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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#14
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Re: The Book of Bebop - Design
OK, if there's a thematic rationale, I'm cool with it. Just didn't know the reference.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#15
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Re: The Book of Bebop - Design
I really like "destroys everything" since it is the title of one of their IDW books
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#16
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Re: The Book of Bebop - Design
Competitive Checklist
Does the design disrupt opponent's Order Markers in a way that offers a net gain in turns taken with strong figures versus the turns your opponent can take with strong figures (Ozymandias, Joker (I), Meteorite)? No Does the design offer auto-wounding that either doesn't require taking turns or is otherwise extremely efficient (War Machine, Jason Voorhees, Cosmic Cube)? No Does the design immobilize figures or prevent turn-taking (Blob, Spider-Girl, Diablo, Green Lantern Alan)? No Does the design move opponent's figures in a way that's easy to pull off and can move figures multiple spaces in multiple directions (Graviton, Magneto, Vulture)? No Does the design allow for moving friendly figures without taking turns, or for moving 2+ friendly figures while still taking a turn (Martian Manhunter [I], Green Lantern John, Angel)? No Does the figure allow for two figures, one of them being a wide range of possible figures, to both attack on a single Order Marker (Zombie, Robot, Iron Patriot, Ms. Marvel, Rocket [II], Martian Manhunter [II], Nebula, Baby Groot, Havok)? Yes, Bebop and another Brawler can both take a turn with 1 OM. Does the design offer any sort of passive boost outside of a narrow set of figures (Star-Lord, Sage, Brainiac 5, Captain America, Batman [III])? No Does the design help keep your allies alive just by being nearby (Daring Decoy, Aaron Cash, Jocasta, Weather Wizard)? No Is it OK for the design to have defensive abilities that could make it essentially unkillable in some matchups or endgame situations (Cosmic Cube, Healing Factor, Master Martial Artist)? N/A If the figure has auto-destroy powers or powers that can force the opponent's figures to attack each other, are they balanced for strong opposing figures and/or boosts that can make the powers more reliable (Puppet Master, Psycho-Man, Enchantress)? N/A Is the figure likely to earn its value many times over by either running out alone at the start of a battle (pre-eval Crow, Solomon Grundy) or by sitting in the startzone until the end of a battle (Arnim Zola, Silk Spectre)? No Will synergies in the design create concerns for future designs (Mad Thinker, pre-eval Enchantress, Star-Lord)? No Does the design combo particularly well with one of the design concerns above (Magma)? No Consistency Checklist Are the character’s name and secret identity listed in a consistent format with the rest of the project? If the character shares a name and/or secret identity with another character is it properly clear whether or not they are the same character? Yes. Consider the listed Species. Are the design’s power level, point level, and statistics (life, move, range, attack, and defense numbers) within the established range for that species? If it’s an outlier, is there thematic justification for this? Yes Consider the listed Uniqueness. Does the power text properly reflect whether the figure is a Hero or a squad, and whether it is Event, Unique, Uncommon, or common? If it’s Event, are the powers written with consideration for Event Hero rules? If it’s Uncommon, are the powers written to avoid stacking? If it’s common, are the powers written with this in mind? Yes Consider the Class and Personality. For each, is it a reuse? If so, is the character thematically consistent with other members of that Class or Personality? If not, is there a preexisting Class or Personality that would fit as well that could be used instead? Are there any existing synergies with that Class or Personality that are undesirable or that this Design would create that would be undesirable for preexisting members of that Class or Personality? DIMWITTED could change to something else. Consider the listed Size. If the figure is double based, is it Large or Huge? Is the chosen miniature’s physical size consistent with other miniatures in the chosen size category? It's good. Consider the listed Life number. Is this number consistent with other figures of the same species? Yes Consider the listed Move number. Is this number consistent with other figures of that power level? Yes Consider the listed Range and Attack numbers. Is this number consistent with other figures that use the same type of weapon or power to attack? Yes Consider the listed Defense number. Is this number consistent with other figures of the same or similar species and with the same or similar armor or other defensive equipment? Yes Does the figure have Super Strength? If it does or doesn’t, was this determined on the standard of that character demonstrating three things: 1. The ability to throw a car 2. The ability to survive a fall from a tall building and 3. The ability to knock back another person when punching them? Yes Examine all of the special powers. Are there other powers that fit the same theme already in existence in the project? If so, can they be reused? If they can’t, can those other powers be used as a basis for the mechanics and wording? Yes, reusing powers from Rocksteady. |
#17
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Re: The Book of Bebop - Design
I'm vaguely concerned by how narrow the synergy is here - that it's just Bebop & Rocksteady and... Lobo. Like, if it was just the pair, that'd be fine. If it was a fairly fleshed out class, that would work too. Do we have any plans to add more Brawlers from the TMNT universe that these two would hang with?
I also remember a discussion about whether we want them as Mutates or switch to Hybrid. Not sure if that was resolved back in Rocksteady's thread? JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#18
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Re: The Book of Bebop - Design
Brawler seems like a Class that could be expanded on still, and the synergy here would make people want to, potentially.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#19
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Re: The Book of Bebop - Design
Quote:
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#20
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Re: The Book of Bebop - Design
Pre-yea for Initial Playtest. Nice work here, quozl.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#21
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Re: The Book of Bebop - Design
Well, looks like I should propose Bebop for Initial Testing!
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#22
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Re: The Book of Bebop - VOTE for initial testing
Yea
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#23
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Re: The Book of Bebop - VOTE for initial testing
yea
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