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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #85  
Old November 2nd, 2014, 12:11 PM
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Re: Seth - CRB Phase

I just realized that a figure who is marked and engaged with Seth and a Daring Decoy (and can't move around Seth in such a way as to leave engagement with the Decoy) can't attack at all.
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  #86  
Old November 2nd, 2014, 12:21 PM
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Re: Seth - CRB Phase

I think this would solve that although it definitely changes things:

THE MARK OF DEATH
Start the game with a black Death Marker on this card. Before taking a turn with Seth, if your Death Marker is on this card, you may choose an opponent’s adjacent Unique or Event Hero. If Seth ends his movement unengaged with the chosen Hero and does not attack this turn, place your Death Marker on the chosen Hero's card. When Seth and a figure with your Death Marker on its card engage each another, they cannot move out of engagement with each other, be affected by any special power on an Army Card or Glyph, or attack any other figures. When the chosen Hero or Seth is destroyed, return your Death Marker to this card.

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  #87  
Old November 2nd, 2014, 08:00 PM
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Re: Seth - CRB Phase

Quote:
Originally Posted by quozl View Post
I think this would solve that although it definitely changes things:

THE MARK OF DEATH
Start the game with a black Death Marker on this card. Before taking a turn with Seth, if your Death Marker is on this card, you may choose an opponent’s adjacent Unique or Event Hero. If Seth ends his movement unengaged with the chosen Hero and does not attack this turn, place your Death Marker on the chosen Hero's card. When Seth and a figure with your Death Marker on its card engage each another, they cannot move out of engagement with each other, be affected by any special power on an Army Card or Glyph, or attack any other figures. When the chosen Hero or Seth is destroyed, return your Death Marker to this card.
That'd be a huge change; he could then use it to decimate certain synergies (against Fan4, he could cut off Mr. Fantastic's bonding power and Invisible Woman's defense boost ).

However, I suspect the power as is will be kind of weak, so the change might not be a bad thing.

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  #88  
Old November 3rd, 2014, 11:56 AM
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Re: Seth - CRB Phase

Quote:
THE MARK OF DEATH
Start the game with a black Death Marker on this card. Before taking a turn with Seth, if your Death Marker is on this card, you may choose an opponent’s adjacent Unique or Event Hero. If Seth ends his movement unengaged with the chosen Hero and does not attack this turn, place your Death Marker on the chosen Hero's card. When Seth and a figure with your Death Marker on its card engage each another, they cannot move out of engagement with each other, be affected by any special power on an Army Card or Glyph, or attack any other figures. When the chosen Hero or Seth is destroyed, return your Death Marker to this card.
Actually, after thinking about it a little more, that would cause a lot of issues. What about powers on that figure's card? Can Jean Grey still use Telekinesis on other figures but not herself? Can Wolverine use his Berserker ability?

Also, I realized another odd thing with the current write-up in the SP: While Mark of Death only allows Seth to attack the marked figure, it doesn't say anything about Serpent Crush. That means he could trigger Mark of Death, but then sit there and use Serpent Crush on other enemies. This is also true for the marked figure: Graviton, for example, could still toss other figures.

I'd suggest it be reworded something like this:

Quote:
THE MARK OF DEATH
Start the game with a black Death Marker on this card. Before taking a turn with Seth, if your Death Marker is on this card, you may choose an opponent’s adjacent Unique or Event Hero. If Seth ends his movement not engaged with the chosen Hero and does not attack this turn, place your Death Marker on the chosen Hero's card. When Seth and a figure with your Death Marker on its card engage each other, they cannot move out of engagement with each other, be moved by any special power on an Army Card or Glyph, or target any other figure for an attack or special power on its Army Card or a Glyph. If a special power would prevent Seth or the chosen Hero from attacking each other, that special power is negated for that attack. When Seth or the chosen Hero is destroyed, return your Death Marker to this card.
Regardless of which direct we do decide to go, I'd like to know soon as I was hoping to start on the Initial today.

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  #89  
Old November 3rd, 2014, 12:11 PM
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Re: Seth - CRB Phase

Pretty wordy (which we can work on as we go), but I think the intent is clear.

Carry on.

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  #90  
Old November 3rd, 2014, 02:31 PM
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Re: Seth - CRB Phase

I don't think the intent is clear. Can you still use non-wounding powers on other figures, including bonding powers?

How about we just let the figure do other stuff if they must?
Once Seth and a figure with your Death Marker on its card engage each other, they cannot move out of engagement with each other or be moved by any special power on an Army Card or Glyph, and if they target a figure for an attack or for a special power on an Army Card or a Glyph that inflicts wounds, they must choose each other, if possible.
So a daring decoy may still be attacked, and figure moving powers can still be used on other figures. I think this hits the main points and is a little more self-contained.
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  #91  
Old November 3rd, 2014, 03:16 PM
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Re: Seth - CRB Phase

Quote:
Originally Posted by dok View Post
I don't think the intent is clear. Can you still use non-wounding powers on other figures, including bonding powers?
While it does get odd with some powers, for the most part it's clear: you can't use a power that requires you to target/choose a figure, unless you target/choose the other figure locked in by the Mark of Death.

Quote:
Originally Posted by dok View Post
How about we just let the figure do other stuff if they must?
Once Seth and a figure with your Death Marker on its card engage each other, they cannot move out of engagement with each other or be moved by any special power on an Army Card or Glyph, and if they target a figure for an attack or for a special power on an Army Card or a Glyph that inflicts wounds, they must choose each other, if possible.
So a daring decoy may still be attacked, and figure moving powers can still be used on other figures. I think this hits the main points and is a little more self-contained.
That works too, though likewise runs into some odd interactions: for example, does Jean Grey's Telekinesis count as a special power that inflicts wounds? What about Balder's Frigga's Magic Blessing?

I'm not opposed to it, I do like that it's shorter, but it seems to me no matter how we do this it's going to run into some very odd interactions.

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  #92  
Old November 3rd, 2014, 03:21 PM
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Re: Seth - CRB Phase

We could do the power in other ways too, like giving incentives to attack each other like Hercules does. The theme here is that once Seth marks you, the next time you meet Seth, one of them will die.

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  #93  
Old November 3rd, 2014, 03:23 PM
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Re: Seth - CRB Phase

I will think on this, and post thoughts after school.
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  #94  
Old November 3rd, 2014, 03:25 PM
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Re: Seth - CRB Phase

Quote:
Originally Posted by Viegon View Post
Quote:
Originally Posted by dok View Post
I don't think the intent is clear. Can you still use non-wounding powers on other figures, including bonding powers?
While it does get odd with some powers, for the most part it's clear: you can't use a power that requires you to target/choose a figure, unless you target/choose the other figure locked in by the Mark of Death.
Well, I don't know this guy from comics, but this version of the power is pretty close to a blanket negation, which doesn't seem like the theme you are going for.

Quote:
Originally Posted by Viegon View Post
Quote:
Originally Posted by dok View Post
How about we just let the figure do other stuff if they must?
Once Seth and a figure with your Death Marker on its card engage each other, they cannot move out of engagement with each other or be moved by any special power on an Army Card or Glyph, and if they target a figure for an attack or for a special power on an Army Card or a Glyph that inflicts wounds, they must choose each other, if possible.
So a daring decoy may still be attacked, and figure moving powers can still be used on other figures. I think this hits the main points and is a little more self-contained.
That works too, though likewise runs into some odd interactions: for example, does Jean Grey's Telekinesis count as a special power that inflicts wounds? What about Balder's Frigga's Magic Blessing?
Telekinesis is certainly a special power that inflicts wounds, however, it first moves the figure, so you can't pick Seth. Because it's not "possible" to choose Seth, you can choose others.

I'm not sure what's confusing on Frigga's Magic Blessing. You roll the die as usual. The skull and shield don't let you choose anything. If you roll the blank, then you have to pick Seth.

Quote:
Originally Posted by Viegon View Post
I'm not opposed to it, I do like that it's shorter, but it seems to me no matter how we do this it's going to run into some very odd interactions.
I suppose that's true. This version gets closer to what I think is the intended set of effects though.
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  #95  
Old November 3rd, 2014, 04:33 PM
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Re: Seth - CRB Phase

How's this?

When Seth and a figure with your Death Marker on its card engage each other, they cannot move out of engagement with each other, be moved by any special power on an Army Card or Glyph, they must target each other for all attacks or special powers that cause wounds, and Seth and the chosen Hero cannot be prevented from attacking each other. When the chosen Hero or Seth is destroyed, return your Death Marker to this card.

The only part of this text that doesn't really sit well with me is the triple usage of "each other", but I am unsure of how to fix that.
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  #96  
Old November 3rd, 2014, 06:37 PM
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Re: Seth - CRB Phase

Quote:
Originally Posted by Karat View Post
How's this?

When Seth and a figure with your Death Marker on its card engage each other, they cannot move out of engagement with each other, be moved by any special power on an Army Card or Glyph, they must target each other for all attacks or special powers that cause wounds, and Seth and the chosen Hero cannot be prevented from attacking each other. When the chosen Hero or Seth is destroyed, return your Death Marker to this card.

The only part of this text that doesn't really sit well with me is the triple usage of "each other", but I am unsure of how to fix that.
That doesn't really fix any of the issues from dok's suggestion. I like quozl's idea. Something like this?

Quote:
When Seth and a figure with your Death Marker on its card engage each other, they cannot move out of engagement with each other, be moved by any special power on an Army Card or Glyph. During their turns, if Seth or the chosen figure inflicts a wound on an opponent's figure that is not the other, they receive one wound.
I have it on their turns so that units with passive powers like Counterstrike and Engagement Strike aren't affected worse than others. Wording probably needs some major work though.

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