* Airborne Elite, Kursus, Swaysil, Zogross Hardscale, Armoc Vipersx4, Roman Archersx3 Attack of titans
* Avernus, Bol, Boreos, Lilja, Talingul, Greater Ice Elemental, Iron Golem
The Play-In are on Succession.
The quozl (3-1) v. dok (3-1) armies are:[indent] The Shallow End
* Major Q9, Marcu Esenwein, Raelin the Kyrie Warrior [RotV], Deathreaversx3, Shades of Bleakwoode Paying the Ax Tax
* Beorn Boltcutter, Darrak Ambershard, Eldgrim the Viking Champion, Isamu, Marro Warriors, Raelin the Kyrie Warrior [RotV], Axegrinders of Burning Forgex3
Queen's Gambit
* Braxas, Sudema, Warden 816, Crypt Guardianx4, Drow Chainfighter The Shallow End
* Major Q9, Marcu Esenwein, Raelin the Kyrie Warrior [RotV], Deathreaversx3, Shades of Bleakwoode
Vark of the Covenant
* Arktos, Heracles, Isamu, Marro Warriors, Varkaanan Greyspears, Varkaanan Swiftfangs Bol's Grab Bag O' Good Stuff
* Bol, Brute Gruts, Isamu, Kaemon Awa, Krav Maga Agents, Marcu Esenwein, Otonashi, Rygarn, Deathreaversx3
Paying the Ax Tax
* Beorn Boltcutter, Darrak Ambershard, Eldgrim the Viking Champion, Isamu, Marro Warriors, Raelin the Kyrie Warrior [RotV], Axegrinders of Burning Forgex3 Lost activations
* Major Q10, The Varja, Havech Eradicatorsx3
The Rotten Romans
* Isamu, Krav Maga Agents, Marcu Esenwein, Marcus Decimus Gallus, Marro Warriors, Valguard, Roman Legionnairesx3 Into the Spider-Verse
* Estivara, Kozil, Krav Maga Agents, Marcu Esenwein, Fyorlag Spidersx4, Sahuagin Raider, Wyvernx2
Deaths army of doom
* Azazel the Kyrie Warrior, Air Elementalx2, Death Knights of Valkrillx5, Dumutef Guardx2, Skull Demonx2 Night Prowlers
* Arktos, Bol, Krav Maga Agents, Varkaanan Darkclaws, Varkaanan Greyspears, Varkaanan Quickblades, Varkaanan Swiftfangs
* Bol, Gen. Simon Fraser, Jarek Guy, Marcus Decimus Gallus, 10th Regiment of Footx3, Fen Hydra The Valiant Bunch
* Concan the Kyrie Warrior, Morgan's Riflemen, 4th Massachusetts Linex2, Knights of Westonx2, Templar Cavalryx2
Deaths army of doom
* Azazel the Kyrie Warrior, Air Elementalx2, Death Knights of Valkrillx5, Dumutef Guardx2, Skull Demonx2 The Shallow End
* Major Q9, Marcu Esenwein, Raelin the Kyrie Warrior [RotV], Deathreaversx3, Shades of Bleakwoode
The Rotten Romans
* Isamu, Krav Maga Agents, Marcu Esenwein, Marcus Decimus Gallus, Marro Warriors, Valguard, Roman Legionnairesx3 Bol's Grab Bag O' Good Stuff
* Bol, Brute Gruts, Isamu, Kaemon Awa, Krav Maga Agents, Marcu Esenwein, Otonashi, Rygarn, Deathreaversx3
Deaths army of doom
* Azazel the Kyrie Warrior, Air Elementalx2, Death Knights of Valkrillx5, Dumutef Guardx2, Skull Demonx2 Below Average
* Himmelskralle, Vulcanmech Incendiborgs, Deathreaversx2, Knights of Blackgaardx2, Sahuagin Raiderx2
* Eltahale, Heirloom, 10th Regiment of Footx3, Phantom Knightsx2 The Shallow End
* Major Q9, Marcu Esenwein, Raelin the Kyrie Warrior [RotV], Deathreaversx3, Shades of Bleakwoode
For this event, each player will bring a pool of up to 680 points with no more than 12 figures from any one card. VC allowed, no Marvel. Delta VC Card Values in use.
Before the game, the two players will secretly choose a 440 point army from their 680 point pool, and simultaneously reveal their choice. Placed armies are limited to a maximum of 20 figures, with no hex limit.*
Before each game, there will be a dice-off, done by the tournament organizers. The dice-off winner will decide whether to place armies first or second. An army may occupy any number of spaces as long as it meets the figure limit. *Airborne Elite, Rechets of Bogdan, and Bound Heroes of the Acolytes of Vorganund count towards the figure limit.
If the placed figures in the army require more than 24 start zone spaces, place the minimum number of additional start zone tiles needed adjacent to the back of the start zone. All additional start zone tiles placed must be adjacent to standard start zone spaces, must be the same level as an adjacent standard start zone space (use grass or ice), and cannot be placed adjacent to a space that is not in the start zone. If there is a dispute in adding tiles, contact an organizer.
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers.
Event Details and Rules:
Spoiler Alert!
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
One player has taken 20 minutes less game time than their opponent according to the app AND
At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the timed game finish. After that point, if the time gap between the two players increases by another 10 minutes beyond the noted gap, then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
Always press the "done" button when your turn is complete.
If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Stalemate Rule
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
There is no attack or attacking power* used against an opponent, and
Each player wins initiative at least once,
Then the game is over and the winner is determined by partial card scoring.
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please notify the organizers of the situation. Also notify the organizers if you cannot come to an agreement with your opponent on a time to schedule the game during that week.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players may be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games
Only the tournament referees (Dysole, kevindola, dok, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
Disputes
The tournament referees are Dysole, kevindola, dok, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
The rules say both the dice-off winner and the dice-off loser decide whether to place first or second. Which gets to decide placement order? And what does the other one then decide?
The rules say both the dice-off winner and the dice-off loser decide whether to place first or second. Which gets to decide placement order? And what does the other one then decide?
Fixed, sorry for the confusion. Dice-off is just for placement order.
As long as I'm here, I'll note that an easy way to simultaneously reveal armies is to use the Order Marker system. If you would like to pick armies before the game so you can place, you can use a number of options, such as picking a third person that you both message with your lists.
Deaths army of doom
* Azazel the Kyrie Warrior, Air Elementalx2, Death Knights of Valkrillx5, Dumutef Guardx2, Skull Demonx2 Paying the Ax Tax
* Beorn Boltcutter, Darrak Ambershard, Eldgrim the Viking Champion, Isamu, Marro Warriors, Raelin the Kyrie Warrior [RotV], Axegrinders of Burning Forgex3
Judge Dredd
* Bol, Clayton Pierce, Guilty McCreech, James Murphy, Johnny ""Shotgun"" Sullivan, Kate Crawford, Louis ""Mad Dog"" Malone, Valguard, Dreadgul Raidersx3 Bol's Grab Bag O' Good Stuff
* Bol, Brute Gruts, Isamu, Kaemon Awa, Krav Maga Agents, Marcu Esenwein, Otonashi, Rygarn, Deathreaversx3
superfrog chooses who places first. vydar_xliii does not.