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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#157
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
I like how you captured how Bubbles can be the sweetest of them all or the angriest of them all.
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#158
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
4:40 AM
Alex, attempting to sleep, has a design idea |
#159
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Quote:
Thanks! C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#160
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
NAME = ABSOLUTE ZERO SECRET IDENTITY = RYAN FROST SPECIES = METAHUMAN (?) UNIQUENESS = UNIQUE HERO CLASS = ? PERSONALITY = RELUCTANT SIZE/HEIGHT = MEDIUM 5 LIFE = 7 MOVE = 5 RANGE = 3 ATTACK = 3 DEFENSE = 6 POINTS = ??? VENTING SYSTEMS Start the game with 7 double-sided red Heat/blue Cold Markers. At the start of each round, you may flip any number of Heat/Cold Markers, then roll the 20-sided die for each Heat Marker on this card. For each roll of 11 or more, add 1 to Absolute Zero's attack for the rest of the round. At the end of each round, roll the 20-sided die for each Heat Marker on this card. For each roll of 10 or less, Absolute Zero receives one wound, then roll the 20-sided die for each Cold Marker. For each roll of 15 or more, remove one wound marker from Absolute Zero's card. THERMAL SHOCKWAVE SPECIAL ATTACK Range 4 Attack 4+ Once per game, you may use Absolute Zero's Thermal Shockwave special power. Roll 4 attack dice once for all figures within 4 spaces of Absolute Zero, rolling defence dice separately for each figure. Roll 1 additional attack die for each Cold Marker on this card. After using this special attack, flip any Cold Markers on this card to Heat Markers, then roll the 20-sided die for each Heat Marker on this card. For each roll of 15 or less, Absolute Zero receives one wound. |
#161
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
I wanted to make a design that captures the insane High Risk/High Damage style of play Absolute Zero's deck entails- I'm pretty sure what I've created here is a ridiculous nuke that can potentially kill itself in a turn.
This design brought to you by a distinct lack of sleep lately and a desire to make some incredibly absurd stuff |
#162
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Not bad. Here's what I had for comparison (similar concept):
NAME = ABSOLUTE ZERO SECRET IDENTITY = RYAN FROST SPECIES = SUPERHUMAN UNIQUENESS = UNIQUE HERO CLASS = PROTECTOR PERSONALITY = BROODING SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 5 RANGE = 3 ATTACK = 3 DEFENSE = 2 POINTS = NULL POINT CALIBRATION Whenever Absolute Zero would receive any number of wounds, before placing the Wound Markers you may roll a number of combat dice equal to that number of wounds and, for each shield you roll, ignore one of those wounds and remove a previously placed Wound Marker from this card instead. ISOTHERMIC TRANSDUCER Instead of attacking with Absolute Zero you may choose Absolute Zero or one figure within 3 clear sight spaces. Roll up to 3 combat dice. For each skull you roll, Absolute Zero receives one automatic wound. Then, for each Wound Marker you place this way, the chosen figure receives one automatic wound. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#163
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
So with Thermal Shockwave I can put all the markers on blue, then use a teleporter to get him to the opponent’s SZ on round 1 and bomb it with an 11 die Attack?
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#164
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
...yes.
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#165
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Yeah I think a 7 Life/6 Defense Absolute Zero with that kind of attack potential is too much. His power level should be around Iceman, IMO.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#166
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
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Even compared to the resident Supes-Expy he's pretty lethal Still it definitely needs tweaking, but I'd say above Iceman |
#167
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
He shouldn’t be so hard to hit.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#168
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
That
Is a fair point If we drop him to 4 Def that high risk thing will get even more interesting |
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