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#97
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Re: Seth - CRB Phase
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![]() Never mind, I was thinking Frigga's Magic Blessing worked slightly differently. Quote:
SirG, which would be more thematic? Quote:
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#98
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Re: Seth - CRB Phase
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When Seth is engaged with another figure with a Death Marker on its card, the two figures may not be moved out of engagement by any means. Doesn't this cover special movement powers as well as? if "by any means" is a hangup.. When Seth is engaged with another figure with a Death Marker on its card, the two figures may not be move out of engagement with each other or be moved out of engagement by any special power. and for the last part... Seth and the figure with the Death Marker on its card may only target an adjacent figure with a Death Marker on its card. Just spit-balling in hopes of inspiring someone with the correct wording. signature |
#99
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Re: Seth - CRB Phase
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#100
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Re: Seth - CRB Phase
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#101
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Re: Seth - CRB Phase
@SirGalahad
, has there been a decision made yet on how to word the power? Once we've settled things here I can work on an Initial, but until then I'm going to try knocking out some other tests.
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#102
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Seth - CRB Phase
Well, I am glad that such a lively discussion has been generated. Means we shouldn't have to re-evaluate him later, right?
![]() Here's where I'm at: Once Seth and a figure with your Death Marker on its card engage each other, they cannot move out of that engagement or be moved by any special power on an Army Card or Glyph. If either figure targets a figure for an attack or a special power on an Army Card or Glyph that inflicts wounds, that figure must target the other figure, if possible. When the chosen Hero or Seth is destroyed, return your Death Marker to this card. |
#103
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Re: Seth - CRB Phase
I don't think that stops the daring decoy play. Seth & Wasp can tie someone up and they're stuck attacking Wasp while Seth smashes.
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#104
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Re: Seth - CRB Phase
That version works for me.
![]() I thought the problem before was that Daring Decoy and Mark of Death conflicted and actually prevented the target from attacking at all. Personally, I don't see how Wasp absorbing the attacks for Seth (as long as the target is allowed to attack Wasp) is any different then her protecting someone like Thor. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#105
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Re: Seth - CRB Phase
Yeah, I guess you're right. Carry on!
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#106
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Re: Seth - CRB Phase
Will give this until tomorrow evening. If there are no objections then, we'll go with this:
Once Seth and a figure with your Death Marker on its card engage each other, they cannot move out of that engagement or be moved by any special power on an Army Card or Glyph. If either figure targets a figure for an attack or a special power on an Army Card or Glyph that inflicts wounds, that figure must target the other figure, if possible. When the chosen Hero or Seth is destroyed, return your Death Marker to this card. |
#107
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Re: Seth - CRB Phase
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#108
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Re: Seth - CRB Phase
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I'd rather go with something like this, suggested by TB: When Seth and a figure with your Death Marker on its card engage each other, they cannot move out of engagement with each other or be moved by any special power on an Army Card or Glyph. During their turns, if Seth or the chosen figure inflicts a wound on an opponent's figure that is not the other, they receive one wound. |
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