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AotV Customs A place for Arena of the Valkyrie Customs |
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#13
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Re: AOTV Playtesting Thread (Volunteers needed!)
Dienekes has moved into testing.
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#14
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Re: AOTV Playtesting Thread (Volunteers needed!)
No promises, but I've got about a month before any other planned gaming, which should allow me to keep a map up and do some testing.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#15
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Re: AOTV Playtesting Thread (Volunteers needed!)
Here is the current set of WIP cards! I've also linked them in the second post.
Spoiler Alert!
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#16
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Re: AOTV Playtesting Thread (Volunteers needed!)
Me and my 3 boys ought to be able to do some play testing... Should be fun
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#17
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Re: AOTV Playtesting Thread (Volunteers needed!)
Fantastic! Let us know!
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#18
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Re: AOTV Playtesting Thread (Volunteers needed!)
If anyone is interested in a playtesting exchange, I am happy to make a swap. Drop a line in this thread
Also if someone in this group would be interested in running a playtest tournament it might generate more interest. I wont set up the threads or advertise, but I would be happy to generate the games and matchups and sign up googledoc |
#19
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Re: AOTV Playtesting Thread (Volunteers needed!)
Thank you kevin. I've passed that along to the aotv channel in the discord.
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#20
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Re: AOTV Playtesting Thread (Volunteers needed!)
Game Reports:
500 Point Army Map: Mole Hills Glyphs: Glyph of Knowledge & Glyph of Recall Glyph of Knowledge is good in concept, I feel it might be more useful to make it one where you activate it when stepped on, and you get to look at an order marker immediately. Army 1:Ozuul, Honored Soul Guides, Tetsuo Tyrell, Blastatrons, & Krav Magra Agents Army 2:Ukushisa Pride, Estivara, Sylvaris, Velnesh Alphas, Bunak Which units survived? All of Army 1 Survived Army 2 spent too much time focusing on trying to kill heavy hitters and ignoring squad figures How useful were playtesting units' powers and how often did they come into play? Team 1 Love how Ozuul powers combo so nice, Love how thematic it is (his arms reach 2 spaces) Tetsuo Neural feels balanced with his overall life being a little higher, also the temporary control feels balanced for the roll chance. 7 of 9 figures were killed with Ozuul attack (once killing 4 at once!) Team 2 Love the Velnesh Alphas—the shift is great Ukushisa Pride- feels incomplete perhaps need a 2nd power, like Immolation (Persistent roll of atk dice if adjacent to a figure even if not activated) or something Any additional comments (theme, balance, fun factor with and against)? Fun factor was good. Game 2 500 Point Army Map: Mole Hills Glyphs: Glyph of Knowledge & Glyph of Recall Army 1:Ozuul, Honored Soul Guides, Tetsuo Tyrell, Blastatrons, & Krav Magra Agents Army 2:Atrixu, Disenekes, Pyria, Erevan Sunshadow, Johnny “Shotgun” Sullivan Which units survived? All of Army 1 Survived other than Ozzul (Army 2 needed to focus on killing squads and just avoid Ozzul) All of Army 2 was eliminated How useful were playtesting units' powers and how often did they come into play? Team 1 Much the same a game 1, Ozuul feels a little OP can soak up a TON of hits! Team 2 Needed to use Dienekes Combat Challenge more effectively especially against Ozuul Never could get Pyria lined up right to use her ability LOVE Atrixus Frailty Aura…I feel the Demon’s Vunerability spirit 2 was misunderstood (could I use it an put it on an opponents figure? Just any one that is “Unique”) I’m also not familiar with Unique Squads” (Would those be an acceptable target for Atrixus, if so I’m assuming only 1 of the squad figures would die?) Any additional comments (theme, balance, fun factor with and against)? Fun factor was good. was fun, felt a little frustrated at Ozuul, Id for sure play different next time (I’ll play again tonight) I think he should have his Point value increased to 200 or even 210? Or reduce his HP. He Feels like a better Tor-kul-na who only has 6 life and is 220 HP I'm interested in how playing Avoid Ozuul will work much like Playing against Krug |
#21
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Re: AOTV Playtesting Thread (Volunteers needed!)
Awesome, thank you much!
For the future, Atrixus is meant to be put on any Uniue card, usually your enemy. Squad or hero. Atrixus' spirit doesn't destroy anything, but just reduces the Defense of that card. |
#22
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Re: AOTV Playtesting Thread (Volunteers needed!)
Game 3
500 Point Army Map: Mole Hills Glyphs: Glyph of Astrid & Glyph of Knowledge Army 1:Ukushisa Pride, Estivara, Sylvaris, Velnesh Alphas, Bunak Army 2:Atrixu, Disenekes, Pyria, Erevan Sunshadow, Johnny “Shotgun” Sullivan Which units survived? only Sylvaris survived How useful were playtesting units' powers and how often did they come into play? Team 1 Velnesh Alphas: Shift worked well (Basically used to move +2 move) Ukushisa Pride: First strike was nice so order marker #1 was often on them Team 2 Dienekes Combat I would prefer Tether would work both if I end movement or if they end movement (not just them) the final battle came down to Dienekes and Sylvaris so it was nearly impossible to get to him. Got Pyria lined up right this time and was able to hit several units with it. LOVE Atrixus Frailty Aura…The Demon’s Vunerability spirit 2 I apparently was missreading it...I thought it added 2 wounds not just reduce defensive dice...I think it feels rigth now |
#23
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Re: AOTV Playtesting Thread (Volunteers needed!)
I went back and reread it and saw that 🤦*♂️
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#24
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Re: AOTV Playtesting Thread (Volunteers needed!)
Hah! No worries! Thank you for testing!
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