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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
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Re: Public Design Workshop
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C3G can be played with official Heroscape, but it's not recommended.
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Re: Public Design Workshop
@Karat
Yeah that was the intent. I see him as instant offense, rushing in with multiple attacks. Getting all 4 attacks in probably won't happen much, because of the wound limitation on the Nunchuck attack. I think chaining the special with the normal attack is interesting and fits the Ronin theme. Do you feel it is too much? If so what change do you suggest? I really like the possibility of stringing the attacks together, but I'm open to changes. |
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Re: Public Design Workshop
@Karat
my feelings are that you might be able to use the full combo maybe once a game. Most of the time after he rushes in it's going to be normal attack and/or stars.
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Re: Public Design Workshop
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I just see it potentially being strong, especially if you add in bonuses like Red Skull II. I suppose I see him still as a specialist but more aggressive. You definitely have him done as an aggressor., I'm just not sure the specialist part is coming through yet. Definitely a cool concept though. |
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Re: Public Design Workshop
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Re: Public Design Workshop
Thought I'd do a writeup on og Flash villain The Turtle! I'm not super familiar, so let me know if anything's off. I know the original basically didn't have any powers, this is based on the newer version. I could also see the Life Drain being dropped, I didn't give him super strength either.
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Last edited by Splash; May 13th, 2021 at 11:58 PM. |
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Re: Public Design Workshop
Cool design, I love me some Flash villains. I like him being able to subtract from an opponent's move without a range restriction - that's a useful power that gets the Turtle feel across. Neat that he can essentially steal Superspeed too, like his pal Mirror Master.
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