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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#109
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Re: The Spellbook of Mesmerize - Vote for Final Editing
Believe me, not even I think 15 is okay right now. 25 would be ideal for me, I'd be happy with 30, and 35 is good at a stretch. 40, I'd never draft it, but if we're happy at 30 or 35, then let's pick the one we're happiest with and run with it. As I said, I'd go 30, but I won't push if people feel more comfortable at 35.
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#110
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Re: The Spellbook of Mesmerize - Vote for Final Editing
I have no problem with you keeping this open while starting something new L_O.
I really think you should not try to force this one. |
#111
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Re: The Spellbook of Mesmerize - Vote for Final Editing
Thanks - I appreciate that, but it looks like we're finally starting to get somewhere!
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#113
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Re: The Spellbook of Mesmerize - Danger Room Playtesting
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#115
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Re: The Spellbook of Mesmerize - Vote for Final Editing
We're not voting yet, but I think I'll give it about a day's grace before opening a vote at 30 - I'd be happy to take that as a Pre-Yea, though.
~Lazy Orang, remembering that she actually needs to change the thread name if we aren't voting. |
#116
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Re: The Spellbook of Mesmerize - We Might be Making Progress
That's a fair characterization of my first order analysis, although I was talking about a specific figure so it was a bit of an undershot of the worst case.
I'm just running straight points per wound. The math isn't that tricky. The most expensive MD figure is 74 points per wound (Enchantress). If we assume a non-MD figure attacking, the maximum reduction in wound chance is 41% (reducing an attack of 5 to an attack of 2). Crank the numbers out there and you find you get just a hair over 30 points of value by turning an attack against Enchantress from 5v5 to 2v5. Granted, that's the most expensive MD figure (per wound), and of course you can't guarantee the a 5 attack coming along to slap Mesmerize on (some enemies will be able to just SA or autowound you to death, for that matter). But on the flip side, that doesn't consider staying alive long enough to use the last OM, or preventing Master Motivators from taking extra turns, or other stuff like that. So it can fluctuate around that. Last edited by dok; May 21st, 2017 at 05:15 PM. |
#117
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Re: The Spellbook of Mesmerize - We Might be Making Progress
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#118
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Re: The Spellbook of Mesmerize - We Might be Making Progress
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#119
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Re: The Spellbook of Mesmerize - We Might be Making Progress
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It appears we have come to an agreement, good sir! |
#120
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Re: The Spellbook of Mesmerize - We Might be Making Progress
Well, "a big attack that Mesmerise fails to block, or a moderate attack you still just get unlucky against" is built into those estimates. But yes, the SA/Auto-Wound scenario does work around Mesmerize.
(The one advantage Mesmerize has over Weapon of Destiny, when it comes to pricing, is that you can't build your opponent's army. WoD could be counted on to more reliably deliver high end value because you chose who used it. Both are scary as heck but Mesmerize at least can be priced closer to averages than exceptions.) |
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