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#13
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Re: OHS event pairing rules
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At least, it reminds me of the system used in Ladder-based play like I see in Battle for Wesnoth and Age of Kings HD, among others. -- A ladder system would have the (possible) added benefit(?) of letting players play independent, competitive games. Not to mention a way to compare players' skill-levels by some other means than W/L ratio or ranking in a table. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#14
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Re: OHS event pairing rules
My suggestion - the Universal Scaper Championship Formula - was completely my own invention! It was largely offered tongue-in-cheek, though. You guys have this well in hand, and I don't participate in the online scene. I am sure dok and the others behind the curtain know what the USCF system is like and they are aware of its virtues and drawbacks for this group.
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#15
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Re: OHS event pairing rules
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#1 vs #13 #14 vs #15 But #1 vs #13 is a rematch. Does #13 switch with #14 because that is the seed ranked directly below him? or are they reseeded for re-pairing purposes such as (#1=#1, #14=#2, #15=#3, #13=#4) so then #13 switches with #15? |
#16
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Re: OHS event pairing rules
the latter
Last edited by dok; September 12th, 2014 at 10:12 AM. Reason: and this all changes soon anyway |
#17
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Re: OHS event pairing rules
Updated version in the first post.
I know it looks quite complex. I want to emphasize that most of the complexity is there to cover some peculiar corner cases. The core approach is not that tricky. Super cliff's notes version:
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#18
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Re: OHS event pairing rules
One additional addenda to these rules:
By random chance, the only two completely new players (zero online games) in a field of 24 players were set to play each other in round 1 of season 17. We decided on the fly that this was not in the interest of the event, so we treated that as a "rematch from the previous two seasons" and used standard rematch avoidance. We have decided that that will be official policy moving forward. |
#19
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Re: OHS event pairing rules
A minor tweak to Strength of Schedule calculations this season (18). When adding a player's ranking to your Strength of Schedule, if their rating is lower than the starting new player rating, we will use the starting new player rating instead. Additionally, if you receive a bye or a forfeit win, your strength of schedule will have this same lower baseline averaged into it.
There's a good chance that we will debut a completely new Strength of Schedule measure starting next season that will eliminate the need for these sorts of heuristic tweaks, but more testing and observation is needed on that. |
#20
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Re: OHS event pairing rules
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You will see it when standings post in season 19, but the basic gist of it is that your SoS is determined by the expected performance of an unknown new player against your schedule. In order to make high SoS=better, the way we're displaying it will be the expected winning percentage of your slate of opponents against a new player. So, if your SoS displays as 60%, then that means the ranking algorithm would guess that your slate of opponents would have won 60% of their games against a set of unknown new players. (This means that byes and forfeit wins are very bad for your strength of schedule, because an unknown new player wins 100% of the time against "bye".) |
#21
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Re: OHS event pairing rules
Two changes to our pairing rules that we have agreed on internally for some time, but never announced publicly:
The OP will be updated to reflect these changes soon. Last edited by dok; February 6th, 2017 at 02:43 PM. Reason: Soon meaning a little over a year later, I guess. |
#22
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Re: OHS event pairing rules
I added a small update here to include an explanation of the SoS system we've been using for a while now.
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#23
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Re: OHS event pairing rules
Small change to the pairing rules:
Previously, for the first two rounds of an event, you were shielded from playing a rematch with someone you had played in either of the previous two events. While this is still the case for round 1, in round 2 the "look-back" period is now reduced to one event. So you could play someone you had played two events prior in the second round. |
#24
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Re: OHS event pairing rules
A small tweak - we are changing our pair-up protocol. It used to be:
Quote:
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