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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#289
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Re: Casters of Valhalla
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Casters of Valhalla: THE Competitive HeroScape Podcast!
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#290
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Re: Casters of Valhalla
Looking around a bit, it seems like I actually wrote at least 7 “OM” articles. 5 is in the competitive armies section and 6 and 7 are in my blog on this site.
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#291
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Re: Casters of Valhalla
Links please!
Casters of Valhalla: THE Competitive HeroScape Podcast!
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#292
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Drive By
I'm not 100% sure where things are but I seem to recall some talk about economics of Scape which was fascinating.
~Dysole, who internalized a lot of principles but can't remember any specifics at all My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#293
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Re: Casters of Valhalla
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Full card scoring sounds like it's the norm, though my tournament experience is limited. Is it for simplicity's sake that it is used more often? Which way favors heroes vs squads? OG Heroscape collection completed on 6/21/2016! The new collection begins...again...hopefully...at some point...maybe...CMON Renegade! |
#294
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From What I Recall
GC uses Full Card Scoring although I like Partial Card Scoring more (and I think OHS uses that for any games called on time). I don't think I've seen one having a strong preference across tournaments though
My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#295
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Re: Casters of Valhalla
Partial Card Scoring is a little more complex (having to do math, and how do I round the number?) but in a competitive scene it also keeps people from being dumb and just running away with a single squad figure until time is up. most people won't, but in a setting where people want to win, it's completely valid - though very unfun- and so I do partial card scoring at any of my tournaments. It rewards people for actually playing the game and not retreating single squad figures to win on points.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 282 - 124 Online Record: 19 - 22 |
#296
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Re: Casters of Valhalla
As a tournament director, I find full card scoring to be much more time consuming, because a tournament director attempting to justify its use may have to spend *hours* defending it from all the people who know that partial card scoring is superior.
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#297
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Re: Casters of Valhalla
^yes partial card scoring 100%
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 282 - 124 Online Record: 19 - 22 |
#298
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Re: Casters of Valhalla
Yeah, sorry, we definitely won't cover this for... reasons...
Casters of Valhalla: THE Competitive HeroScape Podcast!
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#299
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Re: Casters of Valhalla
Haha, I think I understand. I gave up reading that thread around page 3, as the discussion had quickly degenerated.
I think I like PCS more, as it is a more accurate representation of how much damage the two sides did to each other, but in a larger scale tournament where you need things to continue to move quickly, I can see the advantage of FCS. OG Heroscape collection completed on 6/21/2016! The new collection begins...again...hopefully...at some point...maybe...CMON Renegade! |
#300
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Re: Casters of Valhalla
Honestly I like SOS a lot more as it is easier to calculate and people will forfeit when they know they lost as opposed to play out for points. However if it is ranked by scoring I like partial to avoid camping/running away issues. My only wish was Mezzodemon markers counted as 1/2 a figure, as I have a lost a couple games on time by a few points as multiple squads of Mezzodemons were used but took me forever to get through the markers. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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