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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#313
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Re: The Book of Taskmaster (Final Editing)
I mean, not sure what y'all expect from the LD here, then .... Are you demanding a recount based on further arguments?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#314
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Re: The Book of Taskmaster (Final Editing)
I had Hero approval on a no power T-Rex and was forced to change it by an angry mob.
I suggest trying to wrap this ASAP. |
#315
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Re: The Book of Taskmaster (Final Editing)
I believe all we're waiting on is mini pics.
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#316
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Re: The Book of Taskmaster (Final Editing)
Daredevil can get to like... 13 Attack with height and some leaders around. And attack six times in a single turn, too! With outliers like that you have to just sort of accept that things get wonky here and there.
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#317
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Re: The Book of Taskmaster (Final Editing)
Quote:
When stupid levels of agility and prediction get involved, what sort of hits you should be taking become less relevant. Quote:
Yep - edge cases exist. |
#318
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Re: The Book of Taskmaster (Final Editing)
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EDIT: Also, in the FF test, Taskmaster got killed before Thing could even build up much Attack via loss of his allies. Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#319
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Re: The Book of Taskmaster (Final Editing)
Everything I’ve ever read or seen shows me that he does have agility and reflexes far above 99% of fighters. Certainly above Harley and Nightwing. He may not be exactly as good at each fighting style as the people he copies them from, but he is easily in the top 10 hand-to-hand combatants in Marvel, maybe top 5.
There not too many tests run against heavy hitters because he’s statistically more vulnerable against them than weaker figures. (There were tests against Silver Surfer, Thing, Starfire, Hulk, and the Wrecking Crew, who all can roll some heavy attack dice.) Most playtests try to put the tested characters in situation they excel in. But if you want to do some playtests to try it out, I’ll hold off a week or so. |
#320
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Re: The Book of Taskmaster (Final Editing)
Maybe just a couple of heavy hitters of this guy + friend vs. Thor or someone would be enough?
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#321
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Re: The Book of Taskmaster (Final Editing)
The HQ & Nightwing 1 shield blocks all attacks all the time, or even a d20 vanish power that avoid 12 skull attacks, represents very specific character skills or traits that have shown that character avoiding attacks all together. We've rolled that concept into his card here, but only vs. ranged attacks. We agreed that once he's locked into melee combat, he's just another good fighter who can, and should, be hit. If splitting up ranged vs. melee attack defense is no longer something being advocated for, then why bother with the changing dynamic at all? Just give him HQ's power from the get go.
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#322
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Re: The Book of Taskmaster (Final Editing)
But he's not just another good fighter. He has the dodging skills of Spidey and Daredevil, the hand-to-hand skills of Cap and Punisher, and the martial arts skills of Iron Fist and Elektra. And while he's not a completely infallible computer type, it's all tied to his muscle memory so he has the reflexes to execute the perfect move at the perfect time.
He's pretty much every peak human character rolled into one and that's what makes him so dangerous. And I'm not coming at that from a fanboyish "look at how cool this character is" angle, because I'm not really that invested in him. That's just my honest assessment of the character from everything I've read him in and all the research I've done. Giving him just a dodge up close doesn't fly with me because he's not always dodging, he's doing all the things listed above depending on the situation. And doing it as just a static defense boost doesn't feel like it captures the nature of the character nearly as well. |
#323
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Re: The Book of Taskmaster (Final Editing)
So I did the math on how his melee defense will play out on average. I'm not a mathematician so if I got anything wrong, let me know.
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#324
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Re: The Book of Taskmaster (Final Editing)
I know this isn't my turf but I read along sometimes and thought this seemed fun so I ran the math. MrNobody's math is close, although it uses the average result rather than the average of the results, so I made a little Excel sheet and decided I'd share the results here (excuse the awful formatting).
The first column is the average number of wounds, the second column is the percent chance he'll take 5 or more wounds. 1 skull 0.1975308642 0 2 skulls 0.5925925926 0 3 skulls 1.119341564 0 4 skulls 1.719250114 0 5 skulls 2.355738455 3.901844231 6 skulls 3.009297363 14.30676218 7 skulls 3.670443191 29.9141391 8 skulls 4.334840556 47.25566902 9 skulls 5.000592728 63.15207144 10 skulls 5.666896858 75.86919338 If you're curious, the small differences mostly come from the fact that you can never take a negative number of wounds. So rolling 4 shields against 1 skull just really counts as 1 shield math-wise. When you get up to the higher numbers, the chance of over-blocking goes to almost 0, as you can see by how close Nobody's numbers get to mine. |
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