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#385
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Re: Index of Classic Heroscape .stl files
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You did post the rider with supports. The print looked awesome, once I scaled it properly. Again, my lack of patience and finesse (and a hot knife) sabotaged my efforts. I actually took that one off my list after finding some of the "official" ones on CoolStuffInc. |
#386
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Re: Index of Classic Heroscape .stl files
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#387
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Re: Index of Classic Heroscape .stl files
I have both woodburning tools and soldering iron. I really like the ones that you can change the end out on with multiple tips. I use a fine pointy tip for cleaning up details and the flat edge one for smoothing round or big areas.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#388
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Re: Index of Classic Heroscape .stl files
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#389
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Re: Index of Classic Heroscape .stl files
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#391
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Re: Index of Classic Heroscape .stl files
I also have an Ender 3. I'm still trying to figure out the best settings for small minis. They either turn out bad or it takes 8-10 hours per mini. I though I read WK has some coming out nice in less than an hour a piece so I'd love to hear those settings.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#392
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Re: Index of Classic Heroscape .stl files
Ive been pumping out a bunch of great minis on my snapmaker and they only take about an hour or so each for regular sized 28mm dudes. The quality is great. Im creating starcraft and warcraft armies right now. Ive made 21 terran marines, jim raynor, tychus, 6 ghosts, 4 siege tanks, 11 protoss zealots, artanis, zeratul, a big grom hellscream, and 12 dwarven riflemen. Also made a giant beholder, and a few awesome giants. This is all in the last week. With minis that are small I like to make them pretty solid and the layer height needs to be at least 0.1 or finer. For medium to large minis I reduce the infill and go 0.15 to 0.2 layer height. The orientation of the minis on the printbed can save time and help with pulling supports and mini quality. If you can find minis that require less supports they can look nicer as well if possible. Also all the above minis were all done on the same roll of filament and Im not even through it yet.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#393
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Re: Index of Classic Heroscape .stl files
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WK CURA It's the Fat Dragon Games CURA profile with maybe a few small tweaks. You might need to adjust temperatures for your filament. Screenshots |
#394
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Re: Index of Classic Heroscape .stl files
A custom one. I use matterhackers soft pla, too many breaks and crazy glue with regular pla. So my temp is a bit higher, 230 C, and print speed is 25mm/s. So the prints do take a few hours to finish. Also I don’t have retraction on, it causes clogging problems when you use softer material. And I use tree supports rather than the default support, I find I can clean it much easier. I’m on my phone now but can send you my profile with suggested tweaks for regular pla. You’re gonna have to tweak it as you print anyway. Use someone’s profile as a base but you’ll need to adjust based on your machine and material. A sturdy build and a level bed are the most important things though, you can clean up anything else after the print, hide imperfections with paint.
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#396
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Re: Index of Classic Heroscape .stl files
Hi guys,
I've been following this thread for a while. Thank you very much for all your effort. I've tried to print some models but some reason Cura automatically scales them up 10000 times . I have no idea why this happens. Could you tell me the correct scale? I've to say I'm a complete beginner in the 3D printing world so I'm having a lot of issues with my Ender 3. Also, I think it'd be useful to have an alternative version of each model with the supports already implemented for FDM and resin printing. What do you think? Thanks. Last edited by Guillermo-Tell; October 15th, 2019 at 05:37 PM. |
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