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#49
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Re: Holocron of 2-1B (Design Phase)
Okay, so does this move to editing or initial playtest next? If initial playtest, I'm going to need some time, I've got four playtests (One C3V, one C3G, one HOSS, and something for SOV submission hopefully, that those of us in the Hangout are making). I should be able to finish two of those tonight after some homework and write them up tomorrow after school. That should free me up more hopefully.
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#50
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Re: Holocron of 2-1B (Design Phase)
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#51
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Re: Holocron of 2-1B (Design Phase)
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"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist Last edited by Heroscaper Guy; March 5th, 2014 at 05:19 PM. Reason: put vote in bold and red |
#52
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Re: Holocron of 2-1B (Call for voting to move to Playtest Ph
It's gonna be hard to cost him without being able to use his bonding power. I'd like to maybe get the FX-7 done before the 2-1B... Or we can make the FX-7 have a bonding power like:
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#53
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Re: Holocron of 2-1B (Call for voting to move to Playtest Ph
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"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#54
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Re: Holocron of 2-1B (Call for voting to move to Playtest Ph
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Either way, the FX-7 needs to get started. I don't think there's gonna much be to the FX-7... Just a healing power, IMO. |
#55
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Re: Holocron of 2-1B (Brainstorming Phase)
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#56
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Re: Holocron of 2-1B (On hold for FX-7)
I'm concerned that giving up a turn to heal 1 wound will not often be worth it. If you have a hero that is losing 1 wound per OM to attacks, then healing just the 1 wound is only breaking even. Many of our Rebel Heroes are low defense figures. What if we bumped up his healing to 2 wounds?
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#57
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Re: Holocron of 2-1B (On hold for FX-7)
Won't the Field medic Assistant Droid also have a healing power, enabling two wounds healed per turn? Your concern still stands, though.
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#58
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Re: Holocron of 2-1B (On hold for FX-7)
Will the FX-7 have automatic healing or just a D20 roll chance? If the bonding only gives a chance at a 3rd wound healed then I don't think it is too much to contend with. With 2-1B only healing Rebel Heroes, it is already limited in scope. The FX-7 will cost additional points to have on hand and at 3 life, 3 defense how many times could you pull it off before your opponent decides take 2-1B or the FX-7 out?
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#59
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Re: Holocron of 2-1B (On hold for FX-7)
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And I think the FX-7 should be a Common Hero. He's not like the Rebel Captain or Imperial Officer or Fen Hydra or etc. I see him as more of a Wyrmling or Elemental or Thrall (something that has multiple version - like there are multiple versions of a medical droid). |
#60
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Re: Holocron of 2-1B (On hold for FX-7)
As 2-1B is a surgical droid perhaps give him a stronger healing power but make it risky, like Kelda's healing power, however battle field surgery would probably not make sense thematically but still an idea.
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