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Marvel Official Rules and FAQ's A place to discuss specific questions regarding Marvel rules and cards. |
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#37
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Re: An Apologetic Revdyer
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We have a weird WWII them going at the moment that mixes Marvel and Classic. The American get the superheroes like Captain America (and the customs SGT Rock, Wonder Woman and Hellboy) as well as the assortment of groundpounders like the AE. The Germans get undead. The Soviets get the knights and certain kyrie that look good with them. The trick is to take these archtypal characters and figs and give them a period thematic "feel." Not one step backwards! |
#38
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Re: An Apologetic Revdyer
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You're right, MicroCorps DO look kinda like the Hydra guys in the movie, but I usually just use 'Clix Hydra guys. I mainly suggested the Marro because: A] I figured Rev probably has TONS of Marro and wouldn't be into adding Customs to his game... [yet ] B] In the 'Ultimates' version of Cap's origin, he is fighting Alien Invaders, not Hydra [I think they're called Chitauri or something like that], so we always substitute the Marro for any generic evil alien baddies as needed in our games. I can totally picture Red Skull selling out humanity to a malevolent alien invasion force, as long as he gets a piece of the new world. Anyway, this thread rules, thanks for starting it Rev, thanks for allowing it Bats! |
#40
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Re: An Apologetic Revdyer
Rev, even though we play completely different flavors of Heroscape [my games being built primarily around strongly-themed Armies and TONS of Customs mingling with a solid collection of Classic], I completely AGREE with your sentiment. Sure, it sucks when your XXX point Hulk gets Sniped on a lucky D20 roll, but them's the breaks, kid. My buddy Tom's 665-point 'C3G Superman & The 4th Mass' Army is UNDEFEATED in Tournament Play, so he is worth the 400 points. You want big results, you have to take big risks.
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#41
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Re: An Apologetic Revdyer
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#42
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Re: An Apologetic Revdyer
It actually almost never actually comes into play. Tom plays Superman in a very Non-Heroic way, almost like Superman on Red K... he either sends the 4th in ahead while Supes hangs back then flies in to clean up, or he sends the Big Blue Boy Scout on up ahead of the 4th, all depending on who he's facing. He basically always keeps them more than 3 hexes apart!
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#43
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Re: An Apologetic Revdyer
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#44
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Re: An Apologetic Revdyer
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Not one step backwards! |
#45
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Re: An Apologetic Revdyer
Heroic Duty is most advantageous for the player playing Superman when Supes is parked next to Batman (or another, less thematic multiple attacker) and you're going up against a bunch of squads. The best way to consistently take down Superman, though, is to just make sure you have some solid special attacks in your army.
But, I shouldn't hijack Rev's thread with all this custom talk. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#46
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Re: An Apologetic Revdyer
Par for the course considering the placement of the thread. Besides, you know we want Rev to give some C3G units a go.
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#47
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Re: An Apologetic Revdyer
Sure, but all in good time.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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