyph-grabbers would have at least 6 move. |
#56
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L...o....n......g.....H...e.....r....o.....S....c....a....p...e......r ..... Heroscape Brief Card for Beginners. How to share your maps with the world. VirtualScape 101. My map thread. |
#57
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I really like Post Manuevers, I'll have to build it sometime.
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#58
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#59
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I like Embattled Fen too. It's the first time that I've seen battlements used that well in any map. Although I was bothered at first by how flat it felt, that helps make it easier for melee to do their thing.
I think I'll definitely try some of the others soon. |
#60
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New map: Boiling Point. 1 MS + 1 FF + 1 VW
Highlights Balanced glyph placement 24-hex starting zones Glyphs 2 glyph locations The lava fields offer height and glyphs; the water impedes figures retreating from the lava fields. Last edited by GameBear; April 13th, 2008 at 02:52 PM. |
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