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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#49
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Re: The Book of Metamorpho - Breathing Period
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#50
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Re: The Book of Metamorpho - Breathing Period
I think johnny was describing our current approach.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#51
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Re: The Book of Metamorpho - Breathing Period
I'm not saying it's no good. I like the design. Just suggesting a possible multi-state ability would be cool and fitting for a character who is seen in several physical states at one time, and rapidly changing to fit his needs. Seems odd to be locked into 1 state at a time, especially for a full round.
Changeling is a cool example of how using different Metamorphosis throughout a turn can be really neat and strategic, and I feel that's a direction that could suit the character more. Less animal like abilities, more elemental stuff. Turn into a gas for movement, then turn into a boulder as you land on your opponent type stuff. Comboing his abilities is more interesting than "I'm gas for the next few minutes" "I'm water for the next few minutes" etc. Movement related: • Gas, can move through all figures and objects such as ruins, never takes leaving engagements, and gains the Flying special power. • Liquid, adds 4 to his movement and does not have to stop on water or lava spaces. Attack related: • Fire, choose up to 3 figures he moved through and roll one unblockable attack die against each chosen figure. • Brick, add 4 to his attack. • Plasma, Defense related: • Ice, the attacking figure rolls one fewer attack die and if you roll any excess shields, the attacking figure receives 1 wound. • Water, the most wounds he can take from this attack is one. Those are just quick examples, but I'm sure our creativity can come up with better, and do 3 states for each or something, or 2 for each but one at the end of the round that includes healing or something. Just a suggestion for consideration, not something I'm going to push for, just making sure it has been presented as an option before we go down that path. |
#52
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Re: The Book of Metamorpho - Breathing Period
Worth considering. I’ll see what others have to say on it.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#53
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Re: The Book of Metamorpho - Breathing Period
The way I see it playing out is maybe the liquid he turns into is akin to lighter fluid, and now he uses fire to light 3 of those figures he moved through on fire. Or he turns into a gas and blows people up. Not sure. But I like the idea of comboing effects if we can come up with cool, interesting, strategic options for the player.
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#54
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Re: The Book of Metamorpho - Breathing Period
I'll be honest, I completely missed during all the workshopping that his state was set at the beginning of the round. For a character that often switches multiple times and sometimes multiple states simultaneous it felt off. But I didn't really figure it out until recently and it seemed we were set and everyone was mostly happy.
I'm glad Arkham posted his example since I didn't get what he was talking about at first. Now I understand and I wouldn't mind exploring it. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#55
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Re: The Book of Metamorpho - Breathing Period
Since I don't know the character at all and don't have any particular attachment to him as a result, I was just rolling with whatever those who did know and care about the character wanted while trying to provide input on mechanics and game play impact. If the character can and does change forms instantly and continuously as needed, then based on theme I would clearly favor the Changeling direction since that is what I favored with a similar character which I was familiar with. I find the rapid change from air to rock more interesting and tactically appealing then just being air or rock for a full round. That being said, I don't want to force Bats to follow what I did for Changeling if that's not something he's interested in. I've already put my own stamp on his Beat Boy design and I have no emotional attachment to this character at all so I'll support whatever direction those of you who know this character want for his card.
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#56
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Re: The Book of Metamorpho - Breathing Period
I suppose he transforms pretty frequently in battle
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#57
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Re: The Book of Metamorpho - Breathing Period
I like the relatively simple meshing of a legacy power and interesting tweaks we already have. His shapeshifting is an abstraction - choosing Liquid Form at the start of the round doesn't literally mean "he's a puddle for the next five minutes," it means "he's going to be relying on liquid transformations at this point in the fight."
As long as he's fun enough to play, on the board, I'd stick with what we have. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#58
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Re: The Book of Metamorpho - Breathing Period
I'm probably going to have to let this one sit and stew for a while (though feel free to keep chiming in for the meantime).
I'm not feeling the excitement around my initial approach at this point and I'm not really feeling excitement for the counter-proposal for a number of reasons (like struggling to find different power names than what Changeling is already using). The primary reason, though, is probably that I don't feel like it's internally consistent with how we've portrayed shapeshifting before. Our actual, official Shapeshifting power is once per round. Vixen is once per round. Beast boy is once a turn. Clayface has to destroy a figure to "get in character." Their shapeshifting isn't instant and is more tactical. Is it a perfect simulation? No. But it's our established aesthetic and it makes for solid, elegant gameplay in most instances, IMO. I worry that having these shapeshifting/transformation powers that happen multiple times throughout a turn be the new normal is an indicator of power creep and complexity creep and threatens to really marginalize the older and often (not with Beast Boy, I'll culp) more elegant designs from before and, possibly worse, to create a really inconsistent aesthetic. One reason I try to reuse powers where they fit rather than reinventing the wheel for the same mechanics is that consistency within the project was a guiding principle of its creation. I'm not Pollyannish enough to think we've always stayed 100% consistent throughout 760+ designs. But here's a case where we have an established aesthetic for shapeshifting already. Why should Metamorpho be a more efficient or strikingly different Shapeshifter from our pre-established Shapeshifter? Is it thematic for Metamorpho to change forms significantly faster and more easily than Igor? (I don't know Igor, so I can't answer. Hopefully one of you can tell me!). I know it's thematic for Metamorpho to change into solid/liquid/gas states in a way Igor doesn't, but that's the only difference I know between them for sure. I guess I worry about straying too far from our existing aesthetic and of the consequences of doing that too easily and too often. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#59
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Re: The Book of Metamorpho - Breathing Period
Quote:
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#60
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Re: The Book of Metamorpho - Breathing Period
Not saying rounds are 5 minutes, but I don't see them as 6 seconds either. They are 30 seconds at the least, but more likely to be 1 minute. 3 attacks/turns from each side feels more like something that would take place within that time frame. Regardless, it's always been about capturing what the character does, which from my understanding, is change up his form as needed to best approach the situation. I guess I just don't see after turn 1, realizing your form isn't ideal, and having to wait several turns to adapt as representative of what the character does. That should go for how he moves, attacks, defends etc. The video itself is indicative of that.
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