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  #24781  
Old January 22nd, 2022, 02:35 PM
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Margloth Margloth is offline
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Re: Public Design Workshop

Seems like Starchalla should have some kind of "Negotiation" or "Diplomatic Solutions" type power.

DIPLOMATIC SOLUTION
If a figure you control is attacked and at least one skull is rolled, roll the 20-sided die, subtracting 5 from the roll if the attacking figure is Insane or Driven. If you roll a (number) or higher, you may (gain some advantage).

"Stealing" might be a cool thematic hook, as a Pirate. Maybe he steals shields rolled by the attacking figure? Stealing feels less like "bringing you over to my way of thinking", but something to capture his "Likeableness" would be cool.

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  #24782  
Old January 22nd, 2022, 03:06 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Margloth View Post
Seems like Starchalla should have some kind of "Negotiation" or "Diplomatic Solutions" type power.

DIPLOMATIC SOLUTION
If a figure you control is attacked and at least one skull is rolled, roll the 20-sided die, subtracting 5 from the roll if the attacking figure is Insane or Driven. If you roll a (number) or higher, you may (gain some advantage).

"Stealing" might be a cool thematic hook, as a Pirate. Maybe he steals shields rolled by the attacking figure? Stealing feels less like "bringing you over to my way of thinking", but something to capture his "Likeableness" would be cool.
Yeah, Gravity Mine could definitely be disposed of in favor of some kind of diplomatic defense.
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  #24783  
Old January 22nd, 2022, 04:04 PM
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Splash Splash is online now
 
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Re: Public Design Workshop

Here's my design for Silas Stone, Cyborg's father.
It's a little rough and he doesn't have a figure unfortunately.
Quote:

NAME = SILAS STONE

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = DISTANT/DRIVEN/CONTROLLING?

SIZE/HEIGHT = MEDIUM 5

LIFE = 2

MOVE = 5
RANGE = 1
ATTACK = 1
DEFENSE = 3

POINTS = ?


S.T.A.R. LABS RESEARCH DIVISION/ALWAYS WORKING
As long as Silas Stone is in your Start Zone, figures in your army with the Class of Titan or Champion may add 1 to any 20-sided die roll. Figures in your army with the species of Cyborg may re-roll 1 defense die when defending against special attacks and do not need figures to be in clear sight to target them for any attacks or special powers.

THE HARD CHOICE
If a Human Unique Hero that you control would be destroyed by receiving one or more wounds, before placing those wounds, you may place that Hero adjacent to Silas Stone and immediately roll the 20-sided die. If you roll 13 or higher, remove up to 3 Wound Markers from that Hero's Army Card and that Hero is considered to have the species of Cyborg instead of the one listed on its card. If Silas Stone is in your Start Zone, add 2 to your roll. Figures moved by The Hard Choice do not take any leaving engagement attacks. Silas Stone may only use The Hard Choice once per game.

ROBOTICS ENGINEERING
At the end of a round, you may choose an Android or Cyborg Hero adjacent to Silas Stone. Remove or place 1 Wound Marker on the chosen figure’s card.
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  #24784  
Old January 22nd, 2022, 05:14 PM
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MrNobody MrNobody is offline
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Re: Public Design Workshop

Even as someone who is usually a proponent for Civie designs, I will say that Cyborg's dad is a questionable one.

What is the theme behind him giving everyone the ability to attack your Cyborgs behind walls and stuff? At first glance, that seems like a slightly odd gimmick to hand out.
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  #24785  
Old January 22nd, 2022, 06:05 PM
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Splash Splash is online now
 
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Re: Public Design Workshop

The idea there is that Cyborg's systems can be linked up with S.T.A.R. Labs surveillance/tracking tech and satellite feed to let him see where everyone is basically.
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  #24786  
Old January 24th, 2022, 10:40 AM
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Re: Public Design Workshop

Quote:
Originally Posted by Margloth View Post
Seems like Starchalla should have some kind of "Negotiation" or "Diplomatic Solutions" type power.

DIPLOMATIC SOLUTION
If a figure you control is attacked and at least one skull is rolled, roll the 20-sided die, subtracting 5 from the roll if the attacking figure is Insane or Driven. If you roll a (number) or higher, you may (gain some advantage).

"Stealing" might be a cool thematic hook, as a Pirate. Maybe he steals shields rolled by the attacking figure? Stealing feels less like "bringing you over to my way of thinking", but something to capture his "Likeableness" would be cool.

Design updated with Pirate's Parley special power.
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  #24787  
Old January 25th, 2022, 09:10 PM
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Margloth Margloth is offline
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Re: Public Design Workshop

I like Pirate's Parley. Mechanically and thematically however, I think you should roll your dice after the attacking figure. Then it really feels like he talks them out of it.

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  #24788  
Old January 30th, 2022, 12:43 PM
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Re: Public Design Workshop

Here he is, @IAmBatman !

Well this is the basic idea, might be a little broken as is, I was gonna take some more time to work on him, but maybe some early input is the best idea lol.
Quote:

NAME = BEAST BOY
SECRET IDENTITY = GAR LOGAN

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = TITAN
PERSONALITY = MISCHIEVOUS

SIZE/HEIGHT = MEDIUM 5/4

LIFE = 6

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 4

POINTS = 100?


BEASTLY ENDURANCE
You may draft this figure into the same army with any other Gar Logan figures that do not have the species of Metahuman. Start the game with this figure on the battlefield and a Beast marker on the card of every other Gar Logan. Only one of your Gar Logan figures can be on the battlefield at a time. If another Gar Logan you control would be destroyed or would receive enough wounds to be destroyed, instead immediately replace the Gar Logan you control with this Gar Logan. If at any point this Gar Logan would be destroyed by receiving wounds, you must instead ignore those wounds and remove another figure in your army with a Beast marker on its card from the game, if possible.

SHAPESHIFTING STAMINA
At any point before or after moving or attacking with a Gar Logan you control, you may switch it with another Gar Logan figure in your army and continue taking a turn with that figure. Switched figures will not take any leaving engagement attacks.
The first power basically give him a second/third/etc. wind for each animal form you bring along. Right now he's kind of hard to target himself, so maybe he reverts at some point idk. If that doesn't work he could get extra life somehow for each form or something.

Middle power is obviously to get him the usefulness of Changeling.

The last power is a little nod to how he was a movie star, I know the power is a little frowned upon these days, but it would be a heck of a lot more useful for Beast Boy than Wonder Man, plus each animal form has a situation they'd be useful in and it'd be cool to have a very human situation for BB to be useful in as well. It could also be edited to more of a FAMOUS WEST COAST B-LISTER power with broader reach or dropped if the rest of the design needs more workspace.

edit: Cut Celebrity Status

Last edited by Splash; January 31st, 2022 at 07:03 PM. Reason: Cut Celebrity Status
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  #24789  
Old January 30th, 2022, 12:57 PM
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Re: Public Design Workshop

I definitely dig the basics of it. Would have to see how difficult it makes him to take out with the first power and probably some opportunities to streamline here and there, but I'm down with the core concepts.

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  #24790  
Old January 31st, 2022, 03:39 PM
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Re: Public Design Workshop

Been wanting to redo my Winston write-up for a little while. I've moved away from his shield barrier as I thought it was the least iconic part of his kit and would help reduce all the defensive powers Overwatch would bring. Potentially could have an Overwatch Recall Story Card that requires Winston and Tracer, but then brings some form of bonding and shield barrier and pulse bomb glyphs.

Quote:
NAME = WINSTON
SPECIES = SIMIAN
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = BRILLIANT
SIZE/HEIGHT = LARGE 5

LIFE = 6
MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 5
POINTS = ???


PRIMAL FURY
Start the game with this Army Card flipped to this side. At the end of an opponent’s turn, if Winston or a friendly figure within 3 clear sight spaces of Winston received two or more wounds or were destroyed this turn, you may flip this card.

JUMP PACK 5
Instead of his normal move, Winston may move up to 5 spaces with Jump Pack. When moving with Jump Pack, Winston has the Flying Special Power, but may not move up or down more than 20 levels in a single jump. After moving Winston with Jump Pack, you may roll an unblockable attack die against any figure adjacent to Winston.

TESLA CANNON SPECIAL ATTACK
Range Special. Attack 3.
Choose 2 spaces in a straight line from Winston. All figures other than Winston on or within 1 space of the chosen spaces are affected by this special attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Figures with the Electrically Charged special power are not affected by Tesla Cannon Special Attack.

SUPER STRENGTH

______________________________________________

NAME = WINSTON
SPECIES = SIMIAN
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = ANGRY
SIZE/HEIGHT = LARGE 5

LIFE = 6
MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 5
POINTS = ???


PRIMAL PUNCH
After an opponent rolls defense dice against Winston's normal attack, you may Knockback the defending figure by placing it on an empty space up to 3 spaces from its current position. Once per turn, after Winston attacks an opponent’s figure, he may move with his Jump Pack special power and attack with a normal attack an additional time. Figures other than Winston moved by this special power do not take any leaving engagement attacks but can receive any falling damage that may apply.

JUMP PACK 5
Instead of his normal move, Winston may move up to 5 spaces with Jump Pack. When moving with Jump Pack, Winston has the Flying Special Power, but may not move up or down more than 20 levels in a single jump. After moving Winston with Jump Pack, you may roll an unblockable attack die against any figure adjacent to Winston.

PRIMAL RESILIENCE
If Winston would receive two or more wounds, ignore one of those wounds. At the end of each round, if Winston is not adjacent to an enemy figure, you may flip this card.

SUPER STRENGTH

Last edited by Skinderella; February 9th, 2022 at 06:04 PM.
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  #24791  
Old January 31st, 2022, 04:33 PM
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Arkham Arkham is offline
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Re: Public Design Workshop

I don't want to see Celebrity Status on another card ever again.
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  #24792  
Old January 31st, 2022, 04:42 PM
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Soundwarp SG-1 Soundwarp SG-1 is offline
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Re: Public Design Workshop

Celebrity Status can rot in C3G Power hell.


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