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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #61  
Old February 15th, 2022, 01:07 AM
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Re: C3G Faction Strategy Guides

Awesome! These are quickly becoming close to my favourite faction and they were already high.

Heroes For Hire makes me realize yet again how much we need Misty and Colleen.
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  #62  
Old February 15th, 2022, 07:31 AM
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Re: C3G Faction Strategy Guides

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Originally Posted by Splash View Post
Awesome! These are quickly becoming close to my favourite faction and they were already high.

Heroes For Hire makes me realize yet again how much we need Misty and Colleen.
Whose write up were those? I remember digging the take a lot. Something that should be coming up in public nominations if they're still public.

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  #63  
Old February 15th, 2022, 12:40 PM
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Re: C3G Faction Strategy Guides

I'd love to see a Power Man writeup eventually too.
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  #64  
Old February 20th, 2022, 12:10 PM
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Re: C3G Faction Strategy Guides

Yellow Lanterns Faction Strategy

Overview
The Yellow Lanterns are built around the Insurgent faction. The main source of synergy comes from Sinestro Corps Soldiers bonding (extra turns). Arkillo can also provide a hefty offensive boost. Like the Green Lanterns, the Yellow Lanterns offer an extreme amount of offense early on that gradually diminishes throughout the game as your yellow Battery Markers are spent.

Important Links
Yellow Lantern Main Synergies
These are the main figures you'll be building a Yellow Lantern army around.
  • Sinestro Corps Soldier (110) - The Sinestro Corps Soldiers bond with your Yellow Lanterns. They’re an average add-on by themselves, but become a powerhouse when paired with Arkillo. I recommend bringing 1-2 of them if you’re not bringing Arkillo, and bringing 2-3 of them if you’re bringing Arkillo.
  • Yellow Lantern (Arkillo) (310) - Arkillo is the strongest Yellow Lantern. Insurgent Motivation requires killing your own 110-point Sinestro Corps Soldier, but the payoff is well worth it, as it drastically increases your army's offensive output for the rest of the game. With Arkillo's boosts and their natural speed and range, the Yellow Lanterns are able to quickly kill even durable enemies. Additionally, Eviscerate is a source of guaranteed autowounds at the cost of a Battery Marker - the effectiveness of this power cannot be overstated! Arkillo is relatively fragile for his cost, so keep him in your start zone until the endgame so he continues to provide his attack boost.
  • Yellow Lantern (Mongul II) (410) - Can steal yellow Battery Markers from fallen allies to supercharge his power.
  • Yellow Lantern (Karu-Sil) (340) - Powerful attacker but fragile for her cost. Bring The Pack with her.
  • Yellow Construct (The Pack) (160) - The Pack is very aggressive, acting as Yellow Lantern bonders but they are quite fragile for their cost. Because of this, they work best alongside Karu-Sil (who gets stronger when each member of The Pack is destroyed), but they can be a useful addition to any Yellow Lantern army.
  • Parallax (Entity) (450) - Parallax can boost your own Yellow Lantern to recharge its Battery Markers - handy for Sinestro or Arkillo to supercharge them. Parallax can also try to take over enemy figures. Both of these strategies are fairly swingy but quite effective when they work well.

The Yellow Lanterns
These are the bread and butter of the faction.
  • Yellow Lantern (Thaal Sinestro) (330) - Sinestro has the standard Lantern powers of Power Battery + Power Shield, but the basics are strong, and Sinestro starts the game with an impressive 4 Battery Markers. Sinestro boasts a strong normal attack early on, then can maintain that powerful offense once his Battery Markers are depleted thanks to Force of Fear.
  • Yellow Lantern (Lyssa Drak) (240) - Lyssa offers an initiative boost to the faction, at the cost of losing the Flying special power. She's the same cost as Scarecrow so choosing between them depends on how much you value winning initiative consistently.
  • Yellow Lantern (Jonathan Crane / Scarecrow) (240) - Scarecrow is my go-to for a cheap Yellow Lantern. He's got the standard Power Shield and solid stats, and his special attack is handy for certain enemies or crowd-clearing.
  • Parallax (Hal Jordan) (950) - Parallax Hal is an offensive juggernaut. He's so expensive that he is an army all his own, though you should include some Green Constructs with him to shore up his defensive frailty.

The Manhunters
The android Manhunters are another source of Yellow Lantern synergy. They're not the most competitive figures due to their fragility. But they are great fun when used with the Yellow Lanterns against the Green Lanterns, and it's worth discussing how to best utilize them.
  • Manhunter (140) - Recharging a friendly Yellow Lantern with Yellow Power Charge isn't often worth it, since it takes your whole turn. Draining opposing Green Lanterns with Green Power Drain, however, is extremely strong and should be done when possible. Choose an enemy figure that often reveals an Order Marker for Manhunting to maximize their free movement.
  • Yellow Lantern (Hank Henshaw / Cyborg Superman) (430) - Hank is the leader of the Manhunters, boosting their movement and able to destroy them to heal himself. He hits hard and is hard to put down.

Army Build Examples:

600 Points
  • Sinestro, The Pack, Sinestro Corps Soldier x1

700 Points
  • Scarecrow, Lyssa, Sinestro Corps Soldier x2

800 Points
  • Arkillo, Sinestro, The Pack

900 Points
  • Sinestro, Scarecrow/Lyssa, Sinestro Corps Soldier x3
  • Arkillo, Scarecrow/Lyssa, Sinestro Corps Soldier x3 (880 points, but this is a strong build)

1000 Points
  • Arkillo, Sinestro, Sinestro Corps Soldier x3 (970 points, but this is a strong build)
  • Arkillo, Scarecrow/Lyssa, Parallax (Entity)

1100 Points
  • Hank Henshaw, Manhunter x4, Sinestro Corps Soldier x1
  • Parallax (Hal), Green Construct Shield x5, Green Construct Decoy x1
  • Arkillo, Sinestro, Scarecrow/Lyssa, Sinestro Corps Soldier x2

1300 Points
  • Arkillo, Sinestro, Sinestro Corps Soldier x6

1400 Points
  • Parallax (Hal), Parallax (Entity)

Yellow Lanterns by points:
Spoiler Alert!

Last edited by Arch-vile; January 26th, 2023 at 05:32 PM.
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  #65  
Old February 20th, 2022, 12:38 PM
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Re: C3G Faction Strategy Guides - Yellow Lanterns!

Cool write up! I hope we find a day some day to make the faction a bit more cohesive.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #66  
Old February 20th, 2022, 02:13 PM
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Re: C3G Faction Strategy Guides - Yellow Lanterns!

Sweet, feel the fear...of these powerful strats.
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  #67  
Old February 20th, 2022, 03:15 PM
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Re: C3G Faction Strategy Guides - Yellow Lanterns!

These are great! Last three guides are a bunch of my favourite factions so it's really nice to see these different ways to build them.

Always had trouble finding a reason to draft Lyssa over other YLs so I'll have to try a bunch of these out. Would love to see some more YLs in the future!
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  #68  
Old February 20th, 2022, 03:25 PM
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Re: C3G Faction Strategy Guides - Yellow Lanterns!

We've got a sprinkle of Yellow Lantern love On Deck. Wish someone was around to take over johnny's abandoned LD in there so we could call that one good to go.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #69  
Old February 26th, 2022, 05:30 PM
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Re: C3G Faction Strategy Guides - Yellow Lanterns!

Quote:
Originally Posted by IAmBatman View Post
We've got a sprinkle of Yellow Lantern love On Deck. Wish someone was around to take over johnny's abandoned LD in there so we could call that one good to go.
well SW and I both have designs to also add to that. I've got a semi plan with SW set up to get the Yellow's to some round numbers.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #70  
Old March 11th, 2022, 05:53 PM
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Re: C3G Faction Strategy Guides

Did this used to be stickied? If not, maybe it should be?
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  #71  
Old March 11th, 2022, 06:15 PM
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Re: C3G Faction Strategy Guides

We had far too many threads stickied. This thread is still linked in the Welcome to C3G thread for easy access.
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  #72  
Old March 11th, 2022, 07:34 PM
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Re: C3G Faction Strategy Guides

Quote:
Originally Posted by toyhandle View Post
Did this used to be stickied? If not, maybe it should be?
Bookmark it!
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