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Maps & Scenarios Battlegrounds and scenarios |
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#13
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#14
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![]() Here is the link to the HSC file in the Heroscapers download area. |
#15
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Whitestuff there is something about this map that I just love, Great Job!
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#17
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#18
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As you may or not know (or care
![]() I am aware that there are many limitations in trying to recreate a map from a video game with HS terrain, so what I've tried to do is to capture the essence of the map. So with that in mind, here is... Well (CTF) ![]() ![]() ![]() ![]() It was far too difficult to include the underwater tunnels so I've left them out. Here is the the HSC file. Here is the pdf build instructions. |
#19
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#20
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Re: whitestuff's forays in cartography
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#21
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Re: whitestuff's forays in cartography
Well now...
It certainly has been a while. ![]() I have had some time up my sleeve of late so here are a couple of maps that I've made... Helicodal Fenn ![]() A very simple and flat map. The wound glyph in the centre draws plenty of attention while the +1 glyphs are far away on the edges... Here is the the HSC file. Here is the pdf build instructions. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Emporia Ruins ![]() ![]() This is a big map with an elevated starting zone. You could use just 24-hex pieces to get the starting zones up high enough, but I have lots of castles. ![]() I haven't shown on the map but I usually put a couple of saucy glyphs down low to entice people down there... The two single lava hex pieces are there as I played some capture the flag on this map. The lava was the home spot for each team, not actual lava. ![]() Here is the the HSC file. Here is the pdf build instructions. Last edited by whitestuff; September 24th, 2011 at 02:14 AM. |
#22
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Re: whitestuff's forays in cartography
Helicodal Fenn looks like a ton of fun. Nice work whitey!
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#23
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Re: whitestuff's forays in cartography
Well thanks.
![]() I was considering submitting that map to the BoV crew... I think it ticks all their boxes... |
#24
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Re: whitestuff's forays in cartography
Well met!
Helicodal Fenn is a very elegant concept, which I shall immediately rip off for the center of a larger castle map in the near future. Thanks! ![]() Next Generation |
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