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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #25  
Old March 29th, 2021, 12:15 PM
LordVenoc LordVenoc is offline
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Re: The Book of Aang (vote for initial)

I think my main thing is that right now the options I'd be picking in at least 60-70% of situations are water and fire. Aang did not like firebending and rarely used it. It shouldn't feel like an easy or frequent choice there. Air should 100% feel like his go to or typical approach but with the double attack being locked into a special, moving your foe doesn't feel that big when you could just be reducing their defense.

If you're aiming at Aang in book 3, especially a card with Avatar State ability, mid 200s feel right. Low 200s feels like Book 2/late Book 1 to me, but that would have more limited access to bending styles he didn't know then. Early books Aang wouldn't crack 200.
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  #26  
Old March 29th, 2021, 12:19 PM
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Re: The Book of Aang (vote for initial)

Yes, let us know what stage you're trying to represent and we can give more specific details. This design seems to want to be representing every stage all at once and by doing that, it just feels off.

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  #27  
Old March 29th, 2021, 12:20 PM
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Re: The Book of Aang (vote for initial)

I was typing some stuff up, but LP pretty much summed up what I was gonna say! I think he's fine as is, I wanna say Aang is pretty inconsistent in the show (Haven't seen the show in years and haven't read the comics at all) but is generally nothing too crazy. I think this design is him near the end of the show but before he masters the Avatar State, so ~220 feels fine to me.
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  #28  
Old March 29th, 2021, 12:37 PM
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Re: The Book of Aang (vote for initial)

I think 220 is a good goal for young Aang.

If you wanted to make his air bending his primary and natural ability, you could make it so that Aang has to use air bending before he can attack again rather than always attacking twice. That would pretty much force air bending.

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  #29  
Old March 29th, 2021, 12:41 PM
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Re: The Book of Aang (vote for initial)

Quote:
Originally Posted by fret_gurglo View Post
I think 220 is a good goal for young Aang.

If you wanted to make his air bending his primary and natural ability, you could make it so that Aang has to use air bending before he can attack again rather than always attacking twice. That would pretty much force air bending.
Yeah that's nifty if we want to encourage that.

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After attacking with this special attack, if you chose Air, you may attack with this special attack one additional time. Once per game, you may attack with this special attack four times in a turn.
Also should the choices always be a different element? Or would you be okay if he used the same one twice?
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  #30  
Old March 29th, 2021, 01:51 PM
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Re: The Book of Aang (vote for initial)

Definitely intended Aang to be forced to switch up the elements. Going for Book 3ish Aang, where he can use all four elements with some skill. Aang did make peace with fire when he trained with the dragons in that season.

I'm not a huge fan of forcing him to use Air as one of the elements (I feel like it takes away a lot of the fun mix-and-match of the design), but we could go with something like this. I'd allow him to use Air second, otherwise he'd not be able to blow enemies away 4 spaces on the first attack without sending the enemy out of range.
Quote:
AVATAR BENDING SPECIAL ATTACK
Range 4. Attack 4.
Before attacking, choose one of the following effects. You may not choose an effect more than once per turn.
• Air: After attacking, move the defending figure up to 4 spaces, during which it does not take leaving engagement attacks.
• Water: The defending figure subtracts 1 from its Defense and Move until the start of your next player turn.
• Earth: Add 2 to Aang’s Defense until the start of your next player turn.
• Fire: After inflicting one or more wounds, roll an unblockable attack die against the defending figure unless it has the Lava Resistant special power.
After attacking with this special attack, you may attack with this special attack one additional time, and you must choose Air if you did not choose Air for the first attack. Once per game, you may attack with this special attack four times in a turn.
Another option is to boost the attack of his Air special by 1, to show proficiency there. Then change Fire a bit so it's still got a use next to the buffed Air special.
Quote:
AVATAR BENDING SPECIAL ATTACK
Range 4. Attack 4 + Special.
Before attacking, choose one of the following effects. You may not choose an effect more than once per turn.
• Air: Roll 1 additional attack die. After attacking, move the defending figure up to 4 spaces, during which it does not take leaving engagement attacks.
• Water: The defending figure subtracts 1 from its Defense and Move until the start of your next player turn.
• Earth: Add 2 to Aang’s Defense until the start of your next player turn.
• Fire: Instead of attacking, roll an unblockable attack die against the defending figure unless it has the Lava Resistant special power.
After attacking with this special attack, you may attack with this special attack one additional time. Once per game, you may attack with this special attack four times in a turn.
Also thought of another way to power up Air, and it would let us ditch Stealth Flying:
Quote:
• Air: After attacking, move the defending figure and Aang up to 4 spaces each, during which they do not take leaving engagement attacks.
Overall I think I'd prefer to power up the Air special rather than force Air as an option. It would allow for more choices during gameplay.
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  #31  
Old March 29th, 2021, 02:16 PM
LordVenoc LordVenoc is offline
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Re: The Book of Aang (vote for initial)

If you do ditch Stealth Flying, I'd actually be interested in dropping the defense and giving him some sort of defensive power. Reading stuff over a few times did draw out the weirdness of 6 defense representing his mobility and agility then Earth adding to his defense (where he'd likely be like, standing in one place blocking with Earth).
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  #32  
Old March 29th, 2021, 02:22 PM
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Re: The Book of Aang (vote for initial)

I don't think the SA needs changing.

Air is like already the best pip there. Fire is contingent on inflicting wounds with an attack of 4, so it's not an automatic go to or anything. I think his main stay would be be Air and Water to set up combos with someone he's bonding with. Which is fitting since those are his go to elements.


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  #33  
Old March 29th, 2021, 02:30 PM
LordVenoc LordVenoc is offline
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Re: The Book of Aang (vote for initial)

Quote:
Originally Posted by Soundwarp SG-1 View Post
I don't think the SA needs changing.

Air is like already the best pip there. Fire is contingent on inflicting wounds with an attack of 4, so it's not an automatic go to or anything. I think his main stay would be be Air and Water to set up combos with someone he's bonding with. Which is fitting since those are his go to elements.
He can't really bond with anyone (other than like, Zombie) right now can he? Like, yeah I agree that the movement on Air is nice, but in a vacuum, the defense reduction of Water will often set up the potential wounds of Fire nicely. Looking ahead to potential bonding, yeah the Air/Water 1-2 punch will be great there.
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  #34  
Old March 29th, 2021, 02:31 PM
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Re: The Book of Aang (vote for initial)

I definitely don’t want to see Aang over 250 points. He’s a kid still.
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  #35  
Old March 29th, 2021, 02:47 PM
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Re: The Book of Aang (vote for initial)

Quote:
Originally Posted by LordVenoc View Post
Quote:
Originally Posted by Soundwarp SG-1 View Post
I don't think the SA needs changing.

Air is like already the best pip there. Fire is contingent on inflicting wounds with an attack of 4, so it's not an automatic go to or anything. I think his main stay would be be Air and Water to set up combos with someone he's bonding with. Which is fitting since those are his go to elements.
He can't really bond with anyone (other than like, Zombie) right now can he? Like, yeah I agree that the movement on Air is nice, but in a vacuum, the defense reduction of Water will often set up the potential wounds of Fire nicely. Looking ahead to potential bonding, yeah the Air/Water 1-2 punch will be great there.
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  #36  
Old March 29th, 2021, 02:52 PM
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Re: The Book of Aang (vote for initial)

Quote:
Originally Posted by LordVenoc View Post
Quote:
Originally Posted by Soundwarp SG-1 View Post
I don't think the SA needs changing.

Air is like already the best pip there. Fire is contingent on inflicting wounds with an attack of 4, so it's not an automatic go to or anything. I think his main stay would be be Air and Water to set up combos with someone he's bonding with. Which is fitting since those are his go to elements.
He can't really bond with anyone (other than like, Zombie) right now can he? Like, yeah I agree that the movement on Air is nice, but in a vacuum, the defense reduction of Water will often set up the potential wounds of Fire nicely. Looking ahead to potential bonding, yeah the Air/Water 1-2 punch will be great there.
There's a quite a few people he can bond with, the SA doesn't need an OM reveal or anything. If you're playing him, he's going to be bonding with something, nature of the game. Ms. Marvel is the big one. Robot doesn't get much out of Water but can get plenty out of Air. There's some other stuff out there.


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Oh random other thought, but should his species be 'Bender'? C3G tends to be pretty strict about powered humans not being humans.


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