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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#37
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Re: Unit Strategy Review: How to use the Einar Imperium
In a head to head battle, the Sentinals and Minions always come out ahead of the Imperium, so how are the Imperium worth more than their cousins? The answer would seem to lie in what they can do to other units. I've seen them lay down some massive hurt with their six attacks per order marker, but I've also seen them ruthlessly mowed down before doing anything. In my experience, the Sentinals or Minions could do the same job, taking out the same number of figures, costing less, taking a little more time, but then surviving and moving on to bigger and better things. I like the Imperium, but they don't really seem to justify their cost when compared to the other kyrie squads. That being said, they still see a lot of play time in my playing circle because we often play thematic or general-based armies. And we try to spread the love by using some of the not-quite-Q9-caliber units.
Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#38
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Re: Unit Strategy Review: How to use the Einar Imperium
Hi,
I first played with them in a random deck game and fell in love with my "Fabios with wings" as my fellow scapers called them. I just recently played a game where the EI were responsible for the deaths of several heros and one squad. When these guys rocked the battle. They quickly became targets, and with the stealth flying, flew to the highest points and sliced and diced everyone who came near. That was until they were taken out by Syvarious. They caused over 300 ponts of damage in 4 turns. Well worth the investment, in my opinion. If power corrupts, and absolute power corrupts absolutely, and knowledge is power, does absolute knowledge corrupt absolutely?
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#39
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Re: Unit Strategy Review: How to use the Einar Imperium
Well met!
I think they are ideally suited to use with Phantom Knoights: 280 EI x 2 140 PKs x 2 80 Raelin 500 [Legacy prices the EI at 110, PKs at 80, Raelin at 100, Atlaga at 100 Kiova at 70, Deathreavers at 55] |
#40
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Re: Unit Strategy Review: How to use the Einar Imperium
I watched a squad of Einar Imperium backed by Kiova completely rip apart Major Q9 the other day. It was flabbergasting.
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#41
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Re: Unit Strategy Review: How to use the Einar Imperium
That sounds beautiful! I guess it makes sense because Kiova does make it harder for Q9 to kill EI(thanks to a typical 1 or 2 skulls, and a heightened chance for 1 or 2 shields).
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. Last edited by flameslayer93; November 22nd, 2011 at 07:33 AM. |
#44
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Re: Unit Strategy Review: How to use the Einar Imperium
Units to avoid: Braxas
Strange, I shredded Braxas in one turn in my 2000 point brawl. |
#45
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Re: Unit Strategy Review: How to use the Einar Imperium
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Braxas: A major danger to such an expensive squad, her deadly Acid Breath can eliminate a squad of the Einar Imperium in one turn. Since it is an automatic destruction ability, even Empress Kiova cannot help them. Of course, Braxas is still a good target for a surgical strike by the Einar Imperium--due to her low defense--but you will want to tie her down with some low cost expendable units first, giving the Einar Imperium a chance to get the first strike on her...which could be all you need to take her down! Major Q9: This Soulborg is another unit that is dangerous to the Einar Imperium. Unlike Braxas, Major Q9 is not a good target for the Einar Imperium to go after. His high defense alone makes it tough for the Einar Imperium to do much damage, and should they score a hit his life of 4 means he'll probably live long enough to retaliate. Major Q9 should be avoided unless you have no other units that can do the job by themselves. Samurai Squads: All the Samurai are also poor targets for the Einar Imperium. The Tagawa Samurai, Izumi Samurai and Kaemon Awa should be avoided especially--their high defense and Counter Strike make them a risky units to engage. Kaemon Awa also has his Quick Release, which can take out two-thirds of your squad. Ninjas of the North Wind: The Ninjas are a particular nuisance to the Einar Imperium. The Disappearing Ninja ability allows them to run away from the initial attack and completely avoid the Double Strike. Ghost Walk prevents any attempt to tie them up or slow them down, unless you are fielding the Gladiatrons. Finally their base attack of four can bring the Einar Imperium to their knees. High Defense Units: In general, the Einar Imperium should initially avoid any units with high defense (5 or 6 and above). They should focus primarily on eliminating the Unique Heroes with low defense and cleaning up the average squad units. If these units have been eliminated or if you have a tactical reason to go after the high defense units then go ahead and use the Einar Imperium. After all, this squad is not designed to just sit back and watch. Once you activate them or they in range of the enemy, they should be utilized until they are eliminated or until the enemy has no one left standing. For additional information see the Book of The Einar Imperium.[/QUOTE] The article SHOULD say, "Stay away from ALL ranged units, unless you have a deathwish." Seriously, these guys are arguably the most over priced squad in the game. Yes, they can be nasty in close quarters, But in a standard 500 point competitive match, it's almost a given you'll NEED the Empress for re-rolling defense. So let's see: 140 x 2 + 90 = 370. (Only 130 points left over.Not enough for a third squad.) I'm sorry, but IMHO, under 3 squads just won't cut it, unless your opponent is running an all melee army. Honestly, the designers royally screwed these guys up. How I would've done it: Make them 110 smackers for their abilities as is, OR: Make 'em 110 points, give them starting 4 defense, the Counter Strike ability, and a +1 to Speed, (Take away Kiova's re-roll trick and Double Attack completely) THEN they'd be worth their salt, IMO. So Move 6, Range 1, Attack 3, Def. 4, Stealth Flying and Counter Strike. Kiova should give all Imperium within 4 clear sight spaces +1 Defense and Attack dice. (I'd make her an even 110 points.) Now let's get to the article's "Front Line Decoy" trick. A fun trick to pull off, but in an uber competitive 500 point match, NOT a good idea. You need Raelin (80), Kiova (90) and 2 squads of Imperium. (280!)... That leaves what, 50 points left?? So say hi to the Marro Warriors. In a super-competitive matchup, not the greatest team, unless Like I said before, your opponent has no range in his army. (I dunno about you, but that's quite rare.) The article mentions something along the lines of the "Imperium should be able to fend off ranged attacks as Kiova within 5 spaces", yadda yadda... Um...? First of all, multiple units with 3 attack can decimate this strategy. The Empress does not have a Bonding ability, so the Imperium and Empress will take multiple turns to get into position. Meanwhile if you're opponent is playing smart, he'll have taken the high ground with his Krav, Microcorps, 4th Mass, whatever. As cool as these guys are, they are simply horrendously over priced. Period. The article further mentions "Clean up units". Why in the holy hec would you put 140 points (nearly a third of your 500 point army) into clean up?? Just a complete waste of points. NOW: For higher point home games? Disregard everything I've said, and go nuts! That's all I got for now. "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#46
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Re: Unit Strategy Review: How to use the Einar Imperium
If you can squeeze in Marcus and Atlaga, these suckers'll have 7 Move, making it hard for them not to get the first strike. Other than that, I mostly just use these guys as bodyguards for cheerleaders so that I don't have to move Empress first. If they had the 4 defense, they'd be worth every penny.
I do like the Empress though. ~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#47
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Re: Unit Strategy Review: How to use the Einar Imperium
Yes we all know that, stategy articles are not about rating an unit but about how to use it the best way.
For example, you should make a strategy article on Morsbane, you seems to field him even if he's really really bad and even if he'll be useless in the game. |
#48
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Re: Unit Strategy Review: How to use the Einar Imperium
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