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AotV Customs A place for Arena of the Valkyrie Customs |
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#205
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing
Hmm. Yeah, I'm definitely open to the "before or after moving" Blink and Evasive 2/3.
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#206
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing
Quote:
BLINK When a Velnesh Alpha is targeted for a normal attack by an opponent's non-adjacent* figure, you may immediately move that Velnesh Alpha with Shift. In some cases you'll be able to dodge completely behind something or out of range and avoid the shot altogether, and in others you won't have anywhere useful to go. But more importantly it helps ties the two powers together. At any rate, I think the two power card here is better than either one by itself. Blink alone is just bad Thorian Speed. Shift alone is a little more interesting, but we're also terrain-limited in this set which hinders it somewhat. *Required to make this version not abusive vs melee, and could probably be in the current version as well to again simplify the amount of teleports. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#207
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing
And in my opinion, Shift alone is just bad Stealth Flying. But put those things together and you have a very thematic, unique design. I love it.
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#208
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing
I could go with the "may move with Shift" Blink.
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#209
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing
Quote:
If we're looking at making Shift the full focus of the design, then I think that keeping the flexibility of using it before or after movement is important. The choice on its own doesn't add too much complexity, but it adds a lot to the gameplay, and it feels more thematic that these sci-fi aliens can jump between dimensions with more control. Quote:
I added some placeholder text to remind us that this power would have to be limited to once per turn, since they otherwise just keep getting retargeted and teleporting away until they're out of range. Quote:
If we want to keep this direction, then I think that the revised Blink to just let them Shift when targeted is workable, or we could look at a gameplay style redesign if we want more substantial changes. Any other potential second powers need to be considered with what purpose and role these guys are supposed to serve, so I'd like to discuss that first if we're going down that route. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#210
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing
I think we could go with what we have, first - find some newer players or players that aren’t as versed in the game, and run it past them.
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#211
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing
I doubt running it by people will matter. They're easy enough to understand when you're trying to understand them, especially individually.
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#212
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing
I suppose that's true.
I'm torn between keeping what we have, and goign with Shift + Evasive. |
#213
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing
If we do go for pairing down to just Shift for teleportation, I’d rather have Shift + Stealth Dodge as opposed to Evasive.
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#214
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing
I'm inclined to agree with All Your Pie. Stealth Dodge feels a bit nicer than Evasive here if we want to go that route.
I think that if we want to keep this current direction, we should go with the proposed version of Blink above that simply lets them use Shift once when they are targeted. Scytale's concern still stands, but it's at least a little easier to get the hang of. I'm also good with going down to a one-teleporting power design, but I think that we should settle on their playstyle with this kind of a change. Shift seems to have the most traction to keep of the two currently. Any other thoughts on that front? Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#215
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing
So do we want to move back to Design to change Blink to a Shift-trigger (or something else), or just change it up and keep moving?
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#216
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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing
Quote:
Personally, I lean more towards the latter option because I don't think that the ranged Shift trigger fully addresses Scytale's points, but I could get behind trying out this direction first if that's what we're feeling. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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