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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV. |
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#133
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Re: Contest Thread: The Uncharted Wellsprings
Hi, judges! I was curious when we could expect to hear feedback on maps, either from you or from various tournament-goers. I'm very curious how my maps fared, but of course, no rush!
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#134
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Re: Contest Thread: The Uncharted Wellsprings
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That said, there's nothing wrong with a judge to post his initial thoughts on a map prior to playtesting. So if you'd like some initial feedback (nothing final) I/we could still chime in. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#135
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Re: Contest Thread: The Uncharted Wellsprings
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#136
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Re: Contest Thread: The Uncharted Wellsprings
I went over to the display thread to look at Rednax's maps and I noticed that the maps don't have the names of their creators, unless those names happened to be in the graphic display. When you guys get a chance, I think it would be a valuable addition to the display thread to add the names of the creators. I know it's there if I click the links, but I just wanted to scroll through and it would have been nice to see those nods to the creators.
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#137
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Re: Contest Thread: The Uncharted Wellsprings
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#138
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Re: Contest Thread: The Uncharted Wellsprings
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I haven't used C3G's knockback rules yet while playing on this map but I imagine those would really be a fun addition, punching or kicking another figure right off the top of the hill just to have them come right back up and kick your figure off the top. May have to run an X-men vs. the Brotherhood of Mutants battle just for fun soon. Magneto throwing mutants down the hill and Colossus throwing them right back up at him, or Storm blowing their whole team down the hill just to have Toad pull her off the top soon after. Jean Grey can also toss people around with her mind and Sabretooth pounces to someone on the top of the hill. Anyways, I recommend others give it a try. If you feel like you have to use glyphs, then abandon the contest's wellspring theme and just throw some face down treasure glyphs into the bottom of the wells. It's pirate treasure just waiting to be discovered!!! |
#139
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Re: Contest Thread: The Uncharted Wellsprings
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I feel this way for both maps as they both have this issue. Also, now that I think about it. The only structural issue I see with Marshall Law is that the glyph near the tree needs to be either 1)repositioned or 2) put onto a water space instead of being same level. Here's why. If you have a figure on the glyph and another figure protecting the glyph directly in front (not on the water spaces to the side), then NO doublespaced figures can make an attack on the glyph holder until the figure in front is destroyed or moved. As well, any single-spaces figure would have to go down level into the water and be at an extreme disadvantage to attack up on the glyph holder. This in my opinion is broken due to the armies that could exploit this part of the map. I used this strategy in a game and it gave me the edge I needed And I almost felt bad because my figure was such a choke point my opponent really had a hard time with it. I still want to playtest it more to see just how one-sided it gets...but I anticipate there needing to be some adjustments there to make it ready for competitive play. i was thinking putting a weaker glyph there like Dagmar could help make that issue less of a problem, but I really do think the fact that a figure can block the glyph access from doublespaced figures and making others go lower by standing in front is just too imbalanced. Just switch out a water hex and put a weaker glyph in place of Wannock and I think you'll be golden. So those are my initial thoughts. If your maps don't make the final cut, we'll make that clear in our Review Thread and that way you can make adjustments and resubmit it if need be. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#140
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Re: Contest Thread: The Uncharted Wellsprings
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Regarding the balance of glyphs, I intentionally chose Wannok and Dagmar glyphs because they were not equal. On Everglades and Evergreens, I put the more powerful glyph on the side of the map that was less appealing. My hope was that since the sand/rock side of the map had the more appealing high ground, placing Wannok on the other side would be a way to balance that. That being said, if you still think that it draws too much attention to the swamp side, I can definitely rethink something else. I attempted to do the same thing for Marshall Law, but in hindsight, perhaps the two sides were similar enough that equal glyphs make sense. In general, I've been struggling with glyph selection a lot. I've generally disliked using Gerda because I think that it's overpowered and slows the game down. Glyphs like Ulaniva and Lodin can be fun, but I think their usefulness depends significantly on the armies being played. Thus, I could imagine many games where they hardly get any use. I like Valda for a lot of maps, but since these maps already have such small footprints and road bonuses, I was worried that Valda would also be too much. Last edited by rednax; June 17th, 2017 at 12:33 PM. |
#141
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Re: Contest Thread: The Uncharted Wellsprings
@rednax
, I did get to play on Everglades and Evergreens at the tourney. I lost, so your map is obviously broken.
In all seriousness, though, I only played the one game on the one map, but both of your maps look really exciting to me, and I'm looking forward to when I get to them on my play testing list. I actually agree with your glyph selection on the maps - they look really balanced by glyph power vs stronger positioning, like you mentioned. I also think sometimes people underestimate the power of initiative mid-game. There are no obvious map-breaking issues on the maps and only a couple nitpicks I've heard, but if that's all there is I don't see anything big enough against them being tournament-worthy. For the glyph selection issue, finding that balance is really hard, especially when you're doing preset glyphs. On your maps you're able to balance them with the positioning, but on more symmetrical maps where the glyph points are equal strength, it's tough to find two that actually balance each other out. Gerda is really strong, and the common/unique attack glyphs can be really strong too depending on the army (especially Common), or completely useless depending on the army. Wannok is strong but less so than Gerda and an Attack glyph with the right army. Dagmar is very valuable but only really draws attention at the end of a round. Valda is one of my favorites because it's good for all armies (usually) but is easily contested (generally). Lodin, IMO, is next to useless unless all of your army uses D20 powers. Usually if I'm making a map with preset glyphs, I'll only use one preset glyph, unless it's a longitudinally asymmetric map like your submissions where I can balance positions. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#142
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Re: Contest Thread: The Uncharted Wellsprings
Here are the first 5 maps for online play, for anyone that's interested. Let me know if you see any somewhat unbrazen errors (so not the table in Thaeberian Wellsprings ).
Also, I took an executive decision and changed up Wasted Swampland a tad. Having water completely surround Kelda was a bit much. Oop. I also noticed I didn't put the level 4 hexes on Burning Temple, but I've put on a temporary fix with text boxes... Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
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#143
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Re: Contest Thread: The Uncharted Wellsprings
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#144
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Re: Contest Thread: The Uncharted Wellsprings
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To chime in about rednax's maps, I really like Marshall Law for some reason... I don't think that the denial of two-space figures would be a big deal if the glyph was Dagmar or something instead of Wannok, but as Wannok that is definitely a problem. E/E is actually my favorite of those two, the bridge-wall use is pretty cool, I can never figure out what to do with that thing. At first I was confused with the placement of the glyphs, but now I see that the road leading to Wannok is actually really good for balance and such. Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
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