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  #157  
Old September 23rd, 2019, 01:03 PM
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Re: Sir Heroscape's Maps

Quote:
Originally Posted by Astroking112 View Post
Just in case you hadn't seen it, Aaryglynn is actually already an official map. It should be pretty easy to rename this and still keep the Aaryglynn inspiration, though.

Other than that, I think that it looks like an interesting map. I'm a little concerned that Wannok isn't enough to overcome certain combinations of random Glyphs (personally, I think that fixing those two to an interesting pair would be more exciting) on its own, but that might just be because I frequently play on Dignan's maps, and he uses Wannok very regularly.
Had no idea. Where is the PDF housed? is there a map resource for official pdf's I've been missing?

As to the strength of the glyphs, you could be right, but I'll also note that the glyphs are setup that it's actually pretty tough to control both - at least at the beginning of the game - unless you happen to have "water walkers" or flyers. Otherwise, each side has a pretty good chance of getting the glyph on "their side", then fighting over the other one, while also worrying about the Wannock'ed castle. So far this one has been pretty fun and unique to play on. But yeah, a Gerda and Valda could make things a little one-sided if someone had a really strong glyph holding army, which is precisely why I broke the rule of glyphs on height and threw Wannock on height in order to make the castle position that much stronger against potentially strong glyphs on the opposite side.

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  #158  
Old September 23rd, 2019, 03:34 PM
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Re: Sir Heroscape's Maps

Here's a good compilation courtesy of @lefton4ya .

The point about water separating the glyphs to slow down the acquisition of both is true, but it does pose less of a hassle in a ranged vs melee match-up where one side could potentially pester the other off of their glyph sooner (and there's always the possibility that the glyph on "your side" isn't as useful to your army as your opponent's is). It definitely seems like a very interesting map to play on depending on those two glyphs, though.
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  #159  
Old September 24th, 2019, 12:55 AM
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Re: Sir Heroscape's Maps

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Originally Posted by Astroking112 View Post
Here's a good compilation courtesy of @lefton4ya .

The point about water separating the glyphs to slow down the acquisition of both is true, but it does pose less of a hassle in a ranged vs melee match-up where one side could potentially pester the other off of their glyph sooner (and there's always the possibility that the glyph on "your side" isn't as useful to your army as your opponent's is). It definitely seems like a very interesting map to play on depending on those two glyphs, though.
Oh wow, that's quite the resource, thank you!

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  #160  
Old September 24th, 2019, 02:00 PM
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Re: Sir Heroscape's Maps

Thanks for the shout out @Astroking112 . @Sir Heroscape see related thread Official Maps & Scenarios
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  #161  
Old November 3rd, 2019, 05:10 PM
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Re: Sir Heroscape's Maps

I've always been wanting a competitive Arena-type map, and haven't really seen any, so I just decided to build one myself. I'm pretty pleased with how it turned out!

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Last edited by Sir Heroscape; November 4th, 2019 at 12:17 AM.
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  #162  
Old November 3rd, 2019, 06:31 PM
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Re: Sir Heroscape's Maps

Looks pretty cool... But you forgot the Hive.
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  #163  
Old November 3rd, 2019, 06:53 PM
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Re: Sir Heroscape's Maps

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Originally Posted by Leaf_It View Post
Looks pretty cool... But you forgot the Hive.
"Hive Shmive" :P

That's an easy fix...I'll get around to it.

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  #164  
Old November 4th, 2019, 12:17 AM
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Re: Sir Heroscape's Maps

Quote:
Originally Posted by Sir Heroscape View Post
Quote:
Originally Posted by Leaf_It View Post
Looks pretty cool... But you forgot the Hive.
"Hive Shmive" :P

That's an easy fix...I'll get around to it.
Updated

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  #165  
Old November 9th, 2019, 01:11 AM
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Re: Sir Heroscape's Maps

Another fun, thematic one.

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  #166  
Old November 12th, 2019, 07:15 AM
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Re: Sir Heroscape's Maps

Quick question for you. For the maps that you list as scenario, like Intertwined, do you have scenarios that go with them? You and I talked a year ago, and I ran the zombie one, which was a blast.

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  #167  
Old November 12th, 2019, 07:20 AM
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Re: Sir Heroscape's Maps

Quote:
Originally Posted by coachmuskie View Post
Quick question for you. For the maps that you list as scenario, like Intertwined, do you have scenarios that go with them? You and I talked a year ago, and I ran the zombie one, which was a blast.
Normally yes, but that’s an old one, so honestly can’t remember what I did with that one.

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  #168  
Old November 24th, 2019, 10:20 PM
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Re: Sir Heroscape's Maps

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