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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**

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  #25  
Old August 30th, 2006, 07:54 PM
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Quote:
Originally Posted by LilNewbie
Quote:
Originally Posted by netherspirit
So the scanner in the lab I am in sucks, because it is about 100 years old. I will try another lab tommorrow.
Careful...we have some members here that might be that old...



Newb.
Hey! I read that!
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  #26  
Old August 30th, 2006, 08:00 PM
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Crap!!! I'm stranded at work and I don't have my books!!!! DOH!!!
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  #27  
Old September 4th, 2006, 01:21 PM
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NOt to sound pushy or anything, but Nether, have you had a chance to do the other scans yet?
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  #28  
Old September 4th, 2006, 02:27 PM
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I just got back from being gone all weekend. I will try to reember them tommorrow when I go back to work.
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  #29  
Old September 13th, 2006, 03:13 AM
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Ack, I can't access the scans! link is down! I repeat, link is down!

I'm lost without you! Now I'll have to set down my laptop and walk to THE OTHER SIDE OF THE ROOM

edit: wierd, it worked right after I posted this. well, everyone return to business as usual
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  #30  
Old September 13th, 2006, 08:55 AM
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Quote:
Originally Posted by Aranas
...and we are still hoping for someone cool enough to put the .pdf of the following rule books:
- RTTFF
- Lava
- Ice
- And castle rule when available!
...still waiting for someone to complete the collection of rule books. Anyone?


Aranas

Things you might have missed in the rulebook:
Figures can't pass through friendly engaged figures.
Figures can't attack themselves.

SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI
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  #31  
Old September 19th, 2006, 02:24 PM
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I was hoping someone had the Ice book up.

Can someone tell me in the meantime...are the movement penalties for ice and snow applied in anyway to flying figures?

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  #32  
Old September 19th, 2006, 02:26 PM
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Quote:
Originally Posted by markwars
I was hoping someone had the Ice book up.

Can someone tell me in the meantime...are the movement penalties for ice and snow applied in anyway to flying figures?
I don't have the book in front of me, but I believe they pay the extra movement costs on the ending (i.e. landing) space.
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  #33  
Old September 19th, 2006, 02:32 PM
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Quote:
Originally Posted by Kepler
Quote:
Originally Posted by markwars
I was hoping someone had the Ice book up.

Can someone tell me in the meantime...are the movement penalties for ice and snow applied in anyway to flying figures?
I don't have the book in front of me, but I believe they pay the extra movement costs on the ending (i.e. landing) space.
That is correct.

Newb.
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  #34  
Old September 19th, 2006, 03:18 PM
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OK, so just to clarify...

Let's say the Sentinels are taking off and landing on snow. They could only move two spaces right?

And a figure with longer flight capability (ie. Theracus) would be able to move how many spaces if they were taking off and landing in snow?

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  #35  
Old September 19th, 2006, 03:26 PM
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Here are the rules for Snow and Ice:

Snow:
Building with Snow Tiles: You can link and stack them the same way you link and stack other terrain tiles such as grass, sand, and rock tiles. Snow Tiles cannot be stacked on water, ice, or other tiles that are considered to have no height.

Rules for the Basic Game:
There are no special rules for moving onto or through Snow Tiles.

Rules for the Master Game:
Figures may move on Snow Tiles by counting each hex according to the type of snow specified in the scenario. Normal rules for counting levels applies to all types of Snow Tiles. There are 2 different types of Snow Tiles that may be specified for any scenario. Both are explained below.

Light Snow: There are no special rules for moving onto or through Light Snow Tiles.

Heavy Snow: Move on Heavy Snow counting each hex as 2 spaces. Figures may fly or leap over Heavy Snow counting each hex as 1 space.

Double-spaced figures may move on Heavy Snow using the lead end of the base to count spaces.

Landing on Heavy Snow: A single-space figure that lands on Heavy Snow (from flying, leaping, falling, dropping, etc.) must count the landing as 2 spaces. Double-space figures also only count the landing as 2 spaces, whether the landing is on one Heavy Snow space or two.


Ice:
Building with Ice Tiles: You can link them and stack them the same way you link and stack water tiles. Ice Tiles cannot be stacked on water, other Ice Tiles, or other tiles that are considered to have no height.

Rules for the Basic Game
Figures may move on Ice Tiles by counting each hex as 1 space. Ice Tiles do not add height. Do not count Ice Tiles when moving up or down.

Rules for the Master Game
Figures may move on Ice Tiles by counting each hex according to the type of ice specified in the scenario. Ice Tiles do not add height when counting levels. Do not count for height when moving up or falling down.

There are 2 different types of Ice Tiles that may be specified for any scenario. Both are explained below. Normal Ice: Move on Normal Ice counting each hex as 1 space.

Slippery Ice: Move on Slippery Ice counting each hex as 2 spaces. Figures may fly or leap over Slippery Ice, counting each hex as 1 space.

Double-space figures may move on Slippery Ice using the lead end of the base to count spaces.

Landing on Slippery Ice: A single-space figure that lands on Slippery Ice (from flying, leaping, falling, dropping, etc.) must count the landing as 2 spaces. Double-space figures also only count the landing as 2 spaces, whether the landing is on one Slippery Ice space or two.



The starting hex doesn't matter, it's where they land that counts. The Sentinels could actually move 3 hexes if starting and stopping in Heavy Snow/Slippery Ice. Theracus could move 6 hexes if starting and stopping in Heavy Snow/Slippery Ice. Of course, the two previous examples are just considering the unit's normal move and not modified by glyphs or abilities.
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  #36  
Old September 19th, 2006, 03:31 PM
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...meanwhile, we are still hoping for someone to scan all the missing rule books and link them on page one...


Aranas

Things you might have missed in the rulebook:
Figures can't pass through friendly engaged figures.
Figures can't attack themselves.

SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI
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