|
C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
|
Thread Tools | Search this Thread | Display Modes |
#265
|
||||
|
||||
Re: The Book of Axe Cop
Cards need quotation marks updated to straight-up-and-down to match other cards (example).
C3G: Books & Online Figure Request
--------------------------------------- Family: Classic Customs & Maps -------------------------------- My SuperScape Maps |
#266
|
|||
|
|||
Re: The Book of Axe Cop
Axe Cop Repaint (made the axe from greenstuff since the firefighter is so expensive, also modded in a thumbs up as a taser seems un-Axe Cop like):
|
#267
|
||||
|
||||
Re: The Book of Axe Cop
That's awesome! The thumbs up is definitely on point for him!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#269
|
||||
|
||||
Re: The Book of Axe Cop
Wow, that looks awesome.
|
#270
|
||||
|
||||
Re: The Book of Axe Cop
A couple of questions about Axe Cop that came up here.
1) If Axe Cop is destroyed and all other figures in your army have Nope Markers, what do you do? 2) Is there anything stopping you from taking Axe Cop with someone like Mister Fantastic and some weak adventurers (Power Pack), then Noping those weak characters and getting 3 turns with Axe Cop from Mister Fantastic? 3) Does "All Bad Guys Must Die!" mean you will be guaranteed to deal at least 1 wound to tough figures such as Superman because Axe Cop will just continue attacking until damage is done? |
#271
|
||||
|
||||
Re: The Book of Axe Cop
1) If Axe Cop is destroyed, his powers stop working.
2) That's a perfectly valid strategy. 3) Most of the time, yes. For example, there are some figures that can move away after defending. |
#272
|
||||
|
||||
Re: The Book of Axe Cop
This is the exact opposite ruling than what is given for the FAQ under Mad Hatter.
Seems a little broken (both theme and mechanical) to get 3 turns with the same figure every turn (up to 9 turns per round) Quote:
And an auto wound (or better) on each of those turns? I haven't actually got him to the table yet, but he seems super powerful to me. |
#273
|
||||
|
||||
Re: The Book of Axe Cop
1) That's because Mad Hatter has the words "for the entire game" in its power. Without wording like that, all powers stop working once the unit is destroyed.
2) It's not. 3) He is. |
#274
|
||||
|
||||
Re: The Book of Axe Cop
Thank you. That's the wording I was missing. Looking forward to giving him a try.
|
#275
|
||||
|
||||
Re: The Book of Axe Cop
Awesome! Have fun!
|
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Book: Inheritance Trilogy by Christopher Paolini - Book 3 | tmacdagreat | Books | 132 | May 15th, 2012 06:13 PM |