December 5th, 2018, 03:34 PM
|
|
"our design team knows what it's doing"
|
|
Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,428
|
|
Re: SuperHeroScape™: Wave 1, Invisible Woman 12/4
Quote:
Originally Posted by Ronin
Panther
Pretty straightforward bruiser. Playing up the toughness makes sense - if you check out the old Don McGregor stuff, I think Panther's real superpower in that is just always surviving everything. Might have wanted to see a little more agility here - he's limited to moving 1 space when he disengages, which feels off to me.
This card also skips out on something that a lot of Panther cards, and even the MCU version of the character, skip out on.... T'Challa is a genius and a slightly paranoid strategist. This is a guy who has a plan to take down Galactus just in case he attacks Wakanda, and joined the Avengers to keep an eye on them and make sure they weren't a threat.
|
More agility definitely makes sense - he's a cat, after all - but I try to avoid putting too many similar powers on different cards. Like Doc Oc's Four Arm Climb going through several iterations to get farther away from Swing Line, for example. Certainly something I'll consider revisiting especially in light of the kinetic absorption idea.
That's also a really good point about him being a genius billionaire paranoid strategist (not to be confused with a genius billionaire playboy philanthropist). That's something that often gets overlooked on cards in favor of more combat-centered powers, which is why I like having Negotiation on Beast as a fourth power. Perhaps I'll roll the Boots/Armor into one kinetic absorption power and come up with a new power for this aspect of his character (but then would I have to do the same for Tony? Hmm...). (Incidentally, just these last few days I've been brainstorming World's Greatest Detective ideas for Batman [if I ever get around to DC universe...] because that's always skipped on him as well.)
Quote:
Bullseye
I'm generally not big on auto-destroy powers in the superscape arena, but I can't really disagree with the take here. Lean and clean.
|
Auto-destroy definitely takes on a whole new meaning in the superhero realm (and I'm not willing to go the Event Hero route of the C3G). At least Sharpshooter has non-adjacency and movement restrictions.
Quote:
Ock
I don't like the Hydra mechanic here - it implies that each wound takes out one of his tentacles, when that's not really how fights with Ock go. Generally, the tentacles are just about indestructible, and the secret is to get past them and hit the creamy center.
(There was actually a storyline in the comics a few years back where Ock developed some serious health issues as a result of being hit in the head by superheroes so many times over the years)
The interplay between the throw/reach/cyber claw mechanics are cool, though.
|
Point taken on the tentacles (and what a sad sounding storyline). In this case, I think I'm going to have to let mechanics trump explicit comic book theme, though, and keep the power. If I changed it, you can bet it wouldn't be for Quadruple Attack all the time, though!
Quote:
Johnny and Sue
Liking the interplay between these two so far. Curious to see the rest of the quartet (or uh, at least Ben and I guess Reed a while later, if you're strictly following the Hasbro wave.... man those guys did not like Reed for whatever reason)
The gray hit zone makes sense. Really wish C3G had adopted that approach for invisibility, but the early C3G types took the approach of implementing invisibility in the special powers, so that it would go away when a figure was negated. Given how rare negation is in C3G, kinda wish they had taken the simple approach.
|
If I had to guess on Reed, he was planned for Wave 2, kinda like how the Capuans eventually showed up for the Gladiator heroes. But yes, I'm following the official-but-never-released Wave 1 units.
Glad everyone is liking the simplicity of the grey hit zone! And I really appreciate the insightful feedback.
|