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  #25  
Old May 4th, 2010, 02:26 PM
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Talking Re: Utgar's Quest: A new type of D&D scenario

YESSS!!! YESSSSS!!!!! GOT PICS UP!!! ENJOY!!! ENJOY!!!


Credit goes to me for designing, and I would love to thank all fellow Heroscapers for helping me do this thread. Please enjoy this scenario and tell me how it went so I can make it better.

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT

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  #26  
Old May 4th, 2010, 02:49 PM
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Re: Utgar's Quest: A new type of D&D scenario

I'll try to get more veiws of these maps later, but right now photobucket won't let me log in, so I guess I'll check back later.

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT

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  #27  
Old May 5th, 2010, 12:34 PM
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Re: Utgar's Quest: A new type of D&D scenario

just a word of advice for the future: Instead of posting multiple times in a row, you should edit previous posts. Just click the edit button on the bottom right. Also, you could just continuously edit and update the first or second post of this or future threads with all your ideas in one place. You can use spoilers now that you know how to reduce the initial size of the first post, but this helps keep everything in one place so there is less scrolling. For instance, all the maps can be in one post, just edit old posts, copy, then edit 1st or 2nd post and paste. It is helpful to have multiple windows or tabs.

As for your ideas, I like the powering-up suggestions, but maybe this can be a campaign where after each game/battle/room you power up in the next one and not in the middle of the game. At the very least, power up only after each round - similar to most RPG video games I have played.
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  #28  
Old May 6th, 2010, 04:12 PM
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Re: Utgar's Quest: A new type of D&D scenario

Quote:
Originally Posted by lefton4ya View Post
As for your ideas, I like the powering-up suggestions, but maybe this can be a campaign where after each game/battle/room you power up in the next one and not in the middle of the game. At the very least, power up only after each round - similar to most RPG video games I have played.
Good idea. If you wanna play it that way,then that's absolutely fine. However, that may make it harder indeed for players to keep track of their scores (I imagine, at least), but if your willing to keep track, then that's all good. In the meantime, I must remind you players that there is excatly 3000 points of figures up until the last room (excatly enough for each of your figures to gain 600 experience each), so try to spread out the amount of experience between your figures to remain balanced.

All in all, that does make sense, so I'll maybe try it when I next do this scenario....

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT

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  #29  
Old May 6th, 2010, 05:38 PM
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Re: Utgar's Quest: A new type of D&D scenario

This looks so epic. What sets do you need for this?

By the way, what happens if Nilfheim is mindshackled?

Spoiler Alert!
...In the Dream Cave...

Last edited by Kaiser Cat; May 6th, 2010 at 05:46 PM.
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  #30  
Old May 6th, 2010, 10:32 PM
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Re: Utgar's Quest: A new type of D&D scenario

If you want, I can offer ideas on final abilities for the other Utgar unique heroes.


Your curiosity will be the death of you....
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  #31  
Old May 9th, 2010, 05:25 PM
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Re: Utgar's Quest: A new type of D&D scenario

Quote:
Originally Posted by Kaiser Cat View Post
This looks so epic. What sets do you need for this?

By the way, what happens if Nilfheim is mindshackled?
You will need. . .
3 volcarren wasteland sets.
1 D&D set (if you build by room, or you can substitute tiles).
At least 1 Tundra set (but I would shoot for 3, just to be sure (or if you decide to build the entire thing))
1 Jungle set.
At least 1 MS1 (but you should probably have more, I imagine.
And a lot of road or some FotA sets.
If this doesn't fit your needs, you can substitute tiles (since its not all that important. I'll probably substitute to make up for dungeon tiles, and I'll be proxying a LOT of figures here).

If you mindshackle Nilfheim, then yay for you. If this is your third time playing and you've mindshackled him every time, and it just seems way to easy, then you can give him a special "no-mindshackle 1" ability (which has him roll the 20d when mindshackled, if you roll a 1 or higher, ignore the effect).

However, this isn't too likely to happen, but then, Ne-Gok-Sa is very good to have for a D&D crawl (for both sides, really).

And, yes, any ideas for powers and figures would be greatly appreciated .

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT

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  #32  
Old May 9th, 2010, 07:19 PM
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Re: Utgar's Quest: A new type of D&D scenario

Quote:
Originally Posted by TheAverageFan View Post
And, yes, any ideas for powers and figures would be greatly appreciated .
I propose that the Deathwalkers get all of the following powers:

One Shield Defense
Wounded Smash
Life Drain
Regenerate
Cold Healing
Overextended Attack

...Yeah. That started as me suggesting "One Shield Defense" as a joke and then I just added all of the powers useless for Deathwalkers.

All kidding aside, here are some serious ideas:

Torin-Paralyzing Gaze
Mimring-Searing Intensity
Cyprein-Overextended Attack
Estivara-Thorian Speed
Taelord: Utgar's Orders (You should get a very useful ability if you can level Taelord that high.)

Spoiler Alert!
...In the Dream Cave...
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  #33  
Old May 9th, 2010, 07:35 PM
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Re: Utgar's Quest: A new type of D&D scenario

Utgars good?! thats like saying the Nazis are good!

Mimring>Krug. 'Nuff said.
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  #34  
Old May 11th, 2010, 06:58 AM
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Re: Utgar's Quest: A new type of D&D scenario

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Originally Posted by Arrow Grut View Post
Utgars good?! thats like saying the Nazis are good!
The British slaughtered Natives in many countries around the world. The Nazis were just trying to administer some payback. They just decided to expand their borders in the process.

... there was that holocost thing ... ... that I can't explain with a joke ...

Last edited by Zorgophlats : Prenember 86th, 2079 at 42:96 ZM. Reason: enasni eht stalhpogroz
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  #35  
Old May 11th, 2010, 07:04 AM
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Re: Utgar's Quest: A new type of D&D scenario

Quote:
Originally Posted by Zorgophlats View Post
Quote:
Originally Posted by Arrow Grut View Post
Utgars good?! thats like saying the Nazis are good!
The British slaughtered Natives in many countries around the world. The Nazis were just trying to administer some payback. They just decided to expand their borders in the process.

... there was that holocost thing ... ... that I can't explain with a joke ...
If you MUST make Nazi jokes, at least find a funny Nazi Picture.


Spoiler Alert!
...In the Dream Cave...
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  #36  
Old May 11th, 2010, 07:35 AM
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Zorgophlats Zorgophlats is offline
 
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Re: Utgar's Quest: A new type of D&D scenario

Ah... Thank You. That vid made my morning.

Last edited by Zorgophlats : Prenember 86th, 2079 at 42:96 ZM. Reason: enasni eht stalhpogroz
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