|
Official Units Discussion of official HeroScape units |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
The Book of Tor-Kul-Na
The Book of Tor-Kul-Na
Swarm of the Marro - Master Set 2 ________________________________________________________________ If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info. Character Bio: In the depths of the uncharted swamp, giant predators hunt and devour each other in a never-ending cycle of life and death. Those deadly giants stampede in terror, catching the scent of the Marro Hivelord, Tor-Kul-Na, silently searching the misty layers of undergrowth. The Hivelord leader rides on the back of a formidable-looking, giant Marro. The Tor-Kul-Na mentally controls the lesser Marro. Moving at monstrous speeds, Tor-Kul-Na routinely and ruthlessly orders its mount to crush enemies. The attacking Marro, normally mindless servants, suddenly become clever and even more deadly as the Hivelord mentally orders them to mass attack enemy troops. In the heat of battle, as the giant Marro rips and slashes its way through the enemy, the awesome power of the giant Marro reveals itself. As the enemy thinks that victory over Tor-Kul-Na is immenent, the giant Marro rises up and begins eating the Marrden Nagrubs that have been gathering. Enemies watch, dazed and filled with new fear, as the wounds on the giant Marro instantly heal. (Hasbro) -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Recieved
Synergy Benefits Offered
-Strategy, Tactics and Tips-
_________________________________________________________________ -Heroscapers Community Contributions- Power Ranking and Master Index
Unit Strategy Review Unit Strategy Review: Tor-Kul-Na Last edited by Revdyer; October 20th, 2009 at 08:38 AM. |
#2
|
|||
|
|||
Quote:
If there is an official ruling (or even a consensus interpretation), it should probably go into the "Rulings and Clarifications" section. Answer (courtesy of GrungeBob): NOT a free move. Tor-Kul-Na must have at least one move space remaining to attempt Trample Stomp; if successful, the Trample Stomp uses one of Tor-Kul-Na's move spaces. This question fueled 7 pages of debate. If you are not interested in reading the discussion, jump ahead to this post. |
#3
|
|||
|
|||
Quote:
|
#4
|
||||
|
||||
Quote:
If people are playing it this way he could, in theory, never stop moving as long as there is another common figure or one life left hero standing next to him. I see nothing that says it is a free move. What I see is people wanting to interpret it that way. The ability to potentially trample up to 6 figures (his move value) then still attack is strong enough. He is supposed to be powerful, but not Godly. |
#5
|
|||
|
|||
Yea the text at the beginning that clarifies the character he is stomping must be in a space where Tor Kul Na could end his movement implies that its part of his normal movment distance. Thus if you've already moved 6 spaces and you're not allowed to trample someone that would result in you moving onto a 7th space.
Theres no free movements thrown in, he can only cause as much havoc as possible within 6 movement spaces of where he started. Seems pefectly clear to me, but its easy to read too much into it. He could however steamroll down a road full of figures for 9 spaces, and movement glyphs or power boosts would apply |
#6
|
||||
|
||||
I understand the 'Trample Stomp' ability apart from one thing.
Can Tor-Kul-Na use this power more than once aslong as he destroys the chosen figure and has movement left? This is what i interpretted 'At any point while moving' as. |
#7
|
||||
|
||||
Yes. In the game that Craig Van Ness played against MattserTruckRally at Gencon, Mattser trampled several of Craig's 4th mass in one turn.
|
#8
|
||||
|
||||
Quote:
I see this powerhouse being a good bridge unblocker! |
#9
|
|||
|
|||
Quote:
I would imagine most opponents wouldn't try and swarm him with too many figures though for fear of being trampled. |
#10
|
||||
|
||||
Quote:
|
#11
|
||||
|
||||
I am mildly physically aroused at the thought of using Kra-Ne-Um against the roborats. The rotten little buggers don't get to scatter when the big boy comes haulin' towards them. From now on, any time someone drafts 2 or more squads of them I'm going for the chrome-dome killin' machine, here.
You are the brute squad! Quote:
|
#12
|
||||
|
||||
My guess is that taking this guy down will be similar to how you take down Jotun or (to a lesser extent) Mimring.
|
|
|