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Old November 18th, 2022, 11:49 AM
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Re: AoA units, classic style (incl. Revna and Volarak templa

Quote:
Originally Posted by gatormustang View Post
@Anitar this is great work and thank you for pulling it all together and posting. On the topic of Xenithrax Vine Glyphs do we know what the glyph actually does? I see on Xenithrax's card where the glyphs are implemented with "Summon Vines", but I don't see anything of what they do once they are deployed. Maybe I missed it somewhere. As far as creating a glyph I could find a good picture to create it using GIMP and a glyph template.
Huge agree, thanks for all the hard work Anitar! Gator, the glyph description is in the beta rulebook. It seems like it’ll make Xenithrax extremely hard to get at when combined with Greenscales:

Glyph of Xenithrax Vines (Vines)
If a huge figure moves onto this glyph, this glyph is immediately removed from the battlefield and that figure may continue its movement. Figures standing on this glyph roll 1 fewer attack die and 2 fewer defense dice. When a figure on a Xenithrax Vines glyph moves off of the glyph, roll one attack die. If you roll a skull, that figure takes one wound. Remove this glyph from the battlefield after a figure moves off of it, or at the end of the round if a figure is standing on it.
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  #2  
Old November 18th, 2022, 01:15 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

Quote:
Originally Posted by orgsbane View Post
Quote:
Originally Posted by gatormustang View Post
@Anitar this is great work and thank you for pulling it all together and posting. On the topic of Xenithrax Vine Glyphs do we know what the glyph actually does? I see on Xenithrax's card where the glyphs are implemented with "Summon Vines", but I don't see anything of what they do once they are deployed. Maybe I missed it somewhere. As far as creating a glyph I could find a good picture to create it using GIMP and a glyph template.
Huge agree, thanks for all the hard work Anitar! Gator, the glyph description is in the beta rulebook. It seems like it’ll make Xenithrax extremely hard to get at when combined with Greenscales:

Glyph of Xenithrax Vines (Vines)
If a huge figure moves onto this glyph, this glyph is immediately removed from the battlefield and that figure may continue its movement. Figures standing on this glyph roll 1 fewer attack die and 2 fewer defense dice. When a figure on a Xenithrax Vines glyph moves off of the glyph, roll one attack die. If you roll a skull, that figure takes one wound. Remove this glyph from the battlefield after a figure moves off of it, or at the end of the round if a figure is standing on it.
Thank you for the quick response. I'll work on creating a glyph and post it here, but once done it should most likely go on the thread for glyphs.
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  #3  
Old November 18th, 2022, 01:58 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

Quote:
Originally Posted by orgsbane View Post
Quote:
Originally Posted by gatormustang View Post
@Anitar this is great work and thank you for pulling it all together and posting. On the topic of Xenithrax Vine Glyphs do we know what the glyph actually does? I see on Xenithrax's card where the glyphs are implemented with "Summon Vines", but I don't see anything of what they do once they are deployed. Maybe I missed it somewhere. As far as creating a glyph I could find a good picture to create it using GIMP and a glyph template.
Huge agree, thanks for all the hard work Anitar! Gator, the glyph description is in the beta rulebook. It seems like it’ll make Xenithrax extremely hard to get at when combined with Greenscales:

Glyph of Xenithrax Vines (Vines)
If a huge figure moves onto this glyph, this glyph is immediately removed from the battlefield and that figure may continue its movement. Figures standing on this glyph roll 1 fewer attack die and 2 fewer defense dice. When a figure on a Xenithrax Vines glyph moves off of the glyph, roll one attack die. If you roll a skull, that figure takes one wound. Remove this glyph from the battlefield after a figure moves off of it, or at the end of the round if a figure is standing on it.
@orgsbane is there a link to the beta rulebook?
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  #4  
Old November 18th, 2022, 02:03 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

Quote:
Originally Posted by gatormustang View Post
Quote:
Originally Posted by orgsbane View Post
Quote:
Originally Posted by gatormustang View Post
@Anitar this is great work and thank you for pulling it all together and posting. On the topic of Xenithrax Vine Glyphs do we know what the glyph actually does? I see on Xenithrax's card where the glyphs are implemented with "Summon Vines", but I don't see anything of what they do once they are deployed. Maybe I missed it somewhere. As far as creating a glyph I could find a good picture to create it using GIMP and a glyph template.
Huge agree, thanks for all the hard work Anitar! Gator, the glyph description is in the beta rulebook. It seems like it’ll make Xenithrax extremely hard to get at when combined with Greenscales:

Glyph of Xenithrax Vines (Vines)
If a huge figure moves onto this glyph, this glyph is immediately removed from the battlefield and that figure may continue its movement. Figures standing on this glyph roll 1 fewer attack die and 2 fewer defense dice. When a figure on a Xenithrax Vines glyph moves off of the glyph, roll one attack die. If you roll a skull, that figure takes one wound. Remove this glyph from the battlefield after a figure moves off of it, or at the end of the round if a figure is standing on it.
@orgsbane is there a link to the beta rulebook?
Yup, it's still linked on the Haslab page luckily. Might be worth downloading a copy

https://cdn.shopify.com/s/files/1/01...f?v=1666127310
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  #5  
Old November 18th, 2022, 03:45 PM
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gatormustang gatormustang is offline
 
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Re: AoA units, classic style (incl. Revna and Volarak templa

Quote:
Originally Posted by orgsbane View Post
Quote:
Originally Posted by gatormustang View Post
Quote:
Originally Posted by orgsbane View Post
Quote:
Originally Posted by gatormustang View Post
@Anitar this is great work and thank you for pulling it all together and posting. On the topic of Xenithrax Vine Glyphs do we know what the glyph actually does? I see on Xenithrax's card where the glyphs are implemented with "Summon Vines", but I don't see anything of what they do once they are deployed. Maybe I missed it somewhere. As far as creating a glyph I could find a good picture to create it using GIMP and a glyph template.
Huge agree, thanks for all the hard work Anitar! Gator, the glyph description is in the beta rulebook. It seems like it’ll make Xenithrax extremely hard to get at when combined with Greenscales:

Glyph of Xenithrax Vines (Vines)
If a huge figure moves onto this glyph, this glyph is immediately removed from the battlefield and that figure may continue its movement. Figures standing on this glyph roll 1 fewer attack die and 2 fewer defense dice. When a figure on a Xenithrax Vines glyph moves off of the glyph, roll one attack die. If you roll a skull, that figure takes one wound. Remove this glyph from the battlefield after a figure moves off of it, or at the end of the round if a figure is standing on it.
@orgsbane is there a link to the beta rulebook?
Yup, it's still linked on the Haslab page luckily. Might be worth downloading a copy

https://cdn.shopify.com/s/files/1/01...f?v=1666127310
Thank you and agreed I did download it.
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  #6  
Old November 18th, 2022, 07:30 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

Magnificent. Well done! Proxytown here I come!
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